Posted: 2006-11-25 03:20
Wha? What mod is that, NAW?
Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?Hfett wrote:use those burnig oilfields
you can just download the EF to have access to these things, but downloading not paying (if you know what i meanTheDarkOverlord wrote:Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?
EDIT: Screenshots posted on the first page of all the CPs. Note that there is not undergrowth and the terrain is only painted around the CPs.
You just use PR statics. PR has this smoke, it's inTheDarkOverlord wrote:Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?
EDIT: Screenshots posted on the first page of all the CPs. Note that there is not undergrowth and the terrain is only painted around the CPs.
Did you pack the map using BFEditor ? - Because BFeditor doesnt pack all of the static objects, it leaves some out. Im not sure why your Undergrowth is blackTheDarkOverlord wrote:Okay, the beta is almost done (just need lightmaps), but for some reason some objects are not showing up (xpack church, xpack destroyable barrels and pr mine fence). Anyone know why this is happening?
EDIT: Also, the undergrowth is black.
V3N0N_br wrote:You just use PR statics. PR has this smoke, it's in
objects\staticobjects\pr\ambienteffects\static\
there are several kinds, see wich suits you the best.
I didn't pack the map yet, and I am running it in PR. The strange thing is most of the objects (church, barrels, mine fence) appear fine in the editor and have collision (though the barrels have no texture). Many of the pr objects in the map (hedgehogs, village buildings) have no collision in the editor, though they work fine in game.Darth.Skyline wrote:Did you pack the map using BFEditor ? - Because BFeditor doesnt pack all of the static objects, it leaves some out. Im not sure why your Undergrowth is black(i havent gotten into that yet on my map
Just overgrowth)
Why would MEC/China use the DPV?Hfett wrote:
use those burnig oilfields