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Re: SKS

Posted: 2012-05-28 04:06
by Bringerof_D
Hunt3r wrote:Just give the SKS a reload animation where it releases the mag to let the rounds tumble out, puts it back in, pulls the bolt back, and then gets a stripper down the receiver. Job done.
i think lowering the rifle and getting a click sound followed by some tumbling rounds would work, if we got a proper animation for it I think a new model would be necessary. that is unless the magazine is already currently a separate piece from the rest of the rifle

Posted: 2012-05-28 07:00
by dtacs
CroCop wrote:Or you could simply not use the SKS. Seems to be the best solution so far
I'd rather use it over any other weapon anyday, even the G3. It's low fire rate forces good fire discipline, at least for me anyway. The whole no-reload mechanic doesn't make much difference anyway.

Re: SKS

Posted: 2012-05-28 08:58
by Hunt3r
Bringerof_D wrote:i think lowering the rifle and getting a click sound followed by some tumbling rounds would work, if we got a proper animation for it I think a new model would be necessary. that is unless the magazine is already currently a separate piece from the rest of the rifle
That could work too.

Re: SKS

Posted: 2012-05-28 12:45
by Stealthgato
Suggested that some months ago on another thread but don't think anyone noticed.

Re: SKS

Posted: 2012-08-22 20:03
by billysmall44
Couldn't you just pull the bolt back and release the rounds manually? Just like a handgun? I don't know if someone already suggested that or not, but that's what I would do.

Question: Does the same thing happen to the Lee Enfield? Do you have to have an empty clip in order to reload? I suppose it wouldn't really matter. The enfield holds like 20 rounds.

Re: SKS

Posted: 2012-08-26 14:12
by Stealthgato
No. The SMLE magazine holds 10 rounds. The SKS has a hatch at the bottom of the magazine that can be opened to let rounds out.

Re: SKS

Posted: 2012-09-19 16:33
by godfather_596
I personally find it quite powerful and useful at close range and long I also empty clips after every fight anyways so who cares

Re: SKS

Posted: 2012-09-19 20:48
by ComradeHX
SKS is basically AK47 damage with regular rifle accuracy.

Only bad for close range(and not that bad if you aim) due to it not spraying as fast.

Re: SKS

Posted: 2012-09-20 01:15
by godfather_596
it fires fast enough when you click really fast but of course for close combat (and in general) you are better off with our good old AK47

Re: SKS

Posted: 2012-10-12 14:38
by PlaynCool
When i use sks if i start firing i always empty my bullets, i don't want to enter in a situation with enemies around me when i have only 2-3 bullets left.So as others said make it reloadable as all PR weapons are.You loose the bullets that are inside.

Re: SKS

Posted: 2012-10-15 08:01
by risegold8929
ComradeHX wrote:SKS is basically AK47 damage with regular rifle accuracy.

Only bad for close range(and not that bad if you aim) due to it not spraying as fast.
I get one shot kills with SKS though? So it must have more damage than the AK47?

Re: SKS

Posted: 2012-10-15 08:07
by Murphy
One shot with an SKS/AK47 to the center of mass will generally send someone to black and white almost instantly, which often results in a kill shortly thereafter.