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Re: scar light mk16
Posted: 2012-06-11 06:56
by -kodiak-
found out i was modeling a bunch of different versions of eotech sights... so i decided i'd go with the 552. It's a little different than what I had before just a few tweaks here and there.
Re: scar light mk16
Posted: 2012-06-13 13:26
by Adriaan
I'm not 100% sure, but this seems to be the back of a 552 sight:
I can spot some differences between that and your model, f.e. screws in the upper corners, larger buttons and larger button overhang on the square ones. The inner 'ring' of the actual sight area also seems to thin, there being two layers of it on that ref, although you could paint the crease in I guess. Other than that I like it.

Re: scar light mk16
Posted: 2012-06-13 21:58
by -kodiak-
thanks for that ref image Adriaan. I have had some problem identifying the difference between a 552 and all the other types... that and finding the difference between what is real and what is airsoft.
As for the screws on the top of the rear plate there I was either going to cut them in or just make them floating geo. Wasn't sure how i was gonna tackle that yet.
This looks a little different from my reference i have so i may have to do some more searching. There's some extra pieces in there that i don't have on my ref images :S
Re: scar light mk16
Posted: 2012-06-13 22:10
by Adriaan
Yeah, like I said I'm not sure either. That image comes from a user manual for EOTech sights anyways.
Both floating geo or regular geo should work for those screws I think.
Re: scar light mk16
Posted: 2012-06-15 07:08
by -kodiak-
Re: scar light mk16
Posted: 2012-06-15 07:37
by Alek-say
Great work, man! Is it going to be in PR
Re: scar light mk16
Posted: 2012-06-15 07:55
by Doc.Pock
Porlly not. No regular units use tyem yet.
Re: scar light mk16
Posted: 2012-06-15 09:14
by FrostZeroOne
Doc.Pock wrote:Porlly not. No regular units use tyem yet.
PSC might have those [?]...u never know...
Re: scar light mk16
Posted: 2012-06-15 09:18
by Rhino
Nice work kodiak
FrostZeroOne wrote:PSC might have those [?]...u never know...
We don't give a faction a weapon for the hell of it, we give it if it used by that type of faction is commonly using and in that type of region/conflict etc. For example we are not going to give a an insurgent an M95 just because its cool...
That being said, I don't know if any PSC do commonly use this weapon (from what I've seen they mostly seem to used modified AKs etc) but I'm sure if they do our MAs will let us know.
Re: scar light mk16
Posted: 2012-06-15 11:38
by RazoR41
There could be Special Operation units? like the Australian SASR or the Russian Spetznaz.
Re: scar light mk16
Posted: 2012-06-15 17:39
by Doc.Pock
Pr is about normal grunts. Also i dont think psc have specops division hehe
Re: scar light mk16
Posted: 2012-06-15 17:40
by -kodiak-
I read some stuff on this weapon and it is being used by U.S. SOCOM. Unless PR has SEALS or DELTA FORCE in the mod I doubt these will be used.
Re: scar light mk16
Posted: 2012-06-15 21:21
by Wakain
an easteregg pickup kit on a singleplayer mappack perhaps? a more rare find seems impossible

Re: scar light mk16
Posted: 2012-06-15 21:45
by FrostZeroOne
[R-DEV]Rhino wrote:Nice work kodiak
We don't give a faction a weapon for the hell of it, we give it if it used by that type of faction is commonly using and in that type of region/conflict etc. For example we are not going to give a an insurgent an M95 just because its cool...
That being said, I don't know if any PSC do commonly use this weapon (from what I've seen they mostly seem to used modified AKs etc) but I'm sure if they do our MAs will let us know.
They use all kinds of weapons. Mostly Ak's but not only.
Re: scar light mk16
Posted: 2012-06-15 22:52
by 40mmrain
nice modeling
10/10
would go to war with
Re: scar light mk16
Posted: 2012-06-16 00:42
by -kodiak-
thanks 40mmrain

Re: scar light mk16
Posted: 2012-06-16 06:56
by Doc.Pock
ye it is really nice. can u post the tris count?
Re: scar light mk16
Posted: 2012-06-19 08:35
by -kodiak-
Lol @ tri count for an HP model... ur funny. Id guess at around 350-400k. I take it doc.pock your either new at 3d or you dont model. Most of the time it doesnt matter at all what your hp models quad count is as long as u get the desired result. You can however speed up baking time if your hp is optimized and clean
Re: scar light mk16
Posted: 2012-06-22 04:40
by Spartan463
Thats an amazing Model, then again its High Poly Model which are awesome amazing to see every little thing get included and the amount of time put into them.
I noticed on your site that your from the lower mainland. Which animation school did you go to, I was once at a time looking for schools over there in that field.... then I thought about sitting infront of a computer for a living and changed future plans.
Re: scar light mk16
Posted: 2012-06-22 06:00
by mangeface
[R-DEV]Rhino wrote:Nice work kodiak
We don't give a faction a weapon for the hell of it, we give it if it used by that type of faction is commonly using and in that type of region/conflict etc. For example we are not going to give a an insurgent an M95 just because its cool...
That being said, I don't know if any PSC do commonly use this weapon (from what I've seen they mostly seem to used modified AKs etc) but I'm sure if they do our MAs will let us know.
The MK16 isn't really used at all. USSOCOM had it made as a stop gap to get the weapon they actually wanted, the SCAR-H MK17. They have a conversion kit for the MK17 though.
http://kitup.military.com/2010/06/socom ... -scar.html
The Combat Assault Rifle (CAR) family of weapons includes the 40mm Enhanced Grenade Launcher Modules, the MK17 CAR Heavy (7.62mm) Assault Rifles, and the MK20 (7.62mm) Sniper Support Rifles. The CAR program achieved the goal of caliber modularity by fielding a 5.56mm Conversion Kit for the MK17. This kit enables the MK17 to fire either 5.56mm or 7.62mm ammunition.
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You have to click the 'Weapons Systems' drop down tab.