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Re: Alternative 64+ player code confirmed

Posted: 2012-07-27 17:24
by Brainlaag
KingKong.CCCP wrote:Well done, FH! :15_cheers



If you think about it... EA did 100p back in 2005... ;-)
I don't remember going more than 250.
Ahhh AHAhahau, you mean DICE, not that pile of steaming shit.

Re: Alternative 64+ player code confirmed

Posted: 2012-07-27 17:49
by SnipeHunt
Anderson29 wrote:i want to see a future game of "Battlefield 2 MMO" with mumble integrated.
I hope PR2 is being developed and has significant progress. I'd love to see what the PR DEVs could do starting from the ground up.

Re: Alternative 64+ player code confirmed

Posted: 2012-07-28 23:07
by Hunt3r
Hopefully they implement one thing, which is realistic view distances. If they can even get 5 km viewdistance, gameplay will be SO much better. Tanks will actually be able to engage at reasonable distances, and aircraft might actually be able to do SEAD.

Re: Alternative 64+ player code confirmed

Posted: 2012-07-29 11:25
by Jolly
Oh, man. that's awesome.
But there are too few guys play FH, especially in Asia.

However, 64+ ppl in single server is definitey cool! :p

Just wondering SL or NCO in the future, be a nice officer is no easy, and it's even much harder, when players extend.(if squad limit cracked, ignore it)