Re: ]CIA[ 24/7 Kokan & Napalm (North America)
Posted: 2012-06-22 14:24
10/10 would play again.
If you can get even the times of any of these i could possibly pull the logs on them and look into ittotte1015 wrote:Okay, but then they shouldnt start a vote, then INS wins, and they still add votes for AAS maps, and many people started complaining.
And the major problem is the CIAs attitute towards "fucking pubbys" as one guy said, and taking reports
Too bad it still crashed 2 times in a row last night and had some bad lag spikes on burning sands.Acemantura wrote:yeah, well, our new server will be up, right around the bend...or right now.
We have a new server and a new IP.
i7 intel baby 4 cores 8 threads and I have a massive boner right now.
I hate it here.FuzzySquirrel wrote:Too bad it still crashed 2 times in a row last night and had some bad lag spikes on burning sands.

That's some serious wordsmithing right there, I like it.SyntheticCoyote wrote:servering!
I second this, if you dont have this rule in place people who dont want to play as the INS end up zipping around in civi cars for the lolz. Unrealistic and detrimental to teamwork.archerfenris wrote: I also dislike the roadkill rule of the server. It's the only one i've been on where helicopter pilots use their helos as weapons to kill people and as such really ruins my realism buzz. However, it's their rules and I really can't say much against it other than I disagree with it.