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Re: Improved Ragdoll Physics

Posted: 2012-04-22 11:41
by Pvt.LHeureux
They look like frogs lol

Re: Improved Ragdoll Physics

Posted: 2012-04-22 12:18
by BloodyDeed

Re: Improved Ragdoll Physics

Posted: 2012-04-22 12:24
by spiked_rye
Nice vid. Can't wait to see this in the mod.

(Also, bit of a suggestion / question, but would it be possible to have a player ragdoll for about half a second after just being hit? So if they're running, get shot in the leg but not critically wounded, they fall over and have to get up again?)

Re: Improved Ragdoll Physics

Posted: 2012-04-22 12:33
by Pvt.LHeureux
Damn, this looks really good :)

Re: Improved Ragdoll Physics

Posted: 2012-04-22 12:37
by -=anders=-
Just a liiiiittle bit much of gravity to me... But great to see that bodies appear to be more heavier.

Re: Improved Ragdoll Physics

Posted: 2012-04-22 13:58
by Daniel
Ey Anders, r u THE Anders? Soundmod-Anders?

looks great, but can sb. record HOW high a body is flying NOW by for example C4 blowing up UNDERNEATH him???

Re: Improved Ragdoll Physics

Posted: 2012-04-22 14:03
by Pvt.LHeureux
Yes he's the maker of the soundmod :)

Re: Improved Ragdoll Physics

Posted: 2012-04-22 14:19
by lucky.BOY
Some times they appear to be too much "slow-motion", but definitely better then what we have now.

Re: Improved Ragdoll Physics

Posted: 2012-04-22 14:30
by Mineral
They look a bit to slow to me too. But anyway, much better then the current ragdoll physics.
Don't you love this community? :)

Re: Improved Ragdoll Physics

Posted: 2012-04-22 14:32
by Kain888
'[R-DEV wrote:BloodyDeed;1762774']
Seems cool. :D Would like to see it when playing, but doesn't seem too slow to me. :)

Re: Improved Ragdoll Physics

Posted: 2012-04-22 14:48
by Daniel
Come on, don't quote compleeeeete embedded YouTube clips... -.- too much space.

Ey Anders, I recommend u to add to ur signature sth. like "Soundmod-DEV, download it HERE" (with link when clicking on "here") ;) :D Come on, do it! :)

Re: Improved Ragdoll Physics

Posted: 2012-04-22 15:23
by Pvt.LHeureux
GP_MineralWouter wrote:They look a bit to slow to me too. But anyway, much better then the current ragdoll physics.
Don't you love this community? :)
You talk! I have never seen so much work from the community :razz:

PN
Soundmod
PRTA going strong
128
Community Maps
Mumble

Wow :D

Re: Improved Ragdoll Physics

Posted: 2012-04-22 15:35
by rushn
very nice job

but they do seem just a tid bit slow

Re: Improved Ragdoll Physics

Posted: 2012-04-22 15:40
by WeeD-KilleR
good job. but looks a little bit too slow. Looks like falling in slowmotion. maybe a tick faster would be ok.

Re: Improved Ragdoll Physics

Posted: 2012-04-22 16:21
by -=anders=-
Daniel wrote: Ey Anders, I recommend u to add to ur signature sth. like "Soundmod-DEV, download it HERE" (with link when clicking on "here") ;) :D Come on, do it! :)
Yeah, hi, maybe with next version.

Ont: I hope he could make them just a little bit more faster as others have said. But the way they fall and "dies" are brilliant apart from what you could do with this crazy OLD engine.

Re: Improved Ragdoll Physics

Posted: 2012-04-22 17:02
by Furrealz_22
Whats up guys,


Yeah I agree, the gravity needs to be decreased, thanks for pointing that out. And I'll get to work trying to fix these bugs as soon as possible. Only problem with this project is that no one has ever written a documentation on the constraint system and what not, so I pretty much have to guess when tweaking values. And ragdolls don't work in the editor, so everytime I want to test changes I've made I have to load up the game, which is a pain in the ***. So don't expect any dramatic changes soon.


If anyone wants to give this add-on a go, feel free to PM me. I'd really like to keep recieving feedback on this, it would help me out alot.

Re: Improved Ragdoll Physics

Posted: 2012-04-22 17:10
by jax
Furrealz_22 wrote:Whats up guys,


Yeah I agree, the gravity needs to be decreased, thanks for pointing that out. And I'll get to work trying to fix these bugs as soon as possible. Only problem with this project is that no one has ever written a documentation on the constraint system and what not, so I pretty much have to guess when tweaking values. And ragdolls don't work in the editor, so everytime I want to test changes I've made I have to load up the game, which is a pain in the ***. So don't expect any dramatic changes soon.


If anyone wants to give this add-on a go, feel free to PM me. I'd really like to keep recieving feedback on this, it would help me out alot.
The gravity needs to be increased (I'm sure this is what you meant). Does changing these values open up any possibilities for bugs? Also what's it like when someone gets incapacitated on a hill side? Do they still slide down or stop quicker?

Re: Improved Ragdoll Physics

Posted: 2012-04-22 17:57
by -=anders=-
jax wrote:The gravity needs to be increased (I'm sure this is what you meant). Does changing these values open up any possibilities for bugs? Also what's it like when someone gets incapacitated on a hill side? Do they still slide down or stop quicker?
Yeah, what's gonna happen pure gameplaywise?

Re: Improved Ragdoll Physics

Posted: 2012-04-22 18:29
by Furrealz_22
jax wrote:Does changing these values open up any possibilities for bugs? Also what's it like when someone gets incapacitated on a hill side? Do they still slide down or stop quicker?

From what I've seen, no. Something else in the game engine governs how fast/slow bodies slide (I've always hated how ragdolls stick to the terrain once they've made contact- very annoying).


-=anders=- wrote:Yeah, what's gonna happen pure gameplaywise?

This mod is pretty much visual only. So I'm pretty sure the game won't change tooo much if this gets implemented. :mrgreen:



Anyways I'm taking your guys' feedback, and I'm already working on a fix for the gravity and slow-mo issues. Stay tuned!