Operation Deliverance Feedback and Media Thread

General discussion of the Project Reality: BF2 modification.
sr.bambino
Posts: 110
Joined: 2011-01-13 00:38

Re: Operation Deliverance Feedback and Media Thread

Post by sr.bambino »

I would say predetermined SL's who are VERY clear on the set rules, and password protected. Maybe not sign-up, but def. password on the prta website. That would also bring traffic to the site.
FK Ye@h H@rDstyl3
Posts: 37
Joined: 2011-01-31 13:52

Re: Operation Deliverance Feedback and Media Thread

Post by FK Ye@h H@rDstyl3 »

It was realy nice. I had a lot of fun in the Convoy Squad of the Brits.
We talked to "local Civilians" watched them pushing a car of the road, others trying to flip over a Big Red.

Poor the Server crashed 2 times.

For the next time: This needs a signup
Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: Operation Deliverance Feedback and Media Thread

Post by Agemman »

FK Ye@h H@rDstyl3 wrote:It was realy nice. I had a lot of fun in the Convoy Squad of the Brits.
We talked to "local Civilians" watched them pushing a car of the road, others trying to flip over a Big Red.

Poor the Server crashed 2 times.

For the next time: This needs a signup
I requested help to flip the Big Red and you ignored us! I had loads of fun with you guys in the convoy :)
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Operation Deliverance Feedback and Media Thread

Post by Arnoldio »

Great idea, great event, too bad for the problems.

Next time, signups.
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Orgies beat masturbation hands down. - Staker
snake_rus1
Posts: 29
Joined: 2010-03-10 00:38

Re: Operation Deliverance Feedback and Media Thread

Post by snake_rus1 »

Really loved the event! I hope it will become weekly event or even mor eoften, because that is how insurgency is supposed to be played! :)

i would suggest roles signups for insurgents, so most of the insurgents team will be civis. that should provide a terrifying atmosphere for the blujfor and will make armed insurgents use more of ambush tactics, rather than just rushing and assaulting.

also - same mumble channel for civi-blufor talks would add sooo much more role play.

blufor are not allowed to search for not revealed caches , only check revealed cache locations. that should concentrate armed insurgents around same areas, making those areas red zones , while other areas of the map are considered some sort of green zones with more random ambushes.
Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: Operation Deliverance Feedback and Media Thread

Post by Agemman »

Another thing to add is the fact that attacking the fortified positions as Insurgents is kind of stupid. Sure enough you might capture it, but you loose so many intelpoints to all the deaths.

Another idea is, if possible, remove all the markers for the actual caches and instead add the informant kit to the Brit side. That way the Brits actually need to send out informants to find the enemy caches.
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FK Ye@h H@rDstyl3
Posts: 37
Joined: 2011-01-31 13:52

Re: Operation Deliverance Feedback and Media Thread

Post by FK Ye@h H@rDstyl3 »

snake_rus1 wrote: i would suggest roles signups for insurgents, so most of the insurgents team will be civis. that should provide a terrifying atmosphere for the blujfor and will make armed insurgents use more of ambush tactics, rather than just rushing and assaulting.
random ambushes.
The Atmosphere was sooo great, standing with 3 land rovers and a supply truck on a small road between the fields, in front of us a civilian car standing on the road, around 10 civilians around there, walking around. Suddenly a RPG flew out of the mob of civilians, i returned fire with my 50. cal, trying to hit only the RGP and not killing a civilian.

It was just amazing
gregjlanders
Posts: 29
Joined: 2011-03-23 13:46

Re: Operation Deliverance Feedback and Media Thread

Post by gregjlanders »

Great time on the server being the pilot!

Organisation was cool, shame about mumble errors, but didn't make much difference.

General gameplay was wicked and I would definately come to the next event, or sign-up if that will be the case.

Here's the video from the British perspective of the 'mega jumps'

[XFIRE]560567[/XFIRE]

If anyone wanted to know how many teamkills was caused by the Gary at their main at the start of the second restart, here you go!!

[XFIRE]5602d9[/XFIRE]

Thanks Techno for a great time.

Greg
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Operation Deliverance Feedback and Media Thread

Post by Spook »

Agemman our communication was kind of screwed up. After the first mumble crash, we thought you guys created a root channel for all players so they could communicate to each other. A lot of people siad that local speech should only be used to communicate with civilians, so this was kind of confusing. Therefore we focused on trying to actually talk to the civis instead of using the allchat >.<

here a small video :D

*ignore the german talking, we were trying to solve mumble problems and make room for one of our drivers who had a DC.*

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Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Operation Deliverance Feedback and Media Thread

Post by Navo »

Glad you guys liked my act. :D
temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: Operation Deliverance Feedback and Media Thread

Post by temexter »

Just one word: excellent.

This MUST be done again, the sooner the better. My feedback is already said in prev messages...
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Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: Operation Deliverance Feedback and Media Thread

Post by Agemman »

Pushing that car... Pure epicness.
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cro-wd40
Posts: 9
Joined: 2009-06-16 17:20

Re: Operation Deliverance Feedback and Media Thread

Post by cro-wd40 »

Lot of people was left out of the server, including me, that waited trough the whole briefing, and didnt spam mods with idiotic questions. :-(
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Operation Deliverance Feedback and Media Thread

Post by Pvt.LHeureux »

I know some of you guys talked about the next Project Normandy event after the game on mumble, here are the full details :

https://www.realitymod.com/forum/f558-p ... tions.html
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Operation Deliverance Feedback and Media Thread

Post by Brainlaag »

Pvt.LHeureux wrote:I know some of you guys talked about the next Project Normandy event after the game on mumble, here are the full details :

https://www.realitymod.com/forum/f558-p ... tions.html
Ahhhh shameless promotion of other events on this feedback page :razz: .
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Operation Deliverance Feedback and Media Thread

Post by Pvt.LHeureux »

Not really, since I said on mumble that the event was canceled, so I'm promoting a dead event :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Re: Operation Deliverance Feedback and Media Thread

Post by Technoelite »

All advice is being taken on board will be going to PRTA leadership at the end of the week, to orgonise a redo of the event with the changes plus also a second event after if you cant get into the first, so watch the space for the next few weeks
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Operation Deliverance Feedback and Media Thread

Post by K4on »

What?! Agemman had a taxi company?
Better he leavs ethis business and goes for stock car. That would fit better
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Operation Deliverance Feedback and Media Thread

Post by Wicca »

Its all good Brain. SO LONG AS WE PROMOTE PR!
Xact Wicca is The Joker. That is all.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Operation Deliverance Feedback and Media Thread

Post by Brainlaag »

[R-CON]Wicca wrote:Its all good Brain. SO LONG AS WE PROMOTE PR!
Thats the point, he was promoting PN :-D
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