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Re: [0981] Normany K98 Sniper Scope Bug
Posted: 2012-12-27 08:50
by AfterDune
Pvt.LHeureux wrote:Well you should change it AD, because most players don't know about bullets always coming from the center of the screen so it confuses them, also they'll stop complaining about it
Sure it'll be changed in the future, but if you don't know how to aim properly (eg your target should be where the lines would meet), then you're not supposed to take the sniper rifle tbh

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Re: [0981] Normany K98 Sniper Scope Bug
Posted: 2012-12-27 12:02
by PLODDITHANLEY
I am not a 1337 sniper, but I was quite succesful with that, just put the target where the lines would cross.
Re: [0981] Normany K98 Sniper Scope Bug
Posted: 2013-01-06 04:36
by Murphy
I had difficulties initially but I have come to find it is one of the better high powered optics (loose term here) in all of PR. The fact that the lines do not cover my target allows for easier tracking and generally an easier time seeing where my rounds actually land. No scope on the weapon model aside I find this weapon extremely powerful and deadly accurate, but I'm kind of curious about the settle time because while firing it I began to feel as if it was on par with the iron sighted K98.
Re: [0981] Normany K98 Sniper Scope Bug
Posted: 2013-01-06 05:42
by Pvt.LHeureux
We might have a proper K98 sniper in the future, with an actual scope model on it

Re: [0981] Normany K98 Sniper Scope Bug
Posted: 2013-01-07 16:47
by Murphy
Does it have the same settle time as the K98 or maybe is using a somewhat updated deviation? I just really felt my follow up shots were quite quick comparable to how I would handle an M21. Think about it, maybe the bolt action is throwing my timing of, unsure.
Re: [0981] Normany K98 Sniper Scope Bug
Posted: 2013-01-07 19:43
by Pvt.LHeureux
Yeah we'll change it's devation, the normal K98 too. And I'll make new animation to zoom with weapons, currently you aim in an instant.