chrisweb89 wrote:Can't we all agree to call out contacts in radians? Much simpler.
Enemy tank at pi/6 (I can't find the pi key on my keyboard).
So many lulz would be had, everyone would play with a calculator beside them.
SI unit for all sciences and maths, so it ought to be more military, right?
MiamiHeat87 wrote:Could someone please expound and give more examples on how to calculate the degree an enemy is from another guy? I saw the tank and IFV example but am still confused. There is a split crowd however.
What is simple for one is not for the other and it works both ways. I am encountering the same problem in Forgotten Hope 2 with the tournament and having a discussion there. I am part of the compass degrees crowd and it is against using a clock system there.
I recently discovered the secondary inter cardinal directions which seems to be a good compromise between the two. As for here though I'm unsure. When enemy is further away, azimuth is good. But you have to be close to the people your talking too. If they enemy is very close, a general direction is better.
I am trying to understand all systems and come out with a training plan for learning it and know what situations they are useful for.
Bearings also play a factor in what system you use. Rather the direction is bear off your position, a landmark, or a friendly.
it's not really practical to start busting out trig ratios in a tank fight, however what might be helpful is understanding when something is at a higher angle or lower angle from your buddy.
So, basically, if you have an enemy T72 at YOUR 210, which should be inbetween south and west, and your friend is ahead of you, try and kind of guess where his angle is, the best way to estimate this, is basically remember when his angle is lower, or higher than yours. Here's a diagram.
So because the enemy is close to you relative to your friendly ahead, he is at your 210, but for the guy above you, the tank is closer to his south, and maybe around 195. This is just a reality of 2 dimensions! Which are the only ones we usually have to deal with in tank fights. It will take practice to get used to thinking out differences in angles, but if you just think about the relativeness, or draw it out, it becomes obvious. On the other end of the spectrum, friendly 2 is behind you, so the enemy is farther away from his south and more like west now! In very very fast tank fights, trying to call out better directions to your friendlies may help.
Try and think about this and practice it in the field, theres a reason soldiers do lots of training exercises, and why you were made to do all those practice problems in school