Page 2 of 4

Re: blackhawk physics

Posted: 2012-10-13 14:43
by Stemplus
stop playing with the red font, It is fucking annoying. IIRC only moderators are allowed to use it.

I agree that the blackhawk physics are different than every other chopper in PR, but I don't have any problems with landing it. Probably because most of people don't know how to land a chopper in PR. They either fly around the LZ slowly loosing altitude, or they cut throttle and literally fall into it which causes the chopper to bounce and flip, sometimes even explode (kiowa). I think that the only thing some people need to learn is hovering with a chopper.

Re: blackhawk physics

Posted: 2012-10-13 17:29
by SShadowFox
When I'm piloting the BH I do some horizontal landings (if this is how they are called), I do it with every helicopter which have wheels, I take damage, yes, but only a few that can be repaired within a few seconds on the helipad, so for me, pilot the BH is not a big problem and I don't understand the point of this thread. :neutral:

Re: blackhawk physics

Posted: 2012-10-13 18:11
by FrostZeroOne
Pvt.LHeureux wrote:Is this why people always teamkill this guy for fun? :razz:
please dont take this guy seriously, he thinks hes a smart *** and the best pilot in the world. (hes 13 or 14 btw). nothing is wrong with the blackhawk. wipe your tears up and carry on.
(im talking about crazyhotMILF ye?)

Re: blackhawk physics

Posted: 2012-10-13 23:44
by Q2M100
FrostZeroOne wrote:please dont take this guy seriously, he thinks hes a smart *** and the best pilot in the world. (hes 13 or 14 btw). nothing is wrong with the blackhawk. wipe your tears up and carry on.
(im talking about crazyhotMILF ye?)
LOL. Thank you for this.

I have flown in a Blackhawk in real life and it flies almost identically to the PR version. With two years of experience in PR helo flying, I was quite impressed with the DEVs work.

If anything needs to change, it is the noob pilots who complains due to their lack of skill.

Re: blackhawk physics

Posted: 2012-10-15 07:39
by risegold8929
Only thing that needs to be changed is the so called HUD that displays such high numbers for how fast it feels like it is really going (for all Helicopters in general).
E.g. 780km/h does not seem like 780km/h to me when flying the Chinook on Burning Sands (espically when the top speed is 200 knots or 370.4km/h and the Never Exceed speed is 170 knots).

Re: blackhawk physics

Posted: 2012-10-15 08:09
by samogon100500
FrostZeroOne wrote:please dont take this guy seriously, he thinks hes a smart *** and the best pilot in the world. (hes 13 or 14 btw). nothing is wrong with the blackhawk. wipe your tears up and carry on.
(im talking about crazyhotMILF ye?)
He just tell about it.
CrazyHotMilf wrote:its fun isnt it ? what can be more pleasing then to offend a kid that english is his 3rd Language even the 4st and his only 15
FrostZeroOne wrote: he thinks hes a smart *** and the best pilot in the world.)
dat best pilots are just fancy noobs,i'll shoot him down via TOW or HAT or any kind of these :razz: .And such kind of noobs create squad assets rule,to disallow to ruin such assets only for themselves.The best pilots ever I know doesn't take chopper without reason,mostly even think that flying on transport chopper is a work for slaves.

and please tl;dr me,I'll going offtopic :razz:

And if I going offtop - the best helicopter work was on 1 WC RUSvsCAN on Beirut.Round start - the pilots take choppers,came to first 4 points to cap.On last one building a FOB and reserve FOB.Then,those,who take flags came to front line and attack.Then pilots leave choppers,take APCs at base,and came to front.
In all other tacktics was used one chopper - manned by commander.They also build hidden FOBs in enemy tails.

Re: blackhawk physics

Posted: 2012-10-15 11:07
by Predator.v2
I think blackhawk physics are great. There might only be need to look into the modell itself, as it pretty fragile. I don't even think it is a matter of hitpoints (should be around 1500), but probably a collision thing.

Re: blackhawk physics

Posted: 2012-10-22 12:50
by mangeface
risegold8929 wrote:(espically when the top speed is 200 knots or 370.4km/h and the Never Exceed speed is 170 knots).
That is contradicting statement. The NES, never exceed speed, is the top speed an aircraft can fly at or damage to the aircraft's airframe is imminent. Normally, the top speed is given at level flight (NES is normally achieved in a dive). And there's the cruising speed where the aircraft maintains the highest speed/range ratio.

I.E., the MV-22B Osprey has a cruising speed of 280kts, top speed of 305kts, and a NES of 330kts.

Back on topic, I don't fly on PR anymore. I've spent too much time flying on DCS Black Shark and Lock On 2, so the flight physics on PR are utter shit to me. To be honest, they always have been shit in my opinion.

Only thing I wonder is why the Blackhawks have miniguns when in real life, they only carry M240Ds (only the 160th SOAR carries M134s) and the UH-1Ns have no guns at all, when they are always carrying a GAU-17 (M134) and a GAU-16 (aerial M2 variant).

Re: blackhawk physics

Posted: 2012-10-22 20:01
by SuperHornet
Q2M100 wrote:LOL. Thank you for this.

I have flown in a Blackhawk in real life and it flies almost identically to the PR version. With two years of experience in PR helo flying, I was quite impressed with the DEVs work.

If anything needs to change, it is the noob pilots who complains due to their lack of skill.
The fuck? Nothing in PR flies like its real counterpart.

Re: blackhawk physics

Posted: 2012-10-22 22:06
by Midnight_o9
mangeface wrote:Only thing I wonder is why the Blackhawks have miniguns when in real life, they only carry M240Ds (only the 160th SOAR carries M134s) and the UH-1Ns have no guns at all, when they are always carrying a GAU-17 (M134) and a GAU-16 (aerial M2 variant).
IIRC for the blackhawk it's because it's still the DICE model, so it can't be modified, and of course making a new model is very low priority.

Re: blackhawk physics

Posted: 2012-10-22 23:27
by karambaitos
Midnight_o9 wrote:IIRC for the blackhawk it's because it's still the DICE model, so it can't be modified, and of course making a new model is very low priority.
but it has already been modified
Image
Image

Re: blackhawk physics

Posted: 2012-10-22 23:43
by Blondey
Haha, this is so true! Once you roll one way in a blackhawk, you either recover just before you hit the floor, or you just keep going and hit the floor! Buuut hey ho, beings akme challenge into flying!

Re: blackhawk physics

Posted: 2012-10-23 02:05
by Xavo|xXx
karambaitos wrote:but it has already been modified
The model wasn't changed, they added the air intake thingos as child objects (sorta like a model that you can attach to a pre-existing model) so as not to break the EULA. They also gave it a reskin which is allowable as per the EULA.

They can't remove the M134's because they are modeled on the vanilla model.

Re: blackhawk physics

Posted: 2012-10-23 03:25
by Stealthgato
Xavo|xXx wrote:They can't remove the M134's because they are modeled on the vanilla model.
I think they already replaced them with M240s for 1.0?

Re: blackhawk physics

Posted: 2012-10-23 08:39
by Rhino
The miniguns are separate child objects, and even if they where not, they would be separate moving parts which means we could still remove them via code like in the same way we removed the WZ551 25mm turret and replaced it with the HMG turret on the WZ551A.

The problem is the mount :p

Re: blackhawk physics

Posted: 2012-10-23 09:22
by SShadowFox
Doesn't the SeaHawk have M240 and the BlackHawk have the M134? US Army doesn't use the SeaHawk IIRC.

Re: blackhawk physics

Posted: 2012-10-23 09:30
by Xavo|xXx
[R-DEV]Rhino wrote:The miniguns are separate child objects, and even if they where not, they would be separate moving parts which means we could still remove them via code like in the same way we removed the WZ551 25mm turret and replaced it with the HMG turret on the WZ551A.

The problem is the mount :p
Well there you go then :)

Re: blackhawk physics

Posted: 2012-10-25 02:54
by Hunt3r
We should totally put a GAU-8 on the sides of the Blackhawk, because who cares about realism?

Re: blackhawk physics

Posted: 2012-10-26 19:43
by zombie-yellow
Hunt3r wrote:We should totally put a GAU-8 on the sides of the Blackhawk, because who cares about realism?
I can totally see the Blackhawk moving backwards when the two GAU-8 shoot in front of it x) Or maybe it would just disintegrate :P

On another note, I agree that the Blackhawk fly a little bit strange... I think he accelerate way too fast when you quit hovering, and this can be annoying...

And I don't have any problems landing it, I don't know why the others complain about it...