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Re: Critical Open Tasks
Posted: 2012-04-25 00:45
by ZondaX15
Ah right. That makes sense.
Anywho, got the UH-1H texture ingame.

Re: Critical Open Tasks
Posted: 2012-04-25 02:08
by ZondaX15
Thought I'd have a shot at the LVTP aswell.
I know the front still has "USMC" in the screenshot, but I have fixed it since.
Edit: Starting to think I need a thread for all my stuff to keep it separate from this one

Re: Critical Open Tasks
Posted: 2012-04-25 06:57
by PLODDITHANLEY
Nice work Zonda - happy to see someone is working on this!
Is it wise to have such a big number (15) on the AAV as it'll look a bit silly if there are a few parked all with the same number?
Re: Critical Open Tasks
Posted: 2012-04-25 07:48
by ZondaX15
Aye, that is true. I don't know how you could make it different for each vehicle, unless you had a whole bunch of different skins like with the Civilian cars. If I removed it completely, the vehicle will just look too plain imo
Re: Critical Open Tasks
Posted: 2012-04-25 08:21
by Rhino
Looking good Zonda and wouldn't worry about the number, will look a bit odd but so do all the jets etc
And ye no probs posting in here. I did ask Gaz to make a sub forum for just that purpose but he didn't think it would be useful

Re: Critical Open Tasks
Posted: 2012-04-25 08:23
by ZondaX15
Thanks Rhino
Whats the haps with the L2A2 frag? Is there a UV map I could work with?
Re: Critical Open Tasks
Posted: 2012-04-25 08:29
by Rhino
Cool ye, its a reskin of the M61 grenade from PR:V. Can find it in "\mods\pr\levels\prv_base\objects\objects_weapons_client.zip\weapons\handheld\ushgr_m61\", providing you've got PR:V that is

Re: Critical Open Tasks
Posted: 2012-04-25 08:31
by ZondaX15
Of course I do
Cool as, on it now boss

Re: Critical Open Tasks
Posted: 2012-04-25 08:51
by Spush
Dayum Zonda, don't take all the work from me.

Re: Critical Open Tasks
Posted: 2012-04-25 08:55
by ZondaX15
Hahaha. Sorry Spush, I'll leave you some, I promise

Re: Critical Open Tasks
Posted: 2012-04-25 16:15
by AnimalMother.
Good god zonda brilliant work so far and at some pace too!
Re: Critical Open Tasks
Posted: 2012-04-25 16:42
by Adriaan
Nice stuff Zonda.
Just one thing: when rendering on a flat background, use a gray/dark-gray background instead of using a completely white or black background. It makes it easier to see the colours and details of the object.
Re: Critical Open Tasks
Posted: 2012-04-25 23:22
by Spush
[R-DEV]Adriaan wrote:It makes it easier to see the colours and details of the object.
That, and it hurts my eyes when it's rendered in a white background.
Re: Critical Open Tasks
Posted: 2012-04-25 23:52
by Rhino
I personally like the Gradient bg for a render, than just a plain colour but ye, main point is either totally black or white bg makes it much harder to see the object. But tbh, best to show off the textures in the BF2 Editor if you can, or better yet, ingame as you've been doing so we can get the best feel for them
Gradient bg:
http://img260.imageshack.us/img260/5033/19804843.jpg
Re: Critical Open Tasks
Posted: 2012-04-26 02:51
by ZondaX15
Thanks for the good words guys
Will render on a gradient background

Only reason I do it in Max, is because I can just save the file over the previous one, and it automatically updates it. Also, the BF2 editor only seems to render the textures in low quality
Re: Critical Open Tasks
Posted: 2012-04-26 03:24
by ZondaX15
Re: Critical Open Tasks
Posted: 2012-04-26 03:45
by Spush
The Argentine player textures?
Re: Critical Open Tasks
Posted: 2012-04-26 03:54
by ZondaX15
Oh right

Just started on the Gazelle, I spose I'll put it to the side for now
Edit: Actually, I might pass on the player textures. Last time I tried for the NZDF, they failed miserably.
Re: Critical Open Tasks
Posted: 2012-04-26 04:37
by Rhino
Nice work!
Ye, Argentine player textures are pretty critical so if you could have a go that would be really good since at the moment, don't have anyone lined up for them
Gazelle I'm not sure if I'm going to use, pretty unlikely tbh but would be good to have

Re: Critical Open Tasks
Posted: 2012-04-26 05:08
by ZondaX15
Ok, I'll give it a shot, but I can't promise anything.
What existing skin should I re-do? Or are they all the same? Also, there seems to be a serious lack of references of Argentine infantry on the internet. Any chance of some refs?
Another question, whats happening about kit geoms? Don't recall seeing anything in the design plan that suggested anything