splatters wrote:Joker, sorry but I totally disagree with you.
Yes, I had a few games in the meantime, and I was able to reliably hit targets popping up surprisingly within 30m around me.
I guess my mistake was that I always went prone when I saw an enemy, due to other games where this instantly provides the highest precision. And I guess the other mistake was that I was using the PKM and was moving with it while shooting.
I think the amount of deviation is okay, but still I would like to see and indicator, not only to help me estimate the deviation, which soon won't be a problem, I will say, but simply for the sake of immersion and reality. And I don't think of some kind of icon, I want a visual effect, whatever that would be.
Because right now you run, you see an enemy, you stop, crouch, aim your sight and place it over the target.
There will be a huge difference in your precision between shooting immediately and waiting five seconds, but still, on the screen NOTHING will have changed, although the screen, next to the sound boxes, is your only connection to what happens ingame. In this moment the connection to the game is cut.
Edit: although I still have to complain a little bit about hitting targets in PR. I was a Hamas (Fatah? Hisbollah?) insurgent on the Gaza (?) map. We had a known cache a little bit southeast of the center of the map, right at the border of the city to the hills with the olive trees. There are a lot of "clay huts" with walls around them, forming yards. I hope you know the location I am talking about.
I was in the first floor of one of those houses, aiming out of the window with my M4 and looking for targets which should be really close, supported by a tank, which means I was moving. While looking for targets, I saw the tip of a rifle looking around the corner of the entrance to the yard. This yard had a diameter of about 20-30m, with a fountain or something like that in the middle. I don't know any more if it was a fountain, it was an obstacle at least. The entrance was right on the opposite side of the yard, next to another house. So I stopped and aimed at the entrance, and indeed the very next moment I saw an olive soldier with Miz'Nefet and opened the fire with my M4. The man managed to run through the fire into the entrance of the builiding next to the gate. Then another man came run exactly the same way, and although I unleaded the rest of my magazine onto him, he made it into the house. Yes, I was moving, and standing, but when I opened fire I had already settled for 1 to 1.5 seconds, the target was really close, and I shot full auto on it. And if not the first, at least the second man should have fallen. The obstacle in the middle blocked the sight for only a slight moment, so it can't count, too.
It's really like shooting someone from the window on the 1st floor who is running the street in front of your garden. If shooting full auto with a .223 you should be fairly familiar with, you should actually hit him. Especially as you were aiming down your sights before, so the time for raising the weapon and bringing the sights in line doesn't count.
Edit: it looked like this:
In matters of reality: safe kill or not?
I admit movement speed in this game had an impact, too.
Those whole "stories" I write here have the purpose of showing events that can happen ingame, and can be quite frustrating, at least for newer players. I was really disappointed I didn't kill a single BLUFOR, although I was aiming into the right direction, and they advanced like... well, not like a force which spawns on tickets, especially the second guy following the first through enemy fire deserved a facepalm.