If you listened to what I said, you would notice that I have fired one if real life. It was implied when I said "on the range"=when I was firing m4's on the firing range.fillsson wrote:Those of you who's complaining 'bout the M4/M16, have you even heard a real life M16?
Soundmod 0.4 releasedate announcement
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Soundmod 0.4 releasedate announcement
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SmoothIsFast6
- Posts: 141
- Joined: 2011-02-21 20:48
Re: Soundmod 0.4 releasedate announcement
ears on?
shit you would be shell shocked if it was realistic sounds
best thing to do is take accurate live fire and use a sound suppression effect on all the sounds to get the most realistic feel, BF3 tried something like that but it all kinda sounds the same to me.
so mortar sounds? sound like a real mortar? (they whistle) i heard rivers say some shit like that, the originals sound like mario kart turtle shells
i personally think the AK sounds like a plastic box being smacked "tic-tac" M16/4 sounds light if that makes sense but over all i can't wait to check it out, that PKM sounds like robo-cop should be shooting it
if u listen closely during the kokan i hear cracks! sounds great, of course it sounds far away but do to the engine you cant really make the bullets hitting the wall closer to you be a louder crack huh
shit you would be shell shocked if it was realistic sounds
best thing to do is take accurate live fire and use a sound suppression effect on all the sounds to get the most realistic feel, BF3 tried something like that but it all kinda sounds the same to me.
so mortar sounds? sound like a real mortar? (they whistle) i heard rivers say some shit like that, the originals sound like mario kart turtle shells
i personally think the AK sounds like a plastic box being smacked "tic-tac" M16/4 sounds light if that makes sense but over all i can't wait to check it out, that PKM sounds like robo-cop should be shooting it
if u listen closely during the kokan i hear cracks! sounds great, of course it sounds far away but do to the engine you cant really make the bullets hitting the wall closer to you be a louder crack huh
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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: Soundmod 0.4 releasedate announcement
cool video i must say.
im curious if anybody else uses a subwoofer? what about you anders?
im curious if anybody else uses a subwoofer? what about you anders?
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kyuseok
- Posts: 10
- Joined: 2012-01-13 01:10
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-=anders=-
- Retired PR Developer
- Posts: 1532
- Joined: 2005-10-27 14:48
Re: Soundmod 0.4 releasedate announcement
Thx.illidur wrote:cool video i must say.
im curious if anybody else uses a subwoofer? what about you anders?
Not often because of neighbors, girlfriend and such. But I use very nice big earphones.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Soundmod 0.4 releasedate announcement
Guys, before judging the mod too much, wait and try it. You're not losing anything

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
Re: Soundmod 0.4 releasedate announcement
Especially when you hear the Blackhawk gatling rattling... THEN only Taliban/Insurgents have sth. to lose!!! 
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D.Johnson[7SFG]
- Posts: 2
- Joined: 2012-05-05 16:24
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: Soundmod 0.4 releasedate announcement
exactlySmoothIsFast6 wrote:ears on?
shit you would be shell shocked if it was realistic sounds
best thing to do is take accurate live fire and use a sound suppression effect on all the sounds to get the most realistic feel, BF3 tried something like that but it all kinda sounds the same to me.
so mortar sounds? sound like a real mortar? (they whistle) i heard rivers say some shit like that, the originals sound like mario kart turtle shells
i personally think the AK sounds like a plastic box being smacked "tic-tac" M16/4 sounds light if that makes sense but over all i can't wait to check it out, that PKM sounds like robo-cop should be shooting it
if u listen closely during the kokan i hear cracks! sounds great, of course it sounds far away but do to the engine you cant really make the bullets hitting the wall closer to you be a louder crack huh
if you wanted it as real as it gets, then you would need everything to be kind of muffled since military personnel wear ear protection or else they would go deaf after a couple shots
I am not sure about other militaries but in US military personnel are issued ear protection that dampen high intensity sounds
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paul161616
- Posts: 377
- Joined: 2008-07-08 17:24
Re: Soundmod 0.4 releasedate announcement
this looks awesome!! i cant wait to hear it in game. the most immersive part about this mod is the sounds in the middle of a firefight, and then you make them 100X better!
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Soundmod 0.4 releasedate announcement
Awesome
I like it, I'm sure it sounds even more awesome In-Game, can't wait to try it
And those who don't like it.. don't use it 
In-game: Cobra-PR
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SGT.MARCO
- Posts: 341
- Joined: 2010-07-08 03:01
Re: Soundmod 0.4 releasedate announcement
Im sorry but original small arms fire is better, that is the only reason i wont use this mod. as a inf man i need my genuine m16/m4 ak, g3 sounds
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Soundmod 0.4 releasedate announcement
To rushn:
You wont go deaf after few shots. You think they had ear protection in WW2, korea, nam...etc?
You wont go deaf after few shots. You think they had ear protection in WW2, korea, nam...etc?
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Raic
- Posts: 776
- Joined: 2007-02-24 15:59
Re: Soundmod 0.4 releasedate announcement
Considerable difference between deaf and damaged hearing.Tarranauha200 wrote:To rushn:
You wont go deaf after few shots. You think they had ear protection in WW2, korea, nam...etc?
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VoodooActual
- Posts: 124
- Joined: 2010-10-24 17:10
Re: Soundmod 0.4 releasedate announcement
But, Shame the 2 servers I only really go on (*NwA* 1&2) won't support this. :'(
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Soundmod 0.4 releasedate announcement
Anders & PRTA present
ANDERS SOUNDMOD
Version 0.4
GAMEPLAY TEASER #1 - GAZA INFANTRY
more info:sm.prta.co
ANDERS SOUNDMOD
Version 0.4
GAMEPLAY TEASER #1 - GAZA INFANTRY
more info:sm.prta.co
ps --> Don't worry voodoo, it will be available to all communities if they want to use it. Just stand by for more info on that on releasedate.
- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
Re: Soundmod 0.4 releasedate announcement
NwA ??? -.-
Hmmmm... dunno, but I have the feeling that some bullet-flybys from original PR are gone... ???
Wow... those new death/dead-screams are almost as good as in AIX mod...
Hmmmm... dunno, but I have the feeling that some bullet-flybys from original PR are gone... ???
Wow... those new death/dead-screams are almost as good as in AIX mod...
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Souls Of Mischief
- Posts: 2391
- Joined: 2008-05-04 00:44
Re: Soundmod 0.4 releasedate announcement
Nevermind.
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EpicSandwhich
- Posts: 9
- Joined: 2011-06-22 10:08
Re: Soundmod 0.4 releasedate announcement
Great stuff Anders, can't wait to try it out ingame.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Soundmod 0.4 releasedate announcement
I'm not bothered by the realistic recording of guns (its not something to care about when it comes to realism IMO) but the quality of the sounds in comparison to the developer-made ones is something I just can't get behind.
It seems the real attraction is that they are different than what's currently offered. Regardless you've made a pretty sweet pack
It seems the real attraction is that they are different than what's currently offered. Regardless you've made a pretty sweet pack





