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Posted: 2006-11-07 21:12
by Griffon2-6
Now that is just too 1337. But is it just me or are the walls in the first picture misaligned?
Posted: 2006-11-07 21:20
by eggman
Griffon2-6 wrote:Now that is just too 1337. But is it just me or are the walls in the first picture misaligned?
nah, that's just a ridge of concrete inside the tunnel.
Posted: 2006-11-07 21:32
by drygar
Looks awsome!!! Great work staff!!!!

cant wait to get the britt with my G3 gun

heheh
Posted: 2006-11-07 21:42
by Strutherski
Man, those troops look sexy!

Posted: 2006-11-07 21:53
by [PR]AC3421
Strutherski wrote:Man, those troops look sexy!
There textures are really flat, I hope this is just from the lack of quality in the pictures.
DUDE, your sig picture makes me dizzy when I look at it. ewww.
Posted: 2006-11-07 22:20
by Copy_of_Blah
Underground passages that aren't textured 'incomplete' or 'work in progress' - Nice thinking!
I wasn't expecting any surprises from the maps.
Posted: 2006-11-07 22:21
by [PR]AC3421
what?? I dont understand your first sentence. ^^
Posted: 2006-11-07 22:26
by Copy_of_Blah
In the map editor there are a few underground tunnels made. But none of them made it into vBF2 because they weren't textured. If you view them they have 'work in progress' or something written all over them.
It's good somebody got the idea working.
Posted: 2006-11-07 23:01
by eggman
we made our own because the vBF2 oens looked too much like the Teletubbies houses.
Posted: 2006-11-07 23:01
by Hitperson
KP wrote:Oooohh! Have we been waiting! I love them.
One thing, though... The way the soldiers hold their rifles...it seems a little strange sometimes. Like the rifles aren't so much held by the soldiers as hovering between their hands. Or am I just imagining things?
now is not the time to be a pain in the ***.
Posted: 2006-11-07 23:10
by =|Azeitona|=
'[R-DEV wrote:eggman']we made our own because the vBF2 oens looked too much like the Teletubbies houses.
Do you watch Teletubbies to know if their house is similar to the vBf2 one ?
Posted: 2006-11-07 23:29
by [PR]AC3421
Hitperson wrote:now is not the time to be a pain in the ***.
How is he being a pain?? He was wondering if anyone agreed with him or if it was just himself.
Posted: 2006-11-07 23:52
by eggman
some of the animations are a lil off .. that's the sort of thing that we're referring to when we say it's not as polished as we'd like in some areas. They aren't bad .. but there's a couple where the hands are about 1/2" off where they should be.
Posted: 2006-11-08 00:19
by PlayPR!
'[R-MOD wrote:Resjah']
Just don't play for so much you forget to eat
Stupid eating.... It sucks though I'm probably not goin to be at home on the 11th... Sucks to be me. At least I can look forward to playing on Sunday.
Posted: 2006-11-08 00:23
by .:XDR:.FRIJJ
excellent stuff
Cant wait to join everyone on the servers

Posted: 2006-11-08 02:49
by Ghostrider
'[PR wrote:AC3421']The textures on the soldiers look like sh*t.
We're always in the lookout for
artists and
animators. If you think you have what it takes, then you're more than welcomed to try and join the team.
-Ghost
Posted: 2006-11-08 02:54
by Lothrian
I bow to the greatness of 0.4!
Posted: 2006-11-08 02:55
by Figisaacnewton
'[PR wrote:AC3421']There textures are really flat
As in, they don't have good bump maps?
Or as in.... duh, they are textures... of flat surfaces... why should they be any other shape?
Either way... the bump maps are there, you can see them on every pic.
Posted: 2006-11-08 03:19
by dizzy
'[R-DEV wrote:eggman']we made our own because the vBF2 oens looked too much like the Teletubbies houses.
new map idea?

Posted: 2006-11-08 06:18
by HogansHeros
That’s grate news, too bad I have a ton of tests and papers due in the next few weeks. Guess I’ll be playing all thanksgiving atleast