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Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-06-22 14:24
by Not_able_to_kill
10/10 would play again.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-06-22 15:49
by Knallkopp_02
Good work guys,

nice to see you back with a new server.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-06-23 01:44
by Sgt.Taylor123
totte1015 wrote:Okay, but then they shouldnt start a vote, then INS wins, and they still add votes for AAS maps, and many people started complaining.
And the major problem is the CIAs attitute towards "fucking pubbys" as one guy said, and taking reports
If you can get even the times of any of these i could possibly pull the logs on them and look into it

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-06-26 23:09
by FuzzySquirrel
Acemantura wrote:yeah, well, our new server will be up, right around the bend...or right now.

We have a new server and a new IP.

i7 intel baby 4 cores 8 threads and I have a massive boner right now.
Too bad it still crashed 2 times in a row last night and had some bad lag spikes on burning sands.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-06-27 13:03
by SyntheticCoyote
I will have ace takea look

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-06-27 13:50
by Wicca
Hey Synthetic. Try switching maps using IDs instead of the !setnext NAME GAMEMODE LAYER. As its more stable and goes through rcon methinks.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-06-27 16:24
by Acemantura
FuzzySquirrel wrote:Too bad it still crashed 2 times in a row last night and had some bad lag spikes on burning sands.
I hate it here.

I will look into the whole deally bopper in due time.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-06-28 07:28
by Ratface
Had some fun tonight!

Was nice to play siege without the game crashing on load in for once! :D

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-06-28 22:47
by Tequila
I love that you guys are supporting the new insurgency mode where there's only 1 cache.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-06-29 13:31
by archerfenris
Here's my constructive feedback. Please take it in a mature light, I grow tired of name calling and e-peen measuring on forums.

My grade 5/10- Not bad, but not really good

Population- Always populated, this is obviously a huge plus

Community- This is where i have the problem. I've noted more misbehavior, tking, team switching/ team sabotaging in this server than others. I can't put much blame on moderators...they don't control who comes in but they can control who stays.

Gameplay- If you don't have retards on your team the gameplay is good. Many times though, it's hit or miss. You'll either have a good round and really enjoy it or have to deal with the idiots and quit halfway through to join another server.

Maps- I kinda wish the map vote would be taken off and there was a more organized system. When I join hardcore I can expect insurgency maps, when I join AAS servers I can expect that, but I really don't know what's going to happen when I join CIA. I usually play the map I originally joined for and leave if the next map doesn't please me.

Moderators- I give them top marks in patience. They really do listen to what everyone has to say and do not take harsh actions or jump to conclusions. HOWEVER, this also leads to the retards that plague this server. Not saying MOST or even SOME of the server's population are like this. I mean 1 or 2 guys. The problem I have is that these 1 or 2 guys stick around with warnings and slaps on the wrist where in other servers they're usually kicked or given temp bans.

I also dislike the roadkill rule of the server. It's the only one i've been on where helicopter pilots use their helos as weapons to kill people and as such really ruins my realism buzz. However, it's their rules and I really can't say much against it other than I disagree with it.

Overall decent server. I dislike some parts of it but when I join I do usually get a decent game. Every once in a while though I play a round that causes me to quit early because...I'm just not having fun.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-06-29 17:09
by SyntheticCoyote
CIA GAMING PROJECT REALITY SERVER RULES

1. DO NOT DISRUPT GAMEPLAY (E.G. INTENTIONAL TEAMKILLING / GREIFING) - DISRUPTIVE BEHAVIOUR IS DETERMINED AT THE ADMINISTRATORS DISCRETION

2. NO SQUADS UNTIL START TIMER REACHES 1:30 - THIS ALLOWS PLAYERS WITH OLDER MACHINES TO LOAD IN AND HAVE A CHANCE AT THE ASSETS

3. NO HEAVY ASSETS UNTIL 12 v 12 - (ANY VEHICLE THAT REQUIRES A CREWMAN OR PILOT KIT)
NOTE: IF PLAYER COUNT DROPS BELOW 12 V 12 ALL ASSETS MUST BE RETURNED TO BASE!

4. NO BASERAPE WHATSOEVER

4a. KORENGAL VALLEY IS AN EXCEPTION TO THIS RULE, SMALL ARMS FIRE ( RIFLES, PISTOLS, SHOTGUNS AND SNIPERS ONLY) ARE ALLOWED INTO AND OUT OF US MAIN.

5. NO SPAWNING ON UNKNOWNS. THIS GIVES THEM AWAY

6. NAME SQUAD AFTER INTENDED ASSET (E.X. - TRANS CHOPPER, TANK, LAV ETC...)
6A. IF TWO SQUADS ARE CREATED FOR THE SAME ASSET, THE CORRECTLY NAMES SQUAD TAKES IT (E.X. - SQUAD 1 = ARMOR, SQUAD 2 = CHALLENGER, SQUAD 2 TAKES THE TANK AS ARMOR CAN MEAN APC ETC)

7. THE FIRST CREATED SQUAD FOR AN ASSET HAS PRIORITY FOR THAT ASSET (SEE RULE 6A, ALL EARLY ASSET SQUADS WILL BE RESIGNED!)

8. ADMIN WORD IS FINAL IF YOU FIND YOURSELF BANNED, GO TO THE SITE TO APPEAL IT. IF THERE IS ABUSE, PM SYNTHETICCOYOTE, WOLFMANCAT, ACEMANTURA. OR EMAIL [email protected]


ADMIN PROCESS:
VERBAL WARN
WARN THROUGH SERVER
KICK
TEMP BAN
BAN


please note that this process is not required by our admins, and is simply a set of guidelines for action

9. JOIN A SQUAD WITHING 90 SECONDS OR BE AUTOKICKED

10. ALL CIA SERVERS ARE MUMBLE MANDATORY (WE WILL WARN TWICE AND THEN KICK FROM THE SERVER)

11. THERE SHALL BE NO RECRUITING BY AN OUTSIDE CLAN AT ANYTIME. IF YOU ARE CAUGHT IT WILL RESULT IN AN IMMEDIATE BAN. WE CHECK THE LOGS DAILY FOR THIS!

GET MUMBLE HERE http://realitymodfiles.com/dbzao/PR_...0.0_Beta_4.msi


PLAYER COMMANDS

!REPORT (NAME) (REASON) - [EX = !REPORT WOLFMANCAT ASSET STEALING]

!ADMINS - GIVES A LIST OF CURRENT ADMINS ON THE SERVER

!SHOWNEXT - SHOWS NEXT MAP IN ROTATION

PLEASE REMEMBER THE ADMINS ARE PLAYING TOO! IF WE DO NOT GET TO YOUR SITUATION POST IT ON THE SITE, JOIN OUR TS AT 75.102.41.42 OR EMAIL [email protected]


RESPECT EARNS RESPECT

ACT LIKE AN *** GET KICKED LIKE ONE!

GOOD HUNTING!

SyntheticCoyote, the administation team, and Covert Infiltrate Assault

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-07-03 23:12
by Finrar
Image

Nice round on kozelks tonight as russians, whole team were working wery well togethere and the squads were somewhat organized. Havent seen so good fighting on russian side in kozelsk for a while. Altought we lost, it was morale victory for our team that we capped the tunnel when we had less than 50 tickets

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-07-04 03:07
by Acemantura
That is excellent to hear.

I am so glad to see good maps played more often on our server.

Thanks for posting and we hope to see you soon on our server once more.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-07-05 01:32
by Anderson29
yeah that was one of the funnest rounds i have ever had trying to take that flag fin....i think i was sqd 5 ldr. smoke, frag, and cleared our way to capping that flag.

and hey, what with not enforcing mumble anymore....i report non mumblers all the time and no admin does anything....there are plenty of people waiting in line, already in mumble just refreshing over and over in order to get into the server.....pretty frustrating when you know there are team players out there waiting for some one to packet loss...lol.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-07-06 11:34
by saXoni
Had a good round on Kashan yesterday, despite some trouble with the opposite team (probably just being butthurt because I owned 'em all)! Conman was doing a great job as a spotter, and Fuzzy did a fine job keeping him alive. Not to mention Chris having some fun watching targets that he had lased from his UAV blow up!

K/D, although I got a couple of more kills after I took that screenshot.
The squad!

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-07-12 02:05
by KiloJules
Just had THE most awesome and most entertaining round of Muttrah on CIA.
Not so much for the teamwork etc. but the whole server just kinda agreed on engaging each other over and over and over again. Was like 75 min non-stop full action with the Americans using all their assets (more or less effective) and shit hitting the fan everywhere around you!

Our 4 man squad tried an attack on NC once pretty early in the game but we where stopped brutally and fell back. From that point on multiple squads (mostly together) kept on attacking WCC until MEC won with about 180 tickets or so. Sure there was a lot of T-shape action involved but I think we did quiet well as our 4 men had slightly above 1/3rd of our teams kills (~45)

Also the round of Kokan before that was pretty nice as well. On every cache, squads moved in from several directions at once, ripping gaps in the defense which resulted in the first cache going down with our first attack! Although it was a bloody and cruel fight for it...

Keep on serving!

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-07-12 02:24
by SyntheticCoyote
Thanks for the positive feedback! Love to hear it! Game on brother! Keep playing we will keep on servering!

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-07-12 03:21
by Acemantura
That pretty good to hear Kilo. I guess that's why HOG has chosen that for their map for so long.
SyntheticCoyote wrote:servering!
That's some serious wordsmithing right there, I like it. :D

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-07-14 14:59
by Mongolian_dude
Had some good rounds on here when the right people are on, however I think teamwork should be an actual requirement in the server rules.
archerfenris wrote: I also dislike the roadkill rule of the server. It's the only one i've been on where helicopter pilots use their helos as weapons to kill people and as such really ruins my realism buzz. However, it's their rules and I really can't say much against it other than I disagree with it.
I second this, if you dont have this rule in place people who dont want to play as the INS end up zipping around in civi cars for the lolz. Unrealistic and detrimental to teamwork.

I was also concerned to be present when a server admin TKed a player for his SVD on Fallujah West last night. He did give it back in the end after realising the error of his ways, but im surprised it didnt descend into a TK match.


...mongol...

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-07-14 21:17
by SyntheticCoyote
Mongol PM me the name. I will deal with this. ALso do you have an approximate time.