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Re: PRSPY v2

Posted: 2013-01-04 19:57
by Dragunova
Very cool, for a feature I've been using for a while now, I'm glad it's got some love, especially around all the 0.98/1.0 hype ;)

Re: PRSPY v2

Posted: 2013-01-04 20:01
by ShockUnitBlack

Re: PRSPY v2

Posted: 2013-01-04 20:05
by AFsoccer
Also, AM forgot to mention that the new PRSPY also has 100% of the map overviews now... so no more missing maps pics. :)

Re: PRSPY v2

Posted: 2013-01-04 20:15
by smgunsftw
How can we find the IP address of the server in PR SPY v2? My server browser is broken so I have to connect via IP addresses or favourites.

Re: PRSPY v2

Posted: 2013-01-04 20:22
by UKrealplayER666
smgunsftw wrote:How can we find the IP address of the server in PR SPY v2? My server browser is broken so I have to connect via IP addresses or favourites.
I don't think there is a way.

FIX IT NOW!

Good work though, top notch, bravo.

(is this coming across as sarcastic?)

Re: PRSPY v2

Posted: 2013-01-04 20:26
by smgunsftw
UKrealplayER666 wrote:I don't think there is a way.

FIX IT NOW!

Good work though, top notch, bravo.

(is this coming across as sarcastic?)
In PR SPY v1 the IP address of the server was shown in the URL bar in your browser, so it would look something like this

https://www.realitymod.com/prspy/IP Address;Port

or

0 Page Not Found | Project Reality

Re: PRSPY v2

Posted: 2013-01-04 20:54
by tmi006
Looks fantastic, good work, gents!

Re: PRSPY v2

Posted: 2013-01-04 21:06
by rPoXoTauJIo
mockingbird0901 wrote:
rPoXoTauJIo;1850409 wrote: 3. Wait for "Connection lost" message.
Yea, what's up with that?
You lucky, if you don't get get this at every 1st connect on PR.

At least 1 man can use new prspy with 100% efficiency :-D

Re: PRSPY v2

Posted: 2013-01-04 23:31
by blip2
Excellent, the 'API' is much better than the last version (except it doesn't server jsonp :[)!

Re: PRSPY v2

Posted: 2013-01-05 01:04
by Xeno300
Looks great and works great! Good job guys!

Re: PRSPY v2

Posted: 2013-01-05 02:01
by AncientMan
smgunsftw wrote:How can we find the IP address of the server in PR SPY v2? My server browser is broken so I have to connect via IP addresses or favourites.
Bit odd your server browser being broken, you should look into fixing that... But I put in the server address just for you, do you feel special? :p

Re: PRSPY v2

Posted: 2013-01-05 02:15
by Frank Jeager
The link to the BattleRecorder downloads page, for servers where BR is enabled, is useful. Nice work.

Re: PRSPY v2

Posted: 2013-01-05 02:31
by BloodyDeed
Yeah, don't wanna get any more PM's asking me for the link of the New Era Servers BR anymore :P

Re: PRSPY v2

Posted: 2013-01-05 03:03
by smgunsftw
[R-DEV]AncientMan wrote:Bit odd your server browser being broken, you should look into fixing that... But I put in the server address just for you, do you feel special? :p
I have the Steam version of BF2, no servers show up in the server browser. I've tried launching BF2 from the retail launcher,clearing my internet cache, disabling anti-virus, using scripts, and running PR and Mumble 1.0 as administrator. I have no problems with launching the vBF2 server browser, as well the server browsers for other BF2 mods. Right now this doesn't pose too much of a problem for me any more, as I can connect to IP and I can still have a full list of servers displayed from my favourites tab. However, it'd be great a dev can solve this problem, it'll save me from having to always check which servers are populated on PR SPY.

Re: PRSPY v2

Posted: 2013-01-05 03:09
by rPoXoTauJIo

Re: PRSPY v2

Posted: 2013-01-05 03:12
by Tema567
rPoXoTauJIo wrote:Starting PR(old way):
1. Start PR.
2. Find a server, connect.
3. Wait for "Connection lost" message.
4. Connect again.
5. Go make tea.
6. Go back with tea, join squad.

Starting PR(new way):
1. Find a server, launch PR with "connection lost" message.
2. Connect again.
3. Go make tea.
4. Go back with tea, join squad like a boss 8)
Currently there is no way to resolve this trouble, because it can be managed only by Even Balance.

Even after contact with their support technician about six months ago they did nothing to improve situation. We're still awaiting for the answer or global update from EB.

This bug persist since latest PunkBuster client update 2.306 and now present on any BF2 server with latest client updates - no matter which OS/settings/mod you are using.

Shall we wait considering that delay between releases of pbcl 2.306 and pbsv 1.800 was almost 18 months :)

Re: PRSPY v2

Posted: 2013-01-05 03:17
by Rhino
We need to start a partition :p

Re: PRSPY v2

Posted: 2013-01-05 03:18
by Spush
[R-DEV]Tema567 wrote:This bug persist since latest PunkBuster client update 2.306 and now present on any BF2 server with latest client updates - no matter which OS/settings/mod you are using.
Oh is that the reason why I have to double connect? Thought it was just me.

Re: PRSPY v2

Posted: 2013-01-05 03:27
by rPoXoTauJIo
Is there any way to force pr.exe connect 2 times if client logged?(if shortcut\bat\script with login+pass used)

If it's possible, PR will be the only mod which don't have troubles with 2nd connect, "Join Server" button in PRSPY, and 1.0 version number - could be used as advertisement to get new players :D

Re: PRSPY v2

Posted: 2013-01-05 03:27
by AncientMan
[quote=""'[R-DEV"]Rhino;1850781']We need to start a partition :p [/quote]

Oh Rhino and his spell check ;p

Anyway, nothing can be done about joining the server until either evenbalance issue a fix (unlikely), or 1.0 releases where we can do some fixing ourselves.

[quote="Frank Jeager""]The link to the BattleRecorder downloads page, for servers where BR is enabled, is useful. Nice work.[/quote]

Equally as useful is clicking on the server logo to go to that servers webpage. But that only works if servers have their settings set up right, which I told them to, but some still haven't yet :(