when you can hear the enemy the main forms of conversation are:
1) shouting insults at the enemy
2) teabagging the enemy no matter the situation
3) no conversation at all...because the enemy hear you (why the hell connect to a VOIP no1 is gonna use?)
the ONLY moment I really enjoyed 2 way coms was when playing civilian, as then you can warn blufor not to kill you
Re: Hearing enemies on mumble
Posted: 2012-02-22 13:20
by Portable.Cougar
It makes people switch to in game voip to talk while assaulting / under attack. Thus negating Mumble.
Re: Hearing enemies on mumble
Posted: 2012-02-22 13:59
by BloodyDeed
I dont think this will assist teamwork and tactics in any way.
Like Rudd said, it would be mainly so you can ramble with your enemy.
In real life you can whisper to someone in a way nobody around can hear it. Thats not possible in Mumble so it may just cut off most of the inter squad communication to prevent the enemy hearing you.
Re: Hearing enemies on mumble
Posted: 2012-02-22 14:03
by Rudd
But you can talk in squad channel and not on local if you do not want them to hear you and even if you use local it's only realistic.
then why use mumble in the first place........?!
as Bloody said, irl you can use hand signals, whispers etc.
not to mention I doubt every single USA soldier knows arabic, and every MEC soldier knows english (it actually gives less common languages an advantage hehe, since no1 knows what they are saying)
Re: Hearing enemies on mumble
Posted: 2012-02-22 15:03
by Arc_Shielder
Rudd wrote:then why use mumble in the first place........?!
as Bloody said, irl you can use hand signals, whispers etc.
not to mention I doubt every single USA soldier knows arabic, and every MEC soldier knows english (it actually gives less common languages an advantage hehe, since no1 knows what they are saying)
I have to agree. It's probably better the way it is now.
But I think the point of 1 comm channel was for yourself to identify the enemy's location. You don't need to know chinese to understand that the enemy is right there - if anything, would put you more on your toes than hearing a stranger's voice in your own language -, ready for you to ambush them or the other way around.
Re: Hearing enemies on mumble
Posted: 2012-02-22 15:58
by Jolly
Well, most of Marines do not speak Chinese and PLA as well do not speak English.
In conventional warfare, both side would try to kill each others rather than surrender, so language is important. You can just know there is a guy speaks chinese out there, but you'll get no informations unless your team is a special task team may have someone knows the actual language. Well, PR is not that.
PS:Voice "mosaic" maybe a good idea.
Re: Hearing enemies on mumble
Posted: 2012-02-22 16:27
by sweedensniiperr
i was thinking it was possible to add a new key for local talk in "ALL MUMBLE" so to say...
example
key1-9 SLs
key 0 cmdr
key / all Sls
key x squad
key z local chat (as it is now - you don't hear or talk to enemies)
key y local chat to all players
of course it would couse for some teabagging, but it would be really cool to have this option in organised events such as VIP-extraction etc
Re: Hearing enemies on mumble
Posted: 2012-02-22 17:30
by Mikemonster
It was fun, but Brain/Rudd hit the nail on the head. Re-Read those posts if still wondering why we don't have it.
Re: Hearing enemies on mumble
Posted: 2012-02-22 17:57
by Rigan
Dont think it would work at all to be honest. You can take the nicest guy in the world but give him the chance to have a rage at the dude who just 1 shot him after he was aiming forever to kill his target and boy he is going to rage.
Then it would all just turn into drama far too often.
Re: Hearing enemies on mumble
Posted: 2012-02-22 18:24
by hobbnob
Rigan wrote:Dont think it would work at all to be honest. You can take the nicest guy in the world but give him the chance to have a rage at the dude who just 1 shot him after he was aiming forever to kill his target and boy he is going to rage.
Then it would all just turn into drama far too often.
Go to 3:00, some players are more relaxed than you think
I don't really mind either way, obviously the enemy teams aren't going to speak the same language IRL but it's not as if the players say anything tactical to each other anyway, especially if there is enemy nearby.
Re: Hearing enemies on mumble
Posted: 2012-02-22 18:29
by Rudd
I honestly had enough of the two way talking just because I was constantly having to corral my squadmembers because one or two kept running off to teabag people, it increased the amount of immaturity, degrading the game, and making my job of SLing harder and more stressful with no gameplay benefit in any way, shape, or form.
Oh and also people started shouting when they were dead to distract the people who just killed them so that their squadmates can come kill them more easily