Page 2 of 12
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-11 17:35
by {ZW}C-LOKE
I was up until the weeeeeee hours of the morning last night... On a sick one.
Yup.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-11 17:39
by Spush
Looks good, keep it up, although the green and blue is messing with my eyes a bit

.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-11 17:46
by Rhino
looking good, but ye like Spush said, can't see much with thous bright colours, clay with black edges is best
https://www.realitymod.com/forum/f388-p ... ssets.html
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-11 19:11
by {ZW}C-LOKE
Sorry about that... I thought the colors would help differentiate the separate pieces!
Keep in mind, it's still very much a WIP... I've found a couple of areas that don't match references, so I'll have to go back and make some changes.
Just from this one side view, here's what I see so far.
Red doesn't match references, so I'll have to go back and rework.
Yellow doesn't necessarily _not match_, but needs further optimizing and rework.
Green shows missing, still need to model it.

Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 09:25
by {ZW}C-LOKE
Just thought I'd give a little update here.
Here's what I have so far... The model is done aside from the bipod, and removing a couple of backfacing polys between the magazine cover and the receiver. I think once I get that bipod modeled this thing might be up for review. I've removed isolated verts, backfacing polys, and tidied up, refined, etc.
Let me know what you think!
Here's a couple of 70mm IMAX renders

Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 10:09
by RUSSIAN147
Looking really good man, always had a soft spot for the BREN series.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 14:06
by Adriaan
Promising work! Don't forget about those smoothing groups. Once you're done I can have a look at it, if you want.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 14:32
by Rhino
I'm confused, is this meant to be a high poly model, or a low poly model, because you said before when working on the barrel, its a high poly model, but the body etc hasn't been made to bake normals off of from what I can see?
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 14:45
by Adriaan
With a tricount of aprox 7677, I don't think this is a high-poly model?

Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 15:06
by Rhino
[quote=""'[R-DEV"]Adriaan;1843328']With a tricount of aprox 7677, I don't think this is a high-poly model?

[/quote]
ye, my thoughts too, but:
[quote="{ZW}C-LOKE""]I was thinking I'd start with a high-poly model first, then optimize down from that.[/quote]
If this is a low poly, some things need to be changed and if a high poly, then needs a lot more work.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 15:26
by Tim270
Most likey a mis-communication of terms i.e he did not mean sub-division modeling. It is shaping up nicely though. One thing I would say that strikes me straight away is where you are "spending" your triangles. Places like the end of the barrel, the barrel itself, stuff far away from the players face are where you want to cut triangles and really put as much as possibile into parts like the ironsights.
Keep at it.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 15:45
by {ZW}C-LOKE
Ok, these are good points. It sounds like this model still has quite a bit of work left before it's ready for review. I'll be honest here. I've never made a non-organic model before. The only thing I've ever really done aside from this weapon is the camel, and we saw how that turned out
That was also back in 2006, and I learned (very roughly) how to use 3ds Max from the making of that model.
I guess I was confused as to how to go about making a high poly version. From what I understand, I would be able to make floaters to place over the model, for the normals bake. Is this correct? Not efficient? I honestly don't know what I'm doing lol. Worth mentioning now I suppose...
This is going to sound awfully noobish, but maybe does anyone have any advice as to what I should do here, even tutorials, that you could point me in the right direction?
Maybe I just need to start it all over again and do it right? I'm not sure which way to go at this point.
Help?

Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 15:48
by Adriaan
I wouldn't worry about any of the high-poly stuff now. Just tune what you've got a bit. What Tim mentioned is definitely important to keep in mind.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 16:24
by {ZW}C-LOKE
I guess maybe it would just be better to show you the .max file I have so far, and if anyone feels like taking a look at it and giving me some feedback as to what kinds of things they see the model as having flaws, working points, etc, that would be helpful!
I'll go ahead and pm all the [R-*]'s that have responded to the thread so far. If you could just give the model a quick lookover and advise as to what direction I should go from here (aside from obv. still needing shading groups, the bipod, decals/bake related) that would be very helpful!
I'm by no means discouraged, and it's my every intention to finish this model + get started on more.
DL Link incoming!
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 17:16
by Rhino
Ok some quick feedback before the PR:F event.
First of all, this:
'[R-DEV wrote:Rhino;903200']First of all, when modelling for BF2 always have backface cull on, as this will render faces the same way BF2 dose, ie, if there is no face there it wont show it, where when you have it off it will add faces on to the back side of a face, making it look like there is a face in some places where there is simply no face. to do this simply select the object(s) and go into there object properties and check the box shown below.
Also what's not said there is if you go to Customize at the top, > Preferences > Viewports tab, then check the Box in the top right section "Backface cull on object creation" will then make all new boxes etc you create have this option by default

As you can see here, it looks like its closed off:
But actually after turning backface cull on:
What's going on here with the tris? Since its a ngon the model has no idea what it should be doing.
This should help:
https://www.realitymod.com/forum/f189-m ... heavy.html
This face shouldn't be here...
Should be like this:
Welding things up and optimizing them stops these errors like hidden faces as well as cuts down on a lot of tris and for the most part, improves smoothing.
I would say your barrel has too many sides, although it isn't too bad but the main problem here is that your carrying handle base has sides edges than the barrels, even thou its slightly bigger which makes it clip very close to the barrel and will not be good for zfighting. Probably not worth remodelling at this point but I would make it bigger to keep thous faces further away from the barrel.
Optimization is one of the things your going to hear me banging on about to everyone and this front sight needs optimizing...
This is what you should be aiming towards here although the central bit should be completely round (unless ref says not, but I doubt it) and both sides should line up with each other, which if you look in the front view they don't...
anyways PR:F event has started now so will see if I can give you more feedback later.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 17:54
by {ZW}C-LOKE
Good stuff... These are exactly the kind of pointers I'm looking for. Keep 'em coming folks!
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 18:29
by Adriaan
Bits of this already covered by Rhino while I was busy. Also excuse me for the chaotic compilation.
Overall shape is good judging from some quick looks at refs, but the execution needs quite some work still.
Look at the shape/silhouette of pieces and see which vertices and edges contribute to the shape and which don't. Eliminate those that don't contribute to the silhouette, unless you really need them for proper smoothing group support. Also weld up pieces like the buttstock to the rest where you can.

Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 19:35
by strima
Apart from the critiques the model as a whole is starting to shape up nicely, there's still a long way to go but the basics are there and is a good start.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-15 23:05
by {ZW}C-LOKE
Awesome! Really great feedback here, and now I feel like I've got more solid ideas of what it is I'm doing here. I'll see about making these changes. Thanks again!
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-16 11:11
by lucky.BOY
Collapse the face inside your barrel, leave only a cone there, not a cyllider like you have now.