PR:F Goose Green WIP - Alpha Test Event 13/10
- Mineral
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Yahel12
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10
Hello everyone.
where can i sign up for this event? and when will there be a download link?
Do i need to download teamspeak or any other software?
And what does 19:00 PRT means?
Thank you all (:
where can i sign up for this event? and when will there be a download link?
Do i need to download teamspeak or any other software?
And what does 19:00 PRT means?
Thank you all (:
- Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10
PRT=GMT. Please read the original post of this thread. It holds all information you need.Yahel12 wrote:Hello everyone.
where can i sign up for this event? and when will there be a download link?
Do i need to download teamspeak or any other software?
And what does 19:00 PRT means?
Thank you all (:
tip: click the team images to go to the sign up threads.
tip2: you will need TS if you want to be part of the pre-briefing(mandatory for squadleaders)
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Nugiman
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10
Really looking forward to raid the sky! 
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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Rhino
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10
The fact that it adds new factions, vehicles, weapons etc, let alone new gameplay dynamics makes it mod, although it is a mod within a map.Pvt.LHeureux wrote:Guys you know that Falklands isn't a mod, it's a map, like Normandy isn't really a mod and BF:V, those are maps with specific items on them![]()
A map on its own is just a map, using existing mod content, possibly adding a few new statics or skins at the most but both PR:F and PR:N are well beyond that.
Anyways looking forward to this, should be fun
- Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10
Now that it's officially announced, I can also say that this test will hold all new updates that the release of the minimod holds.
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Rhino
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10
IE, PR:F will be required in order to play this map guysGP_MineralWouter wrote:Now that it's officially announced, I can also say that this test will hold all new updates that the release of the minimod holds.
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Wicca
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
fixed the thread title. Adriaan is a ****.
Xact Wicca is The Joker. That is all.
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Adriaan
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
[R-CON]Wicca wrote:fixed the thread title. Adriaan is a ****.

I'll tell the mods on you!

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Stealth Clobber
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10
Well it's official, you heard it straight from the horses mouth! Or, Rhino's mouth rather...[R-DEV]Rhino wrote:The fact that it adds new factions, vehicles, weapons etc, let alone new gameplay dynamics makes it mod, although it is a mod within a map.
A map on its own is just a map, using existing mod content, possibly adding a few new statics or skins at the most but both PR:F and PR:N are well beyond that.

- Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
files.prteamwork.com/goosegreen0.951.zip
Don't forget to install falklands minimod!
there are still a couple slots left! sign up!

sorry, between the harddrive crashes and all I kinda forgot to give you guys the info
Don't forget to install falklands minimod!
there are still a couple slots left! sign up!
assets available:
GB: 2 logies, 1 support jeep, 1 scout gazelle(after dead spawns after 10min)
ARG: 2 logies, 1 VW van, 1 support truck, 1 a1h skyraider (spawns when Airfield is captured)((after dead spawns after 20min)
Support:
GB: Commander Artillery(half as powerful as normal PR) every 15min, no delay at 1st one.
ARG: 2 randomly spawning mortars(still need to be build) when capturing Airfield flag. So it total you can have 4 mortars.

sorry, between the harddrive crashes and all I kinda forgot to give you guys the info
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Rhino
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
Don't think I'll be able to make this 
Randomly spawning mortars? How have you done this? I take it you don't have any new python code which is the only way I can think of to do it...ARG: 2 randomly spawning mortars(still need to be build) when capturing Airfield flag. So it total you can have 4 mortars.
- Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
Random meaning 4 dif. locations. random sounds cooler
( With random AAS)
the co's know where they can spawn.
the co's know where they can spawn.
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Rhino
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
I asked how 
EDIT: have you done it though random flags, each a clone for the airfield with the only difference between each one being the mortar?
EDIT: have you done it though random flags, each a clone for the airfield with the only difference between each one being the mortar?
Last edited by Rhino on 2012-10-12 08:12, edited 1 time in total.
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PLODDITHANLEY
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
Future signature mineral?[R-DEV]Rhino wrote:How have you done this?
Not often Rhino says that.
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AfterDune
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
If it's done like that, that didn't work in the past. Assets always spawned, regardless if the flag spawned or not.[R-DEV]Rhino wrote:EDIT: have you done it though random flags, each a clone for the airfield with the only difference between each one being the mortar?
Perhaps db fixed it over time, who knows

- Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
Worked for me. 4 different flags on exact same place, with same name in localization and random AAS. Each is linked with 2 mortars. I'm on my phone now, I can explain it better later.
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Rhino
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
Possibly because the flag starts off neutral (I'm guessing it dose)?
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Stealth Clobber
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
When will the server password be released for this, and where? On Mumble?

- Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10
TS of prta (adress: ts.prta.co).Stealth Clobber wrote:When will the server password be released for this, and where? On Mumble?
our server is getting dossed again a lot today. So if the TS goes down I will post it here.


