Re: I miss PR :(
Posted: 2012-08-20 01:59
They promised that it would come when it's done.
It's obviously done, so clearly they have broken their promises.
/s
It's obviously done, so clearly they have broken their promises.
/s
you forgot shinier. oooh look high poly HD graphics, this game must be amazing.UKrealplayER666 wrote:A game that hasnt been updated for a year is bound to loose interest from the majority of players, bigger and newer (but never better) things come along, although that familiarity with the current version does make it alot more fun to play as everyone except the supernoobs are on the same wave length by way of knowing what to do... PR will rise from the ashes with 1.0, infact the 1.0 tag could bring it a whole new lease of life, get PR:A2 v0.2 out and all the PR:BF2 addons in full swing and this 7 year old game will rock straight back into the lime light, you watch.
Short summary:AnRK wrote:I've just downloaded the game after probably not playing since, well it's been so long I don't even know what patch it was, one of the early .9s I think maybe. Anyway back then there was 1 or 2 100ish player servers, why have they become such a sore subject? How come there's such a stern disclaimer about them stickied at the top of the forum?
E-drama, that's why.AnRK wrote:How come there's such a stern disclaimer about them stickied at the top of the forum?

Whinny or not, you can't expect developers to kick their own community in the face. Without server administrators there would be hardly a mod. It's quite understandable they had to find compromise for people who invest a lot of money and their very time into this. Without releasing code for everyone it was just unfair.Brainlaag wrote:Short summary:
Certain communities/clans got enraged about the big server "stealing" their players and sanctioned it. The DEV team reacted to the whiny crowd and limited the use of the 64+ server to 48h a week. After some back and forth with the first guy in charge of the project, it stopped for a bit, till it got picked up again under Bloodydeed (I THINK). Now they started off with their own code anew (so from scratch), improved work on Linux servers and limited the amount of players permanently to 100.
IMO the 64+ server was a unique and very valuable feature, which could have attracted many new players. To constrain it from the beginning is IMO a big and costly mistake.
You want to start arguing about it again? The developers kicked the community already in the face by limiting what might have been PR's resource of new players on a long shot (intentionally or not). The server was available to anyone and did not represent a community, everyone could have "rented" it (although I did not agree with soppa's policy), just like PRTA did. Some communities didn't suffer at all, if people left your community, you were doing it wrong, simple as that. And, oh wonder, UKWF died even while the 64+ was down and they were the main reason for this change. It was an act of desperation on their side.Kain888 wrote:Whinny or not, you can't expect developers to kick their own community in the face. Without server administrators there would be hardly a mod. It's quite understandable they had to find compromise for people who invest a lot of money and their very time into this. Without releasing code for everyone it was just unfair.
I never argued about it. ;] Just pointing there is never one side of the story. Also I wouldn't call it limiting because as you know they didn't drop the feature.Brainlaag wrote:You want to start arguing about it again? The developers kicked the community already in the face by limiting what might have been PR's resource of new players on a long shot (intentionally or not). The server was available to anyone and did not represent a community, everyone could have "rented" it (although I did not agree with soppa's policy), just like PRTA did. Some communities didn't suffer at all, if people left your community, you were doing it wrong, simple as that. And, oh wonder, UKWF died even while the 64+ was down and they were the main reason for this change. It was an act of desperation on their side.
Now before we get too deep into this discussion, I recommend to we drop it.
Got a source that BF2 wont work with Windows 8? Not heard that one.Matrox wrote:the shift in the next few years to Windows 8 and tablet PC's I believe will make PR redundant. As you will have to run a dinosaur PC to run BF2.
Regarding that, although I greatly respect the DEV them and I'm endlessly gracious for what they have accomplished so far for the community, I wouldn't want to see them structure the MP of whatever ArmA'ish game. PR's gameplay and mentality are fun but IMO are not really feasible with what ArmA and some of it's mods try to achieve. Me as a die-hard OFP and ArmA fan can't play PR:ARMA for shit. It doesn't feel right, nor does it somehow fit into my perception of how the gameplay on a complex game should look like. PR should focus on those MP titles that offer little teamwork and realism (that being the BF series and similar) and take it a step forward. ArmA being partially a mil-sim does not need that kind of thing and PR takes a position somewhere in between in that kind of environment (not being one, nor the other). This is ofc my opinion but I know many other players that share it.ShockUnitBlack wrote:My personal hope is the core PR team is given an offer by Bohemia to design ArmA 4's multiplayer, which would both provide the PR dev team with the resources they need to take itself to the next level while also making them part of a studio that is obviously interested in making innovative products. Put frankly, PR remains the only genuine realistic team-vs.-team multiplayer FPS on the market today and has shown there's a pretty sizeable market for a commercial game in that genre. Sooner or later, somebody's going to want to tap into that market and make money in doing so - and nobody has more experience in that area than the PR team.
I don't mind having PR as ONE mod among many but having the PR structure and mentality from the start in ArmA is just wrong.Arcturus_Shielder wrote:Honestly, I neither agree that PR is a fish out of water or that it's perfect to MP structure Arma. For the first I say that PR hasn't even come out yet and Arma does need to improve its TvT experience, and that for the latter that Arma is a sandbox game and shouldn't be confined to one style of gameplay.