Page 2 of 3

Posted: 2006-11-14 14:07
by KP
It's a good map, that's for sure. Had some pretty intense firefights when trying to cross that bridge. :-D

Posted: 2007-01-16 04:50
by Rhino
Image
Image

if you cant see the pic, direct link: http://img526.imageshack.us/img526/1522 ... ed1eh4.jpg
http://img526.imageshack.us/img526/7311 ... ed1jg5.jpg

:D

EDIT: fixed link, imageshack seems to have a prob...

Posted: 2007-01-16 10:09
by Desertfox
Your tweaking it? Its perfect!

Posted: 2007-01-16 11:29
by Pantera
i said this once and ill say it again, Rhino ftw!

Does the barbed-wire do any damage to the player ?

Posted: 2007-01-16 11:45
by Rhino
Darth.Skyline wrote:i said this once and ill say it again, Rhino ftw!

Does the barbed-wire do any damage to the player ?
well at the moment im still considering if it should be taken out or not hehe. didnt quite turn out as i had planned ingame. But with any luck if it stays in, it should (dosent yet) damage players etc as they pass though.

Posted: 2007-01-16 13:10
by Griffon2-6
Can I use that barbed wire? I need it for roadblocks, the AT barriers just look strange, and sandbags are too long.

Posted: 2007-01-16 13:13
by Rhino
Griffon2-6 wrote:Can I use that barbed wire? I need it for roadblocks, the AT barriers just look strange, and sandbags are too long.
when its out. not ready yet...

Posted: 2007-01-16 16:42
by Mongolian_dude
Put a Merlin Transport on this map!
A drop off in the forest(whithout crashing people....) would be fun as hell! i dont care if i end the round with a KD ratio of 0/2. Yeah, barbed wire at trenches would be a nice touch, plus a few MG implacements. Because ATM those trenches are just a spawn rape fest at times, hard to defend.

...mongol...

Posted: 2007-01-16 17:31
by Pantera
Yeah mongol got it ^^^^

You have helipads :p Are you planning to fill them in the future ? (Apache ;) ) ?

Posted: 2007-01-16 17:35
by Rhino
Mongolian_dude wrote:Put a Merlin Transport on this map!
A drop off in the forest(whithout crashing people....) would be fun as hell! i dont care if i end the round with a KD ratio of 0/2. Yeah, barbed wire at trenches would be a nice touch, plus a few MG implacements. Because ATM those trenches are just a spawn rape fest at times, hard to defend.

...mongol...
it is already :p

Posted: 2007-01-16 17:39
by Figisaacnewton
its not barbed wire. thats freakin razor wire. as in, you walk into it, you walk out with 10 inch deep, foot long bleeding streaks, and probly only 1/2 your gonads remaining.

if it doesnt work by .5, theres always .6 i loved barb wire in 42. just one of those 'battlefeild' kind of things that no other game really has.

Posted: 2007-01-16 17:55
by Rhino
Figisaacnewton wrote:its not barbed wire. thats freakin razor wire. as in, you walk into it, you walk out with 10 inch deep, foot long bleeding streaks, and probly only 1/2 your gonads remaining.

if it doesnt work by .5, theres always .6 i loved barb wire in 42. just one of those 'battlefeild' kind of things that no other game really has.
yep you dont get barbed wire in modern combat anymore really. razor wire is where its at. You know theres like this whole company that even sells vehicles to deploy huge strips of the stuff ;)

Posted: 2007-01-16 17:57
by duckhunt
Figisaacnewton wrote: just one of those 'battlefeild' kind of things that no other game really has.
put well friend!

Posted: 2007-01-16 17:58
by Pantera
duckhunts on a spamming spree lol (jokin).

Will there Apache be in that map ? (would be nice change, and attack heli in a jungle "habitat" ;) )

Posted: 2007-01-16 18:00
by Rhino
Darth.Skyline wrote:duckhunts on a spamming spree lol (jokin).
look who's talking....

and no, there will not be an Apache in 0.5 let alone OGT but there would be no need for it in OGT it would just be used as a rape tool, if it could see though the trees.

Posted: 2007-01-16 18:01
by Rhino
'[R-DEV wrote:duckhunt']put well friend!
and ye, its a BF thing that wasnt in BF2 ;)

Posted: 2007-01-16 18:03
by duckhunt
'[R-DEV wrote:Rhino']and ye, its a BF thing that wasnt in BF2 ;)

yea, PR= reviving the good bits of the other bf games that got left behind.

i AM using the 1942 theme tune for my next map, i dont care lol.


This should be some nice changes for ogt, a bit more cover and obstacles will be good!

Posted: 2007-01-16 18:11
by Rhino
razor wire doesn't provide much cover you know :p

Posted: 2007-01-16 18:13
by Figisaacnewton
'[R-DEV wrote:duckhunt']
i AM using the 1942 theme tune for my next map, i dont care lol.
i love you.

Posted: 2007-01-16 18:21
by duckhunt
'[R-DEV wrote:Rhino']razor wire doesn't provide much cover you know :p
no shit, are you adding anything else? :p


Figisaacnewton wrote:i love you.
and you darling, it just HAS to be done.

http://video.google.com/videoplay?docid ... ntro&hl=en