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Re: Falklands Community Tasks
Posted: 2015-02-18 17:16
by Rhino
Nope the Matra R.550 Magic Short Range Air To Air Missile is still up for grabs if you want to take it

Re: Falklands Community Tasks
Posted: 2015-02-18 19:49
by IOSIF_M
Excellent I'll do that, just recently started modelling it. Will post some pics soon for feedback
Re: Falklands Community Tasks
Posted: 2015-02-19 05:29
by Rhino
Nice, here's the refs I have, not many since I haven't really spent any time gathering them up so you can probably find loads more on google etc but it should help
http://realitymodfiles.com/rhino/refs/M ... -02-15.zip
Re: Falklands Community Tasks
Posted: 2015-02-25 05:59
by IOSIF_M
Thank for the pics have come in handy, specially the exhaust one. I'll make a new thread tomorrow to show the progress so far but first some sleep!
Re: Falklands Community Tasks
Posted: 2015-02-25 16:57
by ShaunOTEast
The Carl Gustav was on this list a while back; if it is complete or near completion, will it be used for the Canadian Forces as an alternate HAT kit?
Re: Falklands Community Tasks
Posted: 2015-02-25 17:02
by Rhino
IOSIF_M wrote:Thank for the pics have come in handy, specially the exhaust one. I'll make a new thread tomorrow to show the progress so far but first some sleep!
Sounds good
ShaunOTEast wrote:The Carl Gustav was on this list a while back; if it is complete or near completion, will it be used for the Canadian Forces as an alternate HAT kit?
Its still on the OP at the bottom:
'[R-DEV wrote:Rhino;1773627']
Removed Large Tasks: By Priority:
These are large tasks that are unlikely to be completed in time to be integrated into any future PR:F release but if anyone is still up for doing them still they are listed below for any takers.
- L14A1 Carl Gustav (Modelling Task)
- M67 90mm Recoilless Rifle (Modelling Task)
- .....
Re: Falklands Community Tasks
Posted: 2015-02-26 01:12
by IOSIF_M
Re: Falklands Community Tasks
Posted: 2015-03-28 19:50
by {ZW}C-LOKE
Re: Falklands Community Tasks
Posted: 2015-03-28 22:15
by Amok@ndy
its not on the list because someone is already working on the animations so its pretty much done and not longer a task.
Re: Falklands Community Tasks
Posted: 2015-03-28 22:26
by Rhino
Ye, the OP is only "Open Community Tasks", which are not currently being worked on and are up for grabs by the community, which the Bren isn't

Re: Falklands Community Tasks
Posted: 2015-03-29 03:16
by {ZW}C-LOKE
Best thing I've heard all day! Phenominal
Re: Falklands Community Tasks
Posted: 2015-11-17 13:27
by Rhino
Updated OP with current open tasks, mainly hoping someone can model these two new tasks, mainly the Carl Gustav
'[R-DEV wrote:Rhino;1773627']
Carl Gustav 84mm Recoilless Rifle
Priority:
High
We need the L14A1 (M2) Carl Gustav for the British Heavy Anti-Tank kit, as well as an M3 of many other factions in PR such as for the US Army, Canadian Army and the upcoming Norwegian Forces, as well as a possible few others, with a range of different types of ammunition for it too. Ask for more information and references from us if your interested in taking this task, before doing any major work on it.
M67 90mm Recoilless Rifle
Priority:
Normal
Proper Heavy Anti-Tank weapon for the Argentine Forces and also the Vietnam era US Forces with needed both HEAT and AP Canister Rounds.

Re: Falklands Community Tasks
Posted: 2015-11-17 14:28
by Mats391
The Carl Gustav priority is actually "
Super mega urgent". We really need it or i will have to continue to complain to Rhino until he does it

Re: Falklands Community Tasks
Posted: 2015-12-04 05:30
by Rhino
bumpy, still hoping someone from the community is up for these challenges

Re: Falklands Community Tasks
Posted: 2015-12-12 06:36
by TheLordHighExecutioner
I would like to try to take on texturing the LAW-66 Light Anti-Tank.
However, I must state that I have no experience with modding Project Reality whatsoever. I have only Gimp and a vague understanding of how texturing works. Could you help me find my bearings, so to speak?
Re: Falklands Community Tasks
Posted: 2015-12-12 08:35
by Rhino
Awesome! The LAW 66 is a very nice small easy task to learn the basics of texturing on so sounds perfect for you and ye, we can help you with getting to grips with it. I'll make a topic in community modding for you outlining the details and if you post your progress and questions in there we can all give you the feedback and guidance you need
EDIT: Made a topic here for you:
https://www.realitymod.com/forum/f388-p ... ost2110898
Re: Falklands Community Tasks
Posted: 2016-02-04 19:22
by SyriousT
F**K IT , Give me Carl Gustav
Re: Falklands Community Tasks
Posted: 2016-02-04 19:59
by Rhino
SyriousT wrote:F**K IT , Give me Carl Gustav
As in you want to model the Carl Gustav? Would suggest you finish your Kornet first before taking on another task

Re: Falklands Community Tasks
Posted: 2016-02-04 21:25
by SyriousT
I thought that too , after finishing kornet but then I said "f** it"

I have to learn texturing to finish it and I don't want to learn now I just learned how to model so I still have the rush

So I will model it I will start Sunday
Re: Falklands Community Tasks
Posted: 2016-02-04 21:35
by Rhino
I would seriously advise you to focus on Kornet since it has a lot of work yet before it is ready for it is even ready for UVs and Texturing and if you start two models at this point in your learning of 3D Game Modelling, you will just end up with two models with lots of serious issues preventing them from getting to the next step, instead of learning from your first models mistakes and applying what you have learnt to your second model.
I originally came from a CAD background too and it is totally the opposite type of modelling for game modelling, as it is not about making something accurately, it is about making something that is optimized and will work in a game engine and right now, your Kornet is far from being optimized and able to work in a game engine tbh.