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Re: Join 100p Test

Posted: 2012-06-17 20:18
by Rudd
thanks for everyone coming out tonight, I got alot of good information to help finish the next gameplay update for pavlovsk.

Did alot of people get lag? there's a couple of ways to decreasing it, I get less lag on Pavlovsk than other maps like Dragonfly or Muttrah; but if alot of people have issues I'll decrease view distance.

Re: Join 100p Test

Posted: 2012-06-17 22:45
by Wicca
Thanks for helping with the test. And thank you bloody and Mineral. I just moved to a new place today. :)

Re: Join 100p Test

Posted: 2012-06-17 22:46
by MaSSive
GG

/frag

Re: Join 100p Test

Posted: 2012-06-18 00:03
by Stealthgato
Had no problems on any map except right in the center of the city in Burning Sands, FPS decreased for a bit but then went back up and stayed there.

Re: Join 100p Test

Posted: 2012-06-18 01:52
by sr.bambino
yeah muttrah often lags for me as well.

Other than editing the map, are there any tricks for increasing a computer's performance w/ PR?

Re: Join 100p Test

Posted: 2012-06-18 03:01
by rushn
sr.bambino wrote:yeah muttrah often lags for me as well.

Other than editing the map, are there any tricks for increasing a computer's performance w/ PR?
you can try gamebooster

Game Booster 3 Free Download, Speed Up PC for Top Gaming Performance

Re: Join 100p Test

Posted: 2012-06-18 09:24
by PLODDITHANLEY
This helped me.

Re: Join 100p Test

Posted: 2012-06-18 11:00
by BloodyDeed
Really thank you for everybody joined these tests.
They help us a lot figuring out any technical or gameplay issues.

We are also happy about every single line of feedback we get:
General 100p feedback: https://www.realitymod.com/forum/f252-p ... ost1780520
Map (128p layouts) related: https://www.realitymod.com/forum/f253-v ... ost1780516
Administrative feedback (PRTA): https://www.realitymod.com/forum/f29-pr ... erica.html

Re: Join 100p Test

Posted: 2012-07-05 21:32
by BloodyDeed
Just a small heads up.
There will be another test tomorrow evening on PRTA starting around 18:00 PRT (maybe a bit earlier).
As usual we gonna tweak some serversettings (like 2 medics) which will be announced tomorrow.

Re: Join 100p Test

Posted: 2012-07-05 21:46
by SGT.Ice
EU?

Oooooooh, bringing back the old medic train are we.

Re: Join 100p Test

Posted: 2012-07-05 21:57
by Stealth Clobber
Yay another EU test!

*joins regardless*

How long is this gonna go roughly?

Re: Join 100p Test

Posted: 2012-07-05 22:02
by DDS
I'll be there...

Image

Re: Official 100p Testing Sessions

Posted: 2012-07-06 16:34
by BloodyDeed
Settings today (pretty epic changes ):

100 player
8p per squad
2 medics per squad
Removed kit allocation delay for all infantry kits
UAV doesn't expire anymore, takes 1min to relocate
Amount of needed informants to give commander intel reduced from 6 to 4; time for informants to deplay reduced from 180 to 60 seconds.
rallypoints no longer expire. Overrun takes now 3 enemies within 50m. No delay between setting rallies.
Removed need of mortar firemission
Removed ability to pickup enemy kits
Soundmod is allowed but not mandatory

Maplist:
maplist.append "muttrah_city_2" "gpm_cq" 64
maplist.append "dragon_fly" "gpm_cq" 64
maplist.append "shijiavalley" "gpm_cq" 64
maplist.append "black_gold" "gpm_cq" 128
maplist.append "karbala" "gpm_insurgency" 64
maplist.append "jabal" "gpm_cq" 64
maplist.append "vadso_city" "gpm_cq" 128
maplist.append "fallujah_west" "gpm_insurgency" 64


Server will be online around 17:30 PRT.


Please use the following threads for feedback:
General 100p feedback: https://www.realitymod.com/forum/f252-p ... ost1780520
Map (128p layouts) related: https://www.realitymod.com/forum/f253-v ... ost1780516
Administrative feedback (PRTA): https://www.realitymod.com/forum/f29-pr ... erica.html

I prefer if you state your opinion about the changes after actually playing with them.
Some of you might love or hate these changes, please keep in mind that 100p is still in testing phase, therefore things like this have to be tested.

Re: Official 100p Testing Sessions

Posted: 2012-07-06 16:42
by Rudd
rallypoints no longer expire. Overrun takes now 3 enemies within 50m. No delay between setting rallies.
Like a baws!

Re: Official 100p Testing Sessions

Posted: 2012-07-06 17:01
by Navo
That's a terrible change. Might as well let us request kits from them so we can go back completely to the arcady gameplay of 0.5.

Re: Official 100p Testing Sessions

Posted: 2012-07-06 17:03
by Brainlaag
Navo wrote:That's a terrible change. Might as well let us request kits from them so we can go back completely to the arcady gameplay of 0.5.
Not that I mind tho :D

Re: Official 100p Testing Sessions

Posted: 2012-07-06 17:28
by Stealthgato
[R-DEV]BloodyDeed wrote: rallypoints no longer expire. Overrun takes now 3 enemies within 50m. No delay between setting rallies.
Removed ability to pickup enemy kits
If these **** changes go through to the main build I'll just give up on PR.

Re: Official 100p Testing Sessions

Posted: 2012-07-06 17:30
by BloodyDeed
Server is up. I'm happy about everybody who joins us.

Re: Official 100p Testing Sessions

Posted: 2012-07-06 17:37
by Souls Of Mischief
Stealthgato wrote:If these **** changes go through to the main build I'll just give up on PR.
We won't miss you, brah.

Re: Official 100p Testing Sessions

Posted: 2012-07-06 17:42
by Stealthgato
Souls Of Mischief wrote:We won't miss you, brah.
I was merely expressing my disappointment in such changes. Besides, you think I care the slightest bit if I am important to you or not? Silly troll, go back to your basement.