Insurgency is in my eyes totaly unbalanced its trou its a dificult one because its an asymetric war. But 90% of the maps are eather for one team or for the enemy team "unwinneble" if it is played serios not "public".
For example Karbala or Kokan if you play it as american serios you have no chance as Insurgent. But on the other hand Lashkar Valley is unwinneble as Germans if the camp hard in the i call it Bunkers, (impossible to get positions with ladders and so on).
Insurgence need a kicket loss like the other team also they only have double so mutch or something like that. Or has an Insurgent no value?

Because of that there dont exist real teamwork at insurgent side. Not even medics get effectiv used or insurgent tactics. Because if you die nothing happens you will spawn in 20 sec and will be back in action and then you get the ami.
The same for AAS and FOB?s or what is now "considered" <<< unlimited Rally Points >>>. For me will this the end of Project Reality, this will destroy every tactic and teamplay because of the ultimate low value of life.
I played PR since 0.25 i think 5 years or so. But trouly activ since the rally system was overholen like today.
So in your interest BS and PR Team, trust me: dont do it.
Go more in the other direction and make the game more tactic like your main aim is and was in the game, not for the action COD gamers. The trend is also more to realism today i think.
So limitate the FOBs to maximum 2 or make them have a certain amount of spawns, like 50 or so and then you need to resuply them or something like that.
Then u also fix with that, that the fight dont takes so long about 1 or 2 Flaggs (attakc and defend flag). So other flags are also played and combined with random spawning flags this would be a great expearience.
I hope you get my point and sorry for my language i wrote it quick.
Over and out.

[QRF] ChallengerCC