[Code] Improved Ragdoll Physics
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Improved Ragdoll Physics
They look like frogs lol

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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BloodyDeed
- Retired PR Developer
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spiked_rye
- Posts: 118
- Joined: 2011-01-21 12:32
Re: Improved Ragdoll Physics
Nice vid. Can't wait to see this in the mod.
(Also, bit of a suggestion / question, but would it be possible to have a player ragdoll for about half a second after just being hit? So if they're running, get shot in the leg but not critically wounded, they fall over and have to get up again?)
(Also, bit of a suggestion / question, but would it be possible to have a player ragdoll for about half a second after just being hit? So if they're running, get shot in the leg but not critically wounded, they fall over and have to get up again?)
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Pvt.LHeureux
- Posts: 4796
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Re: Improved Ragdoll Physics
Damn, this looks really good 

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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-=anders=-
- Retired PR Developer
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- Joined: 2005-10-27 14:48
Re: Improved Ragdoll Physics
Just a liiiiittle bit much of gravity to me... But great to see that bodies appear to be more heavier.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
- Daniel
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- Joined: 2010-04-15 16:28
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Re: Improved Ragdoll Physics
Ey Anders, r u THE Anders? Soundmod-Anders?
looks great, but can sb. record HOW high a body is flying NOW by for example C4 blowing up UNDERNEATH him???
looks great, but can sb. record HOW high a body is flying NOW by for example C4 blowing up UNDERNEATH him???
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Improved Ragdoll Physics
Yes he's the maker of the soundmod 

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: Improved Ragdoll Physics
Some times they appear to be too much "slow-motion", but definitely better then what we have now.
- Mineral
- Retired PR Developer
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- Location: Belgium
Re: Improved Ragdoll Physics
They look a bit to slow to me too. But anyway, much better then the current ragdoll physics.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Improved Ragdoll Physics
Seems cool.'[R-DEV wrote:BloodyDeed;1762774']
- Daniel
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Re: Improved Ragdoll Physics
Come on, don't quote compleeeeete embedded YouTube clips... -.- too much space.
Ey Anders, I recommend u to add to ur signature sth. like "Soundmod-DEV, download it HERE" (with link when clicking on "here")
Come on, do it! 
Ey Anders, I recommend u to add to ur signature sth. like "Soundmod-DEV, download it HERE" (with link when clicking on "here")
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Improved Ragdoll Physics
You talk! I have never seen so much work from the communityGP_MineralWouter wrote:They look a bit to slow to me too. But anyway, much better then the current ragdoll physics.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: Improved Ragdoll Physics
very nice job
but they do seem just a tid bit slow
but they do seem just a tid bit slow
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WeeD-KilleR
- Posts: 792
- Joined: 2009-11-01 13:32
Re: Improved Ragdoll Physics
good job. but looks a little bit too slow. Looks like falling in slowmotion. maybe a tick faster would be ok.
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-=anders=-
- Retired PR Developer
- Posts: 1532
- Joined: 2005-10-27 14:48
Re: Improved Ragdoll Physics
Yeah, hi, maybe with next version.Daniel wrote: Ey Anders, I recommend u to add to ur signature sth. like "Soundmod-DEV, download it HERE" (with link when clicking on "here")![]()
Come on, do it!
![]()
Ont: I hope he could make them just a little bit more faster as others have said. But the way they fall and "dies" are brilliant apart from what you could do with this crazy OLD engine.
Last edited by -=anders=- on 2012-04-22 17:56, edited 1 time in total.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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Furrealz_22
- Posts: 15
- Joined: 2012-04-21 18:06
Re: Improved Ragdoll Physics
Whats up guys,
Yeah I agree, the gravity needs to be decreased, thanks for pointing that out. And I'll get to work trying to fix these bugs as soon as possible. Only problem with this project is that no one has ever written a documentation on the constraint system and what not, so I pretty much have to guess when tweaking values. And ragdolls don't work in the editor, so everytime I want to test changes I've made I have to load up the game, which is a pain in the ***. So don't expect any dramatic changes soon.
If anyone wants to give this add-on a go, feel free to PM me. I'd really like to keep recieving feedback on this, it would help me out alot.
Yeah I agree, the gravity needs to be decreased, thanks for pointing that out. And I'll get to work trying to fix these bugs as soon as possible. Only problem with this project is that no one has ever written a documentation on the constraint system and what not, so I pretty much have to guess when tweaking values. And ragdolls don't work in the editor, so everytime I want to test changes I've made I have to load up the game, which is a pain in the ***. So don't expect any dramatic changes soon.
If anyone wants to give this add-on a go, feel free to PM me. I'd really like to keep recieving feedback on this, it would help me out alot.
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jax
- Posts: 355
- Joined: 2011-08-07 02:47
Re: Improved Ragdoll Physics
The gravity needs to be increased (I'm sure this is what you meant). Does changing these values open up any possibilities for bugs? Also what's it like when someone gets incapacitated on a hill side? Do they still slide down or stop quicker?Furrealz_22 wrote:Whats up guys,
Yeah I agree, the gravity needs to be decreased, thanks for pointing that out. And I'll get to work trying to fix these bugs as soon as possible. Only problem with this project is that no one has ever written a documentation on the constraint system and what not, so I pretty much have to guess when tweaking values. And ragdolls don't work in the editor, so everytime I want to test changes I've made I have to load up the game, which is a pain in the ***. So don't expect any dramatic changes soon.
If anyone wants to give this add-on a go, feel free to PM me. I'd really like to keep recieving feedback on this, it would help me out alot.
Off we fuck.
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-=anders=-
- Retired PR Developer
- Posts: 1532
- Joined: 2005-10-27 14:48
Re: Improved Ragdoll Physics
Yeah, what's gonna happen pure gameplaywise?jax wrote:The gravity needs to be increased (I'm sure this is what you meant). Does changing these values open up any possibilities for bugs? Also what's it like when someone gets incapacitated on a hill side? Do they still slide down or stop quicker?
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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Furrealz_22
- Posts: 15
- Joined: 2012-04-21 18:06
Re: Improved Ragdoll Physics
jax wrote:Does changing these values open up any possibilities for bugs? Also what's it like when someone gets incapacitated on a hill side? Do they still slide down or stop quicker?
From what I've seen, no. Something else in the game engine governs how fast/slow bodies slide (I've always hated how ragdolls stick to the terrain once they've made contact- very annoying).
-=anders=- wrote:Yeah, what's gonna happen pure gameplaywise?
This mod is pretty much visual only. So I'm pretty sure the game won't change tooo much if this gets implemented.
Anyways I'm taking your guys' feedback, and I'm already working on a fix for the gravity and slow-mo issues. Stay tuned!




