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Re: The Falklands

Posted: 2012-09-29 02:25
by LightLiberator
Looks like another fantastic job! You guys are amazing.

Re: The Falklands

Posted: 2012-09-29 08:17
by Cossack
Anyway, I still wanted to see grass where to hide just a little, but oh well

Re: The Falklands

Posted: 2012-09-29 09:05
by Sunny
Jolly wrote:LOL, all kinds of mode. :)
jolly- - 终于找到你了

Re: The Falklands

Posted: 2012-09-29 10:15
by PlaynCool
Awesome as always.

Re: The Falklands

Posted: 2012-09-29 10:56
by Predator.v2
Vehicle Warfare with jets just blew my mind!

Re: The Falklands

Posted: 2012-09-29 12:26
by Pvt.LHeureux
Rhino, why don't you at least use static fields around the main areas of battle, like flags? Just an idea.

Re: The Falklands

Posted: 2012-09-29 12:35
by ChallengerCC
Oh man realy cool shit ! But 5 min respawn and 1000/1500 Tickets, asset waste at its best or what?
I thought a airplain has an value, but i must be wrong.

Re: The Falklands

Posted: 2012-09-29 12:57
by Rhino
Pvt.LHeureux wrote:Rhino, why don't you at least use static fields around the main areas of battle, like flags? Just an idea.
wouldn't work well.

Re: The Falklands

Posted: 2012-09-29 15:10
by Daniel
Does the SA-7 has a longer range now due to the map being bigger? :D

Re: The Falklands

Posted: 2012-09-29 15:12
by Rhino
SA-7 is only a place holder and still retains the code from 0.973, so same range etc as it was before, but still a very effective weapon and more effective than the Blowpipe its a place holder for :p

Re: The Falklands

Posted: 2012-09-29 15:30
by Pvt.LHeureux
SA-7 effective? :|

Re: The Falklands

Posted: 2012-09-29 15:33
by Rhino
I have no problems with it anyways :p

Its range probably needs to be increased a little thou, but its all about how you use it, like all the AA missiles ingame ;)

Re: The Falklands

Posted: 2012-09-29 15:50
by Kevokpo
excellent work rhino just a little thing don't know if it is possible but, to leave the helmet to the snipers and not that hat, as it was really cold out there I really doubt that they would like to use those hats :D

Re: The Falklands

Posted: 2012-09-29 15:55
by Rhino
Ye, hopefully in time we can make proper kit geometries as right now, the reskinned MEC player models for the Argentine forces are using the US Vietnam kit geoms from EOD2 (reskinned) and there is the odd bit of kit on their for sure, but other than that works pretty well.

But the hat is still cool even if out of place :D

Re: The Falklands

Posted: 2012-09-29 16:20
by Kevokpo
indeed, another question and I think the last one

will the night maps be as dark as the inf layer that we played on the test event?

I mean I don't like those night maps like tad sae when you see almost the same as in a day map I know you can have full moon and you can see more in nights like that but it was wayyyy to bright.

please don't tell me I have to see it for myself when download is ready :|

Re: The Falklands

Posted: 2012-09-29 17:27
by Rhino
The night settings have hardly changed from the open beta. Only thing that's really changed since is the point light (man made light from street lights etc) has been darkened a bit, a new sky and a new fog setting to match the new sky. Other than that, pretty much the same.

Re: The Falklands

Posted: 2012-09-29 17:32
by Kevokpo
PERFECT!!!!

Re: The Falklands

Posted: 2012-09-29 19:48
by Nugiman
Really enjoyed reading all that stuff. Nice update!
Can't wait to play on the falklands. ;)

Can you tell me if there will be a 128 player server to test out the 128p version of the map? Would be awesome!

Re: The Falklands

Posted: 2012-09-29 20:19
by 40mmrain
The skirmish versions are both neatly unique, I do hope theyre played often enough.

Re: The Falklands

Posted: 2012-09-30 14:33
by AnimalMother.
Well done Rhino! This has come a long way. Seems like only yesterday I was trawling through kit codes.

So whats your next interesting/groundbreaking project?