Arab wrote:What's really frustrating is that the Refractor 2 Engine's slopes are complete garbage! You have to jump your way, crouch, prone up some hills and it drains all your stamina! It's really annoying!
Good point, the guys really have big troubles making a 15 cm step. But seriously, show me some (good and/or even younger) games that don't suffer from "stuff like this". In ArmA it is the general jerkiness, in BF3 you could die from falling small heights, in all those generic 3rd person action games you can't even jump at all and are bound to use a certain path, etc. I have yet to see the "100% perfect fps" but when I look around BF2 or better PR has no reason to hide behind all those AAA games coming out lately. If anything it is the other way around.
Also I always at least TRY to see it as another layer of tactical improvement. You lose all stamina while leaving the enclosed compound with a 2m wall? It should be a bit more hastle than just bunny hop over the wall and run away like a madman. Get over and get in cover, take a deep breath and then start running to your objective. All good.
Arab wrote:...
It's annoying that you have to **** the weapon after you already draw it.
...
The reason why there's less pr players is because of that.
Not 100% sure if you take all the points that you stated or just this single one but I can not concur with that conclusion.
Sure irl you don't need to do that but you can't climb a ladder in full battle rattle, take the gun of your shoulder and shoot right away either.
When you see videos of .50s mounted on humvees, engaging targets, they are busy with all sorts of stuff before they even fire the first round. It takes much longer to climb down into the car, unstrap the ammo crates and then reload the thing as it does in PR.
An APC gunner would NEVER just leave his stryker to blow sth. up but if you would have no warm up time on those guns you would see a lot of people doing stupid stuff like that in game....believe me.
What is the most problematic situation in game that the gun needs to be cocked all the time? Probably while nading/room clearing. But then again, you shouldn't be doing it alone and the time is short enough so you can shoot really short after the explosion. What is the problem exactly?
In general I am very glad it is like that and I see it as "simulating various factors" that DICE originally never even thought of.
And btw...what do people expect from fast ropes? I really don't get that at all. It would add NOTHING to the gameplay imo. In any game this is probably the most overrated feature. Especially PR consists of so much more than not having these...idk.