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Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 14:08
by Rabbit
'[R-DEV wrote:AfterDune;1859855']

destroyable
non-destroyable
destroyed already
panzer IV turret on top hehe
Though it depends on what the mapper wants for gameplay whether they'll be used or not.
You know do whatever

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 14:12
by lucky.BOY
If you want the panzer turret to rotate, it needs to be exported as a vehicle, not a static. The word static rather gives it away, it would seem.

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 14:21
by Rabbit
lucky.BOY wrote:If you want the panzer turret to rotate, it needs to be exported as a vehicle, not a static. The word static rather gives it away, it would seem.
Twas just a joke, there is no need for it.

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 15:17
by AfterDune
Arcturus_Shielder wrote:Weren't most Tobruk bunkers buried?
Most, perhaps. Not all anyways. A destroyed version isn't required or anything, I'm fine with it if there's only one state.

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 15:23
by KaB
Even if it's buried, I don't see why couldn't it be destroyed. It will make a sort rectangular hole.

Actually it would be interesting the Tobruk blows up only when the shell gets through the small hole. Then it would explode from the inside.

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 15:26
by rodrigoma
I think a destroyed version is too much work for this bunker if it was for the larger ones I might support it, but no need to do it on this one
good job btw

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 15:33
by Gracler
lucky.BOY wrote:What your error might mean is that you didnt apply any material or texture to your model.
It was not this model but the wall from the tutorial here that i tested to export. I'm gonna try to do the texture tutorial again from scratch... maybe i missed something. The textures where low detail compared to the tutorial so I must have done something wrong when extracting the files, gonna redo that as well.

For the destruction of this model I think it could be interesting to make a version where the roof is caved in but the walls are still good preventing it from making weird interactions with the terrain if buried which is most likely going to be on some sides if not all.
I'm not familiar with destructible "change" but I guess we are back to the "vehicle" thing and not static object and of-course killing whoever is inside when it happens is logic.
First i'm gonna focus on getting the "normal" statics finished first though.

I will definitely add a box so the height is good and a mounted machine gun. I suppose I can borrow one that is already made. Perhaps someone knows a good weapon and its file name?

I went a bit rough on the edges with the "turret" but I'm gonna make it more round if the textures can't obscure the fact that its very "squarish" I was looking at existing bunker models and even with low detail on the holes they look okay. I want to keep the Tri count as low as possibly so I can add some maybe more interesting details later.

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 15:47
by Arc_Shielder
Hmm...can you make the box as a separable part or as an alternative version?

To be honest I like the idea of the bunker covered than without, but having both versions would be even better. :mrgreen:

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 15:54
by Gracler
Arcturus_Shielder wrote:Hmm...can you make the box as a separable part or as an alternative version?

To be honest I like the idea of the bunker covered than without, but having both versions would be even better. :mrgreen:
Not sure i follow you :) . you talking about the box on the floor of the turret? or to remove the external walls that are not seen if totally buried?

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 15:58
by AfterDune
Gracler wrote:I'm not familiar with destructible "change" but I guess we are back to the "vehicle" thing and not static object
It's not a vehicle, it's a static object with a destroyed state. Meh, we'll get to that later, but I like the idea of a caved in cover, rather than destroying the walls.
Gracler wrote:and of-course killing whoever is inside when it happens is logic.
I'm not sure if the change from normal to destroyed state kills a player inside..

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 16:03
by Arc_Shielder
Gracler wrote:Not sure i follow you :) . you talking about the box on the floor of the turret? or to remove the external walls that are not seen if totally buried?
Bah, nvm, by box I thought you were saying that a closed Tubrok Bunker on the "hatchet". Misunderstood you.

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-01-31 18:17
by lucky.BOY
I wouldnt put a static MG on top, just let normal machingunner set up in there, for static MGs you cant get suppression working (iirc, that is why they were removed from Op. Overlord beach bunkers), and the static MG can only cover an arc in front of it, where a player with machinegun can shoot in any direction he pleases.

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-02-01 02:07
by Gracler
lucky.BOY wrote:I wouldnt put a static MG on top, just let normal machingunner set up in there, for static MGs you cant get suppression working (iirc, that is why they were removed from Op. Overlord beach bunkers), and the static MG can only cover an arc in front of it, where a player with machinegun can shoot in any direction he pleases.
Good point. I didnt read that about Overlord. well it makes my job easier I guess :D

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-02-08 09:43
by Gracler
This bunker really has an issue with its height on the stairs. Right now the col2 makes the player hit the head on the ceiling when going up or down, and sitting in the turret makes the character bounce. I made the stair a ramp in the col2 and even "cheated" and put the ceiling higher than it is but it still doesn't work.
I'm afraid I can't make the Tobruk 58c bunker authentic measurements and make it work except if I make it into a gun-turret that you "enter" which could be interesting as-well.

Going to make a finished version that is working with infantry though but ill have to push the stairs so its kinda 1 long staircase untill your standing in the turret

The alternative is that the player is forced to crouch when going on the stairs...but I don't like that

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-02-08 11:06
by lucky.BOY
As long as you can get there crouching it would be fine i think. Its a bunker, it is meant to have confined space :)
You can try to push stairs a little bit into the turret, or slant the cieling above stairs upward, see if that helps. Btw, can you shoot out of it? You need to plan the soldier col mesh with that in mind, too.

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-02-08 11:12
by Rhino
If the player visually fits though the door fine just rasie the col2 mesh on the door way to let him pass though.

If not, you shouldn't have a door that it looks like you can pass though by standing, but have to crouch so you should either 1, increase the hight of the door so you can pass though it or 2, lower the height so its obvious you have to crouch though it.

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-02-08 11:25
by lucky.BOY
I think the player can get standing into the lower part of the bunker, the problem here are stairs to the upper part of it, where you have to crouch.

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-02-08 11:51
by Arc_Shielder
I don't see any issue in having to crouch to get to the upper part of the bunker. Players will get used to it.

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-02-08 12:10
by Rhino
lucky.BOY wrote:I think the player can get standing into the lower part of the bunker, the problem here are stairs to the upper part of it, where you have to crouch.
ah ye, missed that bit.

Got any better pics of it? Would also be good if you can get a edged face shot in max with all the outside walls deleted :)

Re: [Static] Tobruk bunker (WIP)

Posted: 2013-02-08 20:04
by Pvt.LHeureux
It's perfectly fine to crouch to get in the upper part to be honest.