Re: Thoughts on the Squad Leader
Posted: 2012-05-09 19:01
Murphy just gave me a hardon
Good sir could you please revise your language here, as I find it quite disrespectful; why on earth should be non-clan players worse than the clanned ones?Murphy wrote:... (something a bunch of randoms will rarely do, they would often rather one man army it up brraaa) ... something a bunch of random pubbies would struggle to understand ...
Those are random clans, not OD-S. OD-S is made up of and contains all of, without exception, the best players in Prlucky.BOY wrote: I've seen "a bunch of rundom pubbies" play it much better than some clan bros more times than i could count.
If a person is in OD-S he obvious is inheriently better than you.lucky.BOY wrote: however I really dont like this "Im in a clan, Im the boss, and all pubbies are pussies"
On average clan players are better. They're better because they're dedicated to playing at a higher level than a casual pubber, usually tallying in a week more hours than most average players net in a month, and on top of that play together with the same players across often multiple squads coordinating frequently.lucky.BOY wrote:Good sir could you please revise your language here, as I find it quite disrespectful; why on earth should be non-clan players worse than the clanned ones?
I've seen "a bunch of rundom pubbies" play it much better than some clan bros more times than i could count. By that i mean no offence to your clan, I dont know how good/bad you guys are, and frankly im not interested in it either.
however I really dont like this "Im in a clan, Im the boss, and all pubbies are pussies" attitude.
See you on the battlefield![]()
I'd like to wager that they have the best people in the game, as from what i've seen on a pub level it seems to be incorrect.CommunistComma wrote:Those are random clans, not OD-S. OD-S is made up of and contains all of, without exception, the best players in Pr
If a person is in OD-S he obvious is inheriently better than you.
What I'm trying to say is God damnit Murphy that much arrogance is unbecoming of a Canadian.
That was suggested but it was shot down to the amount of micro managing that takes, coding and general SL's distaste for having to drop what he's doing to baby sit even more than they already had to. Some people liked it, most hated it, like with any democracy. Can't please em all.T.A.Sharps wrote:WOW
:d uh:I regret now not being able to check in here until now.
The thread got way off base on the point I was making, somehow going into everyone's personal strategies while Squad Leading, all the way to Clan vs PUBer bashing.
I may have confused some by saying "Squad Leader" instead of "Officer Kit", I just always thought of both as the same.
My original point was based in the fact that the OFFICER kit is just not valuable to the general population in PR. Meaning, there is nothing about the Squad Leader/officer kit that is critical to game play.
Thus my comparison to the Medic kit and how it is CRUCIAL to nearly everyone in PR. Most of the time no squad will go without a medic because the abilities are that important to everyone that plays.
Not everyone wants to be one, but nearly everyone wants one near by in game. The Squad Leader/officer should be just as important to players. And by that I mean, the Officer kit needs some change fundamentally to make it more critical to the PR experience, rather than just a minor benefit. Like the Commander, its nice, but no one really needs it.
Personally, I was hoping for a discussion on possibilities here...
... for instance just off the top of my head, as an example, and by no means the only idea, perhaps enable the Officer Kit to be the sole distributor of Kits, meaning you need to ask for permission for any kit, giving the Squad Leader some authority and ability to control.
Something to make the player more dependent on a Squad Leader/Officer.
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ODS routinely gets their butts kicked by SRF as far as I know. I'd be willing to wager that SRF are the best infantry clan in PR.SGT.Ice wrote:I'd like to wager that they have the best people in the game, as from what i've seen on a pub level it seems to be incorrect.
While it's hard to measure organized groups against unorganized/less cohesion I still disagree with the statement you have THE BEST players. That is herese/an opinion not a fact.
Incorrect. SL Radio is very useful. Rally points umm.... oh yea FOBs and Anti-Air and TOWs... yea I can think of a few things that are good. But then again thats only true if we're playing Combined Arms AAS, not rape squad Insurgency as BLUFOR over and over and over.T.A.Sharps wrote: My original point was based in the fact that the OFFICER kit is just not valuable to the general population in PR. Meaning, there is nothing about the Squad Leader/officer kit that is critical to game play.
Did you actually comprehend the words typed in my post or were you just picking the bits you could highlight to justify your perspective?T.A.Sharps wrote:All your posts are proving my point.
What abilities can be given to the Officer to make him valuable?
A squad leader has allot of usable responsibility, maybe squad members should listen a bit more and be more enthusiastic about the general objectivePFunk wrote:---