162eRI wrote:Very nice work! Cheers to all the guys who worked on this project and thank you Rhino for making this become reality!
Can't wait to hear the Spanish Argentinian voices!
Hopefully with time, assets of the mod will improve. What else are you working on Rhino? You said the Panhard, there're also the AA launcher missiles. Can we hope for some ships?
Edit: my bad, just saw your thread:
https://www.realitymod.com/forum/f388-p ... ost1773627
Cheers,
Currently right now not working on anything PR:F related, other than possibly fixing a few bugs in the coming week if there are any that really need fixing, that I can fix and if AM will let me
Right now its really in the communities hands to complete the majority of the work still needed to be done for this mod as I'm now back to finishing other more pressing projects. PR:F is in a pretty good state right now, although missing some key elements such as LMGs are missing although Loke is currently working on the
Bren and the FM FAP shouldn't take much to make off the FN FAL. The other stuff is really to replace current place holders and to give new elements of gameplay to the mod
While yes, Ships are in the design plan, I don't honestly expect them to be done. While I would love for someone to make them, as they would give an awesome dimension to the mod with putting even more focus for the Argie jets to go after the shipping and not just ground targets, while also giving them a much bigger challenge than AC (since they have weapons, anti-ship countermeasures and will most likely be mobile too), the amount of work and the skill sets required for them means that its very unlikely that someone with that amount of time and has the skill sets required, is going to come along and do them

Although I still have put them up there just encase someone dose come along wanting a challenge
So ye, still lots yet that can be done for PR:F and possibly in the long run the dev team may put some more resources into finishing some of them off but at this point, really in the community hands since the Dev team is stretched real thin trying to sort out everything for the core mod right now and for the foreseeable future.