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Posted: 2006-11-10 11:47
by myurko
In the guide you say that the spec ops class has optics. Is this now true of the chinese too.

Posted: 2006-11-10 13:08
by JellyBelly
No. The only Sides whos SF class has optics is the British (C8 w/ Red Dot) and US (M4 w/Red Dot).

Regarding kit limiting

Posted: 2006-11-10 13:09
by PhiR
The kit limiting part of the guide is pretty detailed but there is one mising point: the fact that requested kits spawn at your position [when the request is accepted]. At least that's what I guess happens from the "invisible kit bug" in the issues section.

The feature looks cool and appart from the actual limitation the way you have to request kits is good for gameplay: it puts pressure on players to be careful about "precious" weapons.

Posted: 2006-11-10 13:12
by Fullforce
Thanks PhiR, fixed.

Posted: 2006-11-10 13:19
by Eden
A Wiki WooHoo!

Can we help edit it?

edit: what on earth did you do to frac up the links so bad?

http://prguide.realitymod.com/index.php ... t_Limiting

Should be

http://prguide.realitymod.com/Kit_Limiting

If it were working properly.

Who issues the kit?

Posted: 2006-11-10 13:22
by MrD
Whoever wrote that guide totally forgot to mention who authorises the kit requesting. is it the server AI, is it your teams commander (and without a commander no one can request kit therefore?

Bit of a glaring inconsistency in the blurb there!!!

Posted: 2006-11-10 13:23
by PhiR
By the way, I'm wondering if it is possible to give up a limited kit ? Are there options in the como rose to request an unrestricted kit (or at least the default rifleman kit) ?

When spawning as sniper, I sometimes realize my team is pushing forward and a rifle would be much more useful so I just grab a dead guy's kit. In that case, what would happens with the limited kit ? Would it be instantly "freed" ? Would it then disappear from the ground ?

I know this is nit-picking but I'm a software engineer and I see a lot of potential "exploits" there :) Please do not take this as a criticism, I only mean to help!

Posted: 2006-11-10 13:25
by PhiR
MrD wrote:Whoever wrote that guide totally forgot to mention who authorises the kit requesting. is it the server AI, is it your teams commander (and without a commander no one can request kit therefore?

Bit of a glaring inconsistency in the blurb there!!!
It sounds like a simple limitation: first come, first served. There is no authorisation, you just ask and your request is either granted or denied, depending on the number of kits already issued.

Posted: 2006-11-10 13:27
by Fullforce
The only way to "give up" a kit would be to find another kit on the ground and swap it for the current one.

EDIT:
Yeah, PhiR is correct - no one auths it, it is automatic.

Posted: 2006-11-10 13:28
by e-Gor
MrD wrote:Whoever wrote that guide totally forgot to mention who authorises the kit requesting. is it the server AI, is it your teams commander (and without a commander no one can request kit therefore?
It's done by the server. Basically, if a kit's free you'll get it.
PhiR wrote:By the way, I'm wondering if it is possible to give up a limited kit ? Are there options in the como rose to request an unrestricted kit (or at least the default rifleman kit) ?
No, there just isn't room in the comm rose for that. And anyway, we don't want to encourage people requesting, say, heavy AT when there's a tank around and then immediately switching back.
When spawning as sniper, I sometimes realize my team is pushing forward and a rifle would be much more useful so I just grab a dead guy's kit. In that case, what would happens with the limited kit ? Would it be instantly "freed" ? Would it then disappear from the ground ?
The kit remains on the ground (and still counts towards the limits) until it disappears after the usual time, at which point it's free for anyone to request it.

Posted: 2006-11-10 13:29
by MrD
PhiR wrote:It sounds like a simple limitation: first come, first served. There is no authorisation, you just ask and your request is either granted or denied, depending on the number of kits already issued.

If it is commander, I see a little problem there. First hardly anyone is wanting to go commander in 0.322 and then in 0.4 no one would want to go as they would then invalidate themselves from picking a limitied kit themselves

Posted: 2006-11-10 13:30
by Eden
Erm, i'm fairly sure your k/d ratio count towards whether you get the kit or not. (unless that was a bug? )

Posted: 2006-11-10 13:35
by PhiR
'[R-DEV wrote:e-Gor']It's done by the server. Basically, if a kit's free you'll get it.

No, there just isn't room in the comm rose for that. And anyway, we don't want to encourage people requesting, say, heavy AT when there's a tank around and then immediately switching back.The kit remains on the ground (and still counts towards the limits) until it disappears after the usual time, at which point it's free for anyone to request it.
Still more nit-picking, but what if someone else picks the kit up ? Is it still counted for your squad/team ? There are two cases here: someone from your team picks it up (possibly after tking you, think m95 in DC) or someone from the other team does.

My guess is the kit still counts for your squad/team, so if your precious sniper gets stolen by the bad guys, you have to go out and take it back :)

Posted: 2006-11-10 13:39
by MrD
PhiR wrote:My guess is the kit still counts for your squad/team, so if your precious sniper gets stolen by the bad guys, you have to go out and take it back :)

I wonder if this will create arguing amongst a squad when your resident Sniperboy decides to grab the sniper kit and go CQB with the opponents, losing your kit in half a minute flat and having an enemy with double the snipers fighting you until they've stopped rolling around laughing and you've voted the offending Sniperboy off the battlefield for being a reetard?

Posted: 2006-11-10 13:46
by e-Gor
PhiR wrote:My guess is the kit still counts for your squad/team, so if your precious sniper gets stolen by the bad guys, you have to go out and take it back :)
Hmm, I didn't think of that. The kit will still count for your team even if the enemy has picked it up. I guess that should be changed really. Just a one line fix, but too late for 0.4.

Edit: Unless you guys think it's a good 'feature'?

Posted: 2006-11-10 13:48
by e-Gor
Eden wrote:Erm, i'm fairly sure your k/d ratio count towards whether you get the kit or not. (unless that was a bug? )
That was a bug. But whether the kit is reserved for you or not does depend on how often you've died recently. So bad players can't hog the kits for the whole team. But it doesn't stop them requesting the kit if it's still available, so everyone still gets a go with the limited kits. :)

Posted: 2006-11-10 14:12
by PhiR
'[R-DEV wrote:e-Gor']Hmm, I didn't think of that. The kit will still count for your team even if the enemy has picked it up. I guess that should be changed really. Just a one line fix, but too late for 0.4.

Edit: Unless you guys think it's a good 'feature'?
Honestly we'll have to see how it plays out. But it might be a problem if, say, the other team sneaks up to your snipers and steal all your kits. You're stuck and they have all the snipers in the map. That could be a big balancing issue. On the other hand, not counting the kit might somehow loosen the kit limitation: it might be easier to go out and find an enemy sniper than grabbing your team's kit!

I don't know if it's doable but in some cases we might want to make the kit disappear when the player is killed (headshot/critical wound timeout) so as to prevent that kind of exploits. This would be the equivalent of locking heavy vehicules to a given team.

Another possibility would be to prevent the player who has lost a kit to the enemy from getting it again while they have it ? In this case the kit would not be counted against your own team limit, but the culprit would still be "punished". That should make players be cautious!

To summarize my views: a limited kit is a precious asset (that's obvious) and you and your team should be encouraged to make the best possible use of this asset. But online gaming being what it is, your team should not be punished for the mistakes you make.

Posted: 2006-11-10 14:16
by MrD
The ability to reload another teams kit could be removed, therefore only giving the stolen kit limited use.

That would be the perfect answer.

I think it would be great to steal enemy limited weapons off their still warm but dead bodies and use their own weapnos against them.

If you have a game where each team only has individual sounding weapons, you are going to know very fast which direction the enemy is coming from. When you add in using the other teams weapons, can you really be sure that the guy to your side is on your side by only the sound of your armies issued kit?

Posted: 2006-11-10 14:22
by 00SoldierofFortune00
How did you guys make the grappling hooks work? I thought there was some kind of mess problem with regular battlefield that wasn't built into SF so that they could use it?

Mountaineer
#1 Knife
#2 Grappling hook
#3 AK-47 w/ open sights (4+1 magazines)
#4 RPG-7V w/1 HE round
Civilian clothing
No body armor






Mercenary
#1 Knife
#2 Beretta M9 w/ sound suppressor
#3 FN SCAR-H w/ optic sight (8+1 magazines)
#4 Fragmentation grenade x 2
#7 Night vision goggles
#8 Field dressing
Camouflage uniform
Body armor

DAMNNNN, I guess we will have no problem getting people to play as insurgents for the tournament and the game in general.

Posted: 2006-11-10 14:48
by Clypp
Holy Awesomeness!

I hope my DSL is stable tommorow.

Why all the surprises? This could be hazardous to people with a weak heart!