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Re: Squads way off target

Posted: 2012-12-28 21:44
by AcEy
I hate it when my squad is doing well and fighting to the best of our ability while the rest of the team is shitting the bed. I try to coordinate other SL'ers to help but maybe it all boils down to lack of commanders.

Re: Squads way off target

Posted: 2012-12-28 21:49
by Wicca
Problem I have is the SLs being all "imma do this" and then being useless. And we lose flag after flag. And they are lagging behind.

I usually kick entire squads usually made up of some random clan that doesnt speak english.

Re: Squads way off target

Posted: 2012-12-28 22:01
by psychickactivity
Hi
We have not enought commandant , this post is not easy .
We must have better comunnication with SL other squads , and i dont see that fom long time .
Dont forget the ( noob) , they have to understand the principe of game , not in read but on battlefield, i am sure they dont know how use mumble.Talk SL to SL .
I am sure if someone do a cession " learn PR " i am sure we have a lot of people .

Now who can do it , perhaps it s an idear to devellope with someone .

Re: Squads way off target

Posted: 2012-12-29 01:04
by doop-de-doo
a3dboy1 wrote:Aren't they preparing for East Beach attack?
Image

They are doing research on local wildlife.

I'm sorry, but I've been a victim of squads doing this exact maneuver. T.T

Re: Squads way off target

Posted: 2012-12-29 09:22
by Heavy Death
[R-DEV]Rudd wrote:I always think

"where is the team currently going/attacking/defending, and how can my squad aid in that effort?"

It's not, 'lets go attack north city'...it's Squad 6 is attacking North city, 'lets form up on their right flank and help them'.

From that simple stepping stone you build your radio communications and squad level tactics.
But for the majority it is; I give no actual fuck of where the team is, we're going to go sit in A1 doing jack shit and look all cool there.

When you capture a flag, if you're a good SL, you will stay on defense, because all the other retards will bash W and march onto the next flag or whetever it takes them, and sure, your squad is completely competent to atack, but cannot, since there would be noone on the flag.

Sad but true. I cannot go arround punching people to make them smarter. Resigning bad SLs, replacing them until thereis a competent one is the only solution, and that is the job of admins.


Re: Squads way off target

Posted: 2012-12-29 12:07
by MADsqirrel
Heavy Death wrote: Sad but true. I cannot go arround punching people to make them smarter. Resigning bad SLs, replacing them until thereis a competent one is the only solution, and that is the job of admins.
That isnt really a solution. You can not kick some bad SQL just because they are bad.
I know that you sometimes cant work together with some "special" people (retarded and/or not english speakers) but you have to try to work with them.

I dont like to say this but we really do not have enough "competent" SQL, to kick all bad SQL.

Re: Squads way off target

Posted: 2012-12-29 12:13
by Gracler
sweedensniiperr wrote:taking the long way eh?

flanking eh?

doing something smart eh?

Image
They are gambling that the team will capture west beach, and that gamble is made even more risky of not having 1 single guy defending dam.

Instead of gambling they should have gone to dam and defend instead of risking the entire team to do a fast withdraw to the dam and eventually Jabal.

Preparing attack...... no they are risking the foothold on dam, being useless to the team. only good thing about this situation is that it is 3/4 people being useless and not 6

Re: Squads way off target

Posted: 2012-12-29 13:07
by Heavy Death
MADsqirrel wrote:I dont like to say this but we really do not have enough "competent" SQL, to kick all bad SQL.
True, that is the problem afterwards.

Re: Squads way off target

Posted: 2012-12-29 13:56
by HunterMed
[R-DEV]Rudd wrote:the point about 64p is true imo, the distances between squads can be massive on a map like Yamalia.

But the mindset required to keep the team together (and therefore more effective, as long as you aren't all clumped together in the same building) is very simple.

Instead of "where shall we go/attack/defend?"

I always think

"where is the team currently going/attacking/defending, and how can my squad aid in that effort?"

It's not, 'lets go attack north city'...it's Squad 6 is attacking North city, 'lets form up on their right flank and help them'.

From that simple stepping stone you build your radio communications and squad level tactics.
this.



Too often there is the flag-swap effect during matches too.

Both teams attack with 99% of their force and voila both grey the enemies flag and nobody wants to move away.

And because of this I am really pledging for the comeback of a slightly different counter-attack mode, the vets will still know this gamemode. (comeback suggested loooong time ago) 1 team defends, 1 team attacks.
edit: and with the streamlined attack mode now it got better too! but maybe sometimes retaking flags should not be an option.

And often it is the clans who are on their special missions, not the regular people. They do the "dirty" work most of the time. Clans often specialise in Rushing, ambushing or other activities that do not necessarily take place close to objectives.
I also think that clans think they are not part of the hierachy for some reason. They have their own in their clan and so on sure, but SL regular 1 has just the same to say than SL 2 Clans elite cpt. super force...
Also admins tend to be giving strategy or commands to "noob" squads while their own squad wander around in nomans land.
In the end, some just want to be special and run around doing special stuff :D But you can't change that fact I think. Only way is to make fighting over objectives more rewarding, ESPECIALLY defending in my opinion. Defending players should be rewarded more :)

Re: Squads way off target

Posted: 2012-12-29 14:21
by Mikemonster
Agree with the sentiment Rudd, however they are the FOB lonewolfs and/or the people with that HAT/Sniper/FOBninja SL kit.

I know I keep banging on about this, but the old mumble encouraged SL's to talk to each other. Nowadays it seems everyone is scared to talk on the SL Channel, and as a result nobody does. This seems to have spread to the dedicated (Squad to Squad) SL channels, whereby nobody really talks amongst squads now. There's certainly less Mumble usage amongst squads than a year ago.

We have a more direct comms system that seems less used than the 'public' one we had. I just think people get a bit used to keeping in their shell and not speaking out. When I initiate something with a fellow squad they tend to keep in touch for the whole round.. But not before.

This ties somewhat into the 'Squads way off target' theme.. In the old days when everything was said on the SL Channel and heard by SL's you had a good image of who all the 'players' on your team were that led each squad (even if you were just listening). Nowadays that lone squad is often the most silent one, and the other SL's don't know each other well enough (through not having shared comms so far) to suggest they move, etc.


Edit: TLDR - The new mumble system contributes to (doesn't cause) the effect because in allowing improved quality and directness of each message, less messages are used between squads and almost never in front of the other SL's. It is now a lot harder to know what your team is like (and thus harder to work as a team because you are all non-familiar with roles, personality types etc).

Re: Squads way off target

Posted: 2012-12-29 14:59
by Gracler
I'm having problems with Mumble that it stalls (without error warning) but it sometimes takes me a while to notice since mumble squad chat is often quiet these days. The other day i got resigned for being unresponsive though.... so I guess someone was trying to talk to me at some point :D

As long as players respect the radio and keep there messages short and accurate i don't mind people using All squad chat, but personally I direct my talk to whatever squad I want to talk to. It might encourage more SL's to participate though if we where all using ALL SL squad chat more often though.

If people get annoyed with somone talking to much atleast be polite and try with a " Clear Coms" and only resort to admin powers if the guy is abusing the channel with taunts or similar inappropiate stuff.

keep the mute or turn down mumble incomming voice near if you really need to have silence to listen for enemys, instead of resorting to outburts of "SHUT THE FOK UP" that is just rude and insulting.

Re: Squads way off target

Posted: 2012-12-29 17:13
by Heavy Death
Observation... for the last few days, im playing ARMA2 with ACE+ACRE. Guess what? 90% of people uses mics and squads are coordinating or at least in radio contact for the whole game. Its some clan members, but majority pubs. Ands its completely good for the most part. Yes, there has been some odd insubordinate squadmember, but just momentarily. In PR, there is ALWAYS problems.

Re: Squads way off target

Posted: 2012-12-29 21:23
by DDS
Well thankfully mumble has solved all our problems.
Before each match squad leaders use mumble and coordinate during the 2 minute timer. If there is a commander they coordinate with those assets too. Each squad communicates with each other during the game so tasks do not over lap and assets are used conservatively. That coupled with good server administration and ahem.. teamplay. Mumble (cat calls, music playing, afk-ness, arguing, racial innuendos) we were told just needed to be installed and all would be well.

Not.

Re: Squads way off target

Posted: 2012-12-29 21:35
by BroCop
Heavy Death wrote:Observation... for the last few days, im playing ARMA2 with ACE+ACRE. Guess what? 90% of people uses mics and squads are coordinating or at least in radio contact for the whole game. Its some clan members, but majority pubs. Ands its completely good for the most part. Yes, there has been some odd insubordinate squadmember, but just momentarily. In PR, there is ALWAYS problems.
Well guess what, PR aint a hardcore milsim game.

Re: Squads way off target

Posted: 2012-12-29 22:22
by Heavy Death
CroCop wrote:Well guess what, PR aint a hardcore milsim game.
What difference does it make?

To install ACE and ACRE, there is a bit more work, and to learn arma itself, not to mention the beforementoned mods, you have to put some common sense and time in to it. Roots out the weed like nobodys buisness. PR is more accessible. COD is shoved in your face. Thats how you get idiots in.

Re: Squads way off target

Posted: 2012-12-29 22:51
by 40mmrain
okay, PR is for idiots, and you clearly are not. Goodbye forever, you wont be missed.

Re: Squads way off target

Posted: 2012-12-29 23:01
by Heavy Death
40mmrain wrote:okay, PR is for idiots, and you clearly are not. Goodbye forever, you wont be missed.
Nope. There are idiots in PR, just the percentage is greater than in ACE and lower than in COD. And by those, i dont mean people who are unskilled in the game. I have been playing for 5 years and still play not-so-good at times. Dont know the actual deviation times, i just go by feel pretty much all the time. However, i do use common sense (except at the times i have a brainfart). And inability to use common sense results in general derping.

Everybody makes mistakes, i do them a lot, but atleast i try not to.

And no, i like to believe i would be missed by some of the community that knows me for a long long time.

Re: Squads way off target

Posted: 2012-12-30 01:50
by L4gi
Heavy Death wrote:And no, i like to believe i would be missed by some of the community that knows me for a long long time.
Who are you again?

Re: Squads way off target

Posted: 2012-12-30 02:09
by Wicca
L4gi wrote:Who are you again?
Speaking of someone who wont be missed :P

Squads who assume they can attack the next flag, without communicating with the team should be kicked from the server.

Infact I often do that.

Re: Squads way off target

Posted: 2012-12-30 02:15
by BroCop
And people were wondering why other servers are always full