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Re: Alternative 64+ player code confirmed
Posted: 2012-07-27 17:24
by Brainlaag
KingKong.CCCP wrote:Well done, FH!
If you think about it...
EA did 100p back in 2005...

I don't remember going more than 250.
Ahhh AHAhahau, you mean DICE, not that pile of steaming shit.
Re: Alternative 64+ player code confirmed
Posted: 2012-07-27 17:49
by SnipeHunt
Anderson29 wrote:i want to see a future game of "Battlefield 2 MMO" with mumble integrated.
I hope PR2 is being developed and has significant progress. I'd love to see what the PR DEVs could do starting from the ground up.
Re: Alternative 64+ player code confirmed
Posted: 2012-07-28 23:07
by Hunt3r
Hopefully they implement one thing, which is realistic view distances. If they can even get 5 km viewdistance, gameplay will be SO much better. Tanks will actually be able to engage at reasonable distances, and aircraft might actually be able to do SEAD.
Re: Alternative 64+ player code confirmed
Posted: 2012-07-29 11:25
by Jolly
Oh, man. that's awesome.
But there are too few guys play FH, especially in Asia.
However, 64+ ppl in single server is definitey cool!
Just wondering SL or NCO in the future, be a nice officer is no easy, and it's even much harder, when players extend.(if squad limit cracked, ignore it)