I thought we had BMP's already o.oStealthgato wrote:Hmm...
-French forces;
-New Chinese weapons;
-New Canadian kit geometries;
-BMP-1;
-BMP-2;
-WZ-9;
-New Mi-8;
-Mi-8 gunship;
-New PKM.
That's what I can remember atm.
Some questions about PR:BF2 v1.0
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LieutenantNessie
- Posts: 1314
- Joined: 2011-06-15 12:08
Re: Some questions about PR:BF2 v1.0
realitymod.com drives me to drink.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Some questions about PR:BF2 v1.0
Nope, only the BMP-3LieutenantNessie wrote:I thought we had BMP's already o.o

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Some questions about PR:BF2 v1.0
There's no reason to stop development after 1.0 but I'm confident we won't see any factions for a long time. There seems to have been an inactive-developer purge as tons of devs are now retired. No ADF anymore if Tonnie isn't around 
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Some questions about PR:BF2 v1.0
Antol.PL wrote:Devs, can you post here a list of stuff that are now completed and waiting for release with 1.0?
Or just half of this list.

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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: Some questions about PR:BF2 v1.0
I'll probably be fired for this but...




Will Stahl aka "Merlin" in the Squad community
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: Some questions about PR:BF2 v1.0
I hope that graph isn't an asymptote of the 1.0 line. D:
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Some questions about PR:BF2 v1.0
Loads of people were inactive anyway and everybody is free to jump back into development bandwagon if they are able to contribute againdtacs wrote:There's no reason to stop development after 1.0 but I'm confident we won't see any factions for a long time. There seems to have been an inactive-developer purge as tons of devs are now retired. No ADF anymore if Tonnie isn't around![]()
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Some questions about PR:BF2 v1.0
considering all the timelines they are including...
PROJECT REALITY: A World of War
PROJECT REALITY: A World of War
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: Some questions about PR:BF2 v1.0
In all seriousness though because I remember when I was a helpless forum member and so folks don't get discouraged, work is starting to pick up once more as we gear up for 1.0.
I'm not going to spoil any surprises but I will say we have some really cool and huge features / additions in the works that people have yet to hear anything about. I'm sure you'll hear more as time goes on.
But until then...

I'm not going to spoil any surprises but I will say we have some really cool and huge features / additions in the works that people have yet to hear anything about. I'm sure you'll hear more as time goes on.
But until then...



Will Stahl aka "Merlin" in the Squad community
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: Some questions about PR:BF2 v1.0
I think Motherdear made a new T-72.
"I Want To Spend The Rest Of My Life With You Tonight."
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SGT.MARCO
- Posts: 341
- Joined: 2010-07-08 03:01
Re: Some questions about PR:BF2 v1.0
We need 5 new maps lol. We need to bring wanda shank back
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Some questions about PR:BF2 v1.0
Devs are gonna be angry about this one...
All planes are being scrapped and the A-10 is to replace as an all-around fighter/bomber/attack role aircraft. But you didn't hear it from me.
All planes are being scrapped and the A-10 is to replace as an all-around fighter/bomber/attack role aircraft. But you didn't hear it from me.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Some questions about PR:BF2 v1.0
Not all of them for sure.-French, Norwegian, Dutch, and one more faction (maybe ARF);
Doubt it ahaha.-New sounds (Anders and Dodek work);
Nope.-5 or 6 new maps (well balanced, without low fps area and etc) created by community like
Ras El Masri;
Yes-new geometries for some faction;
Nope, you're crazy-MV-22 Osprey;
No idea.-FacetrackNoIR working in 100% (without "looking UP" bug);
I lol'ed-new vehicles for older faction, like Mastiff for UK or Buffalo A2 MPCV for USMC;
Nope-"looking around while running" system like this in ArmA 2;
Already in the game-Destructible environment

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Some questions about PR:BF2 v1.0
It can NOT work, as you see in the video the shadow from the objects is still there. Because BF2 engine useS LIGHTMAPS technology wich has problem with destruction. Also the more destroyable objects the more lag comes with it.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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[508th_PIR] Grey
- Posts: 313
- Joined: 2011-09-12 02:31
Re: Some questions about PR:BF2 v1.0
PricelineNegotiator wrote:Devs are gonna be angry about this one...
All planes are being scrapped and the A-10 is to replace as an all-around fighter/bomber/attack role aircraft. But you didn't hear it from me.


