Falklands Testing Bug Reports

General discussion of the Project Reality Falklands modification.
Wadziu
Posts: 115
Joined: 2008-08-17 15:40

Re: Falklands Testing Bug Reports

Post by Wadziu »

Somewhere over there. I fall into it with my jets front wheel, And when I disembarked i fall through the ground. Same think happened when i tried to retrieve jet.

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ShavedAlpaca
Posts: 117
Joined: 2010-08-05 23:03

Re: Falklands Testing Bug Reports

Post by ShavedAlpaca »

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Edit: Ninja'd
I do not know if its the same, but here is where I bounced and rolled over.

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The grease gun is ejecting rifle casings.

And something I did not manage to get a screenshot of - the skyraider's speed was above 1000 in level flight, this could be to balance it against other planes but I doubt that.
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Friendly fire isn't always that friendly.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands Testing Bug Reports

Post by Rhino »

Cheers guys :)
ShavedAlpaca wrote:And something I did not manage to get a screenshot of - the skyraider's speed was above 1000 in level flight, this could be to balance it against other planes but I doubt that.
Ye its super fast right now, haven't tweaked its physics yet from PRV :p
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ShavedAlpaca
Posts: 117
Joined: 2010-08-05 23:03

Re: Falklands Testing Bug Reports

Post by ShavedAlpaca »

And after failing massively and falling off of the HMS Invicible I was standing in water.

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The red screen is because I broke my knees. Probably.
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Friendly fire isn't always that friendly.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Falklands Testing Bug Reports

Post by Doc.Pock »

[R-DEV]Rhino wrote:
How much ram do you guys have?
6gigs. btw dagger coming soon
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands Testing Bug Reports

Post by Rhino »

sweedensniiperr wrote:around 3gb, i can run PR just fine with my low settings.
Doc.Pock wrote:6gigs.
Do you guys have the soundmod or something installed? Would be good if you could try loading up in windowed mode, the debugger etc.

Also what GFX card do you guys have?
ShavedAlpaca wrote:And after failing massively and falling off of the HMS Invicible I was standing in water.

The red screen is because I broke my knees. Probably.
ye, its an odd bug for water outside of the mini-map border, but the red screen is due to the water slowly killing you (since it has the death mat assigned to it) which was the best solution I could find to having people freely walking/landing on the water :p
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Falklands Testing Bug Reports

Post by Doc.Pock »

[R-DEV]Rhino wrote:Do you guys have the soundmod or something installed? Would be good if you could try loading up in windowed mode, the debugger etc.

Also what GFX card do you guys have?
tried windowed and debug aleready :D

GTS250 atm.
Rhino
Retired PR Developer
Posts: 47909
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Re: Falklands Testing Bug Reports

Post by Rhino »

and what did the debugger say/do?
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Ulysses
Posts: 32
Joined: 2009-12-01 04:25

Re: Falklands Testing Bug Reports

Post by Ulysses »

FN FAL doesn't have full-auto fire, at least for british rifleman. The firemode switching animation works but no sound or actual change of firemode.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands Testing Bug Reports

Post by Rhino »

Ulysses wrote:FN FAL doesn't have full-auto fire, at least for british rifleman. The firemode switching animation works but no sound or actual change of firemode.
The L1A1 SLR (British version of the FN FAL) is only single shot. The Argentine FM FAL dose have full auto.

But think we do need to remove the firemode switching animation from the SLR.
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Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: Falklands Testing Bug Reports

Post by Kevokpo »

Maybe the crash is because a corrupt file that did not download correctly, a friend of mine always crashes at 14% when the objects are loading. He has a much better PC specs than me, he tried everything low, medium and high and always crashed, maybe a second download would be the best idea if the link is still up.

Another thing I noticed. I created a local network with a friend, he jumped in the british Carrier's AA and locked me I flew past him and went back to the center of the Islands, I was flying very low behind the mountains and I was being locked by something, I really don't think that the AA of the British carrier has the range to lock you from that distance. Also the same happened while being both of us in the same side, I was being locked by something I was in the mirage or dagger don't know really, they shape is the same, and my friend was in the A4 behind me. I got locked near the grid ECHO 3 or 4 area. If I can reproduce them I will record them.
Cheers
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Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: Falklands Testing Bug Reports

Post by Kevokpo »

So I find something, maybe it is due the fact the airport is outside the minimap, but when I took of the plane for mthe Arg base, the marker wasn't marking where I was. I was in the Southwest corner of the map and the marker goes in the opposite direction. The marker goes Northeast and I am at the Southwest. But it really is not important at all, at least not for me.


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Rhino
Retired PR Developer
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Re: Falklands Testing Bug Reports

Post by Rhino »

Its due to being outside of the minimap.
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crusnik
Posts: 4
Joined: 2012-06-10 10:23

Re: Falklands Testing Bug Reports

Post by crusnik »

My game also crashes on 13/14%, I have a Radeon 6970 and 8gigs of ram
Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: Falklands Testing Bug Reports

Post by Moszeusz6Pl »

My game also crashed too first time, but I manage to load it with second try.

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Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Falklands Testing Bug Reports

Post by Jolly »

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Just got this image, funny gear of Skyraider.

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And this one, it looks like bomb explode in sky not on the ground.(No aircraft was shoot down.)

All run in low settings, except high resolution and high effect.


Moszeusz6Pl wrote:My game also crashed too first time, but I manage to load it with second try.
Same here, for the first time, Game crashed, and it was memory faulty.
But everything goes well later, no crash happened again.



BTW: there is a sound bug, I don't know whether it's mentioned before, when Jets using their Gun. This bug happens.
I am sorry, I dont know how to describe it, but "I" just feel "myself" "deaf" that moment.
Last edited by Jolly on 2012-06-10 13:02, edited 6 times in total.
Jolly, you such a retard.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Falklands Testing Bug Reports

Post by rPoXoTauJIo »

Bombs exploded in air, because they have lifetime only 10 seconds.
Someone dropping bombs from space :)
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Falklands Testing Bug Reports

Post by Jolly »

Just practicing jets on local.
Then I got those bug. :wink:

SeaHarrier's weapon name BUG:
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On this aircraft, Seaharrier armed with rockets.


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When radar off mode, Gun is M61.


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But when switched Rockets, Gun turned into GAU-8, as we know it's used by A-10. :p



Another one, A4 landing on GB-Carrier, Missing front Gear.
I could remember someone mentioned this odd bug, but I dont remember where...
LOL, Find ya! :p
https://www.realitymod.com/forum/f562-p ... ack-2.html

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Tried 2 times, landing from east to west, Gear all missed. :confused:
BTW, A-4 is Carrier Jet? :neutral:
Last edited by Jolly on 2012-06-11 08:02, edited 4 times in total.
Jolly, you such a retard.
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

I played a couple rounds as commander earlier today and the commander window (i.e. Caps Lock) seems to be kinda broken for both sides. First, I was only allowed one zoom level. Second, when I did zoom in that one level, I could not actually move the view around at all. As in when you click on the map the view normally follows.

And I'm sad that there isn't a UAV, should use like a recon plane :P


Sent from my iPhone using Tapatalk
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Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Falklands Testing Bug Reports

Post by Jolly »

Steeps5 wrote:I played a couple rounds as commander earlier today and the commander window (i.e. Caps Lock) seems to be kinda broken for both sides. First, I was only allowed one zoom level. Second, when I did zoom in that one level, I could not actually move the view around at all. As in when you click on the map the view normally follows.

And I'm sad that there isn't a UAV, should use like a recon plane :P

We have radar, GB's on carrier, Arg have a radar station C9 somewhere
Jolly, you such a retard.
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