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Posted: 2006-11-25 03:20
by Griffon2-6
Wha? What mod is that, NAW?

Posted: 2006-11-25 03:26
by Hfett
that picture is from the Euroforces booster pack map operation smoke screen
The map itself is to much vanilla but the statics on fire are realy nice withe the smoke effects
Ok here they are:
Image
Image
Image
Image
Image

Posted: 2006-11-25 04:04
by Griffon2-6
Oh yeah!

Posted: 2006-11-25 16:20
by TheDarkOverlord
Hfett wrote:use those burnig oilfields
Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?

EDIT: Screenshots posted on the first page of all the CPs. Note that there is not undergrowth and the terrain is only painted around the CPs.

Posted: 2006-11-27 00:32
by Hfett
I dunno how to include then on the map(since i dont have much experience with the bf2editor)

Posted: 2006-11-27 00:37
by luizinhuu
TheDarkOverlord wrote:Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?

EDIT: Screenshots posted on the first page of all the CPs. Note that there is not undergrowth and the terrain is only painted around the CPs.
you can just download the EF to have access to these things, but downloading not paying (if you know what i mean :p )
it's for a good cause

Posted: 2006-11-27 00:57
by V3N0N_br
TheDarkOverlord wrote:Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?

EDIT: Screenshots posted on the first page of all the CPs. Note that there is not undergrowth and the terrain is only painted around the CPs.
You just use PR statics. PR has this smoke, it's in
objects\staticobjects\pr\ambienteffects\static\
there are several kinds, see wich suits you the best.




http://img134.imageshack.us/my.php?imag ... eryfj4.jpg
Here, I'd say you shouldn't repeat the same static so many times heheheh

looking good overall, looking forward for a MEC x China :D

Posted: 2006-12-05 02:29
by TheDarkOverlord
Okay, the beta is almost done (just need lightmaps), but for some reason some objects are not showing up (xpack church, xpack destroyable barrels and pr mine fence). Anyone know why this is happening?

EDIT: Also, the undergrowth is black.

Posted: 2006-12-05 11:10
by Pantera
TheDarkOverlord wrote:Okay, the beta is almost done (just need lightmaps), but for some reason some objects are not showing up (xpack church, xpack destroyable barrels and pr mine fence). Anyone know why this is happening?

EDIT: Also, the undergrowth is black.
Did you pack the map using BFEditor ? - Because BFeditor doesnt pack all of the static objects, it leaves some out. Im not sure why your Undergrowth is black :| (i havent gotten into that yet on my map :p Just overgrowth)

Posted: 2006-12-05 15:21
by StyrmanKarlsson
V3N0N_br wrote:You just use PR statics. PR has this smoke, it's in
objects\staticobjects\pr\ambienteffects\static\
there are several kinds, see wich suits you the best.

well I just checked in the Editor and did not find it!
objects\staticobjects\pr\ambienteffects\static\

could not be found at all!
lots of other stuff but not that!

So what to do now?
I also need that huge black smoke for my map!?

Posted: 2006-12-05 23:54
by TheDarkOverlord
Darth.Skyline wrote:Did you pack the map using BFEditor ? - Because BFeditor doesnt pack all of the static objects, it leaves some out. Im not sure why your Undergrowth is black :| (i havent gotten into that yet on my map :p Just overgrowth)
I didn't pack the map yet, and I am running it in PR. The strange thing is most of the objects (church, barrels, mine fence) appear fine in the editor and have collision (though the barrels have no texture). Many of the pr objects in the map (hedgehogs, village buildings) have no collision in the editor, though they work fine in game.

Posted: 2006-12-10 20:14
by TheDarkOverlord
Beta Download now available.

Note: Lightmaps are on low and the static object problems are not fixed yet.

Posted: 2006-12-11 00:38
by TheDarkOverlord
New screenshots posted on the first page along with the minimap for 64-player and a list of known errors. I will be entering this map in the PR mapping contest, so if you have any suggestions for improvement, even it is small, please post it.

Posted: 2006-12-11 01:27
by StyrmanKarlsson
gonna check it out
:)

Posted: 2006-12-12 19:23
by V3N0N_br
Gonna download ASAP.

Posted: 2006-12-13 00:39
by Griffon2-6
It's looking VERY nice now. I wonder how you do it, as everytime I look at my map, I think: ugh, ugly. Although I can never pin point what it is. I hope this becomes an official map.

Posted: 2006-12-13 00:47
by SGT.Collado
Hfett wrote:Image

use those burnig oilfields
Why would MEC/China use the DPV?

Posted: 2006-12-13 18:52
by G.Drew
its Op Smoke Screen from the Euro Force Booster Pack

Posted: 2006-12-13 19:16
by V3N0N_br
Good work mate, looking really great! Tank battles will absurdely rule the map, with full teamplay since you'll need 3 to correctly operate the tank. Also, add about 3 Rifleman AA for MEC so they can stand China's air power.
The plane crash is simply awesome, you did a great usage of smoke and fire all over the map, and it must have gave you a lot of work to fill all the map with those oil pumps hehe... Undergrowth also has a nice sintony with the rest of the map.

Just a few points I'd like to report to help you improve the map.

1- There's a letter floating near the village. It's like a 30m ladder, won't be hard to find.
2- There's a texture wich you did not generate the low detail map properly. It's showing up really uggly.
3- I'd suggest adding the oil towers as well, not just the oil pumps ;)
4- Add a few crates to the plane crash... they might even be sort of sunk into the ground...
5- IMO you'd need more wirefences or whatever kind of fence you like around some places. The refinery for example, I don't think it would not have anything to prevent anyone from entering it.
6- I'd say making a more accidented terrain near the bridge, it's tooooo smooth... Or adding some more undergrowth, I don't know, it just looks kinda too empty =P

Overall, congratulations, I really hope this gets into next PR release.



edit: had forgotten, the helipad on the chinese base is the wrong one. You have to use the one in common\roads\staticsnoblend\concreteblock_helipad, or anything that matches that name.

Posted: 2006-12-14 21:47
by Griffon2-6
I don't know if you can limit the amount of limited kits each team gets.