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Re: Is Punkbuster Really Necessary?

Posted: 2013-01-12 11:19
by wuschel
Acemantura wrote:So you suggest that Project Reality, and all that the name entails, create our very own anti-hacker system?

[...]

So, short of making our own version of PB and/or PBBans, and in light of the festering disconnect and 9014, what should we do to maintain this level of interconnected information and security?
Oh, very simple: Keep Punkbuster.

I propose to move the essence of this thread into the FAQ, if it is not already there. It is an understandible question that has a lot of interesting factors e.g. giving a program root access to Your computer, etc - but at the end, You can not rely on the community to provide that level of anti-cheating measures, and there is no other financially viable option to do so either.

Re: Is Punkbuster Really Necessary?

Posted: 2013-01-12 15:37
by xambone
There are pro's and con's but if people keep getting dropped all the time it is going to wear on them. Don't be so fast to dismiss Changes for Project Reality

Re: Is Punkbuster Really Necessary?

Posted: 2013-01-12 15:54
by PoisonBill
Solutions for Punkbuster:

-Download pbsvc and use during pb issues.

-A minimal issue configuration is to use your internet via a switch and not to use the router (since it has a built in firewall).

-Turn off your firewall and program control, if you have a smart protection which scans for intrusions you can keep this on.

-If you must use your router or want that firewall protection you have to open all ports, that being for PB and BF2. Also give PB and BF2 internet permissions to transmit and receive information.

-pb_sleep 500, could reduce some lag in the game as well.


Yesterday I disconnected twice from PRTA during an hour, this was after a long break from PR. Yes, you should really look into your pb settings before starting to play again :) If you don't know the solutions the game must really suck...

Re: Is Punkbuster Really Necessary?

Posted: 2013-01-13 05:23
by Crenshaw
The reason this game isn't filled with cheaters is because of that mess that is PB. It is by far one of the most essential things for a server. Just look at some of those games that don't use programs like PB (those nefarious F2P shooters for example).

-Crenshaw

Re: Is Punkbuster Really Necessary?

Posted: 2013-01-14 09:39
by Heavy Death
PB is like police. Wou could do without it... but yeah, you know what would happen.

Re: Is Punkbuster Really Necessary?

Posted: 2013-01-14 17:17
by UKrealplayER666
Only one game need be mentioned to emphasise the drastic need for PB...

ArmA 2.

I rest my case.

Re: Is Punkbuster Really Necessary?

Posted: 2013-01-14 23:15
by CR8Z
UKrealplayER666 wrote:Only one game need be mentioned to emphasise the drastic need for PB...

ArmA 2.

I rest my case.
This is a FACT.

Re: Is Punkbuster Really Necessary?

Posted: 2013-01-16 02:12
by AnA10Warthog
Just yesterday on Saint Lo I saw a hacker that made the Germans win a round they wouldn't have otherwise- so, yes.

Re: Is Punkbuster Really Necessary?

Posted: 2013-01-16 22:24
by rodrigoma
AnA10Warthog wrote:Just yesterday on Saint Lo I saw a hacker that made the Germans win a round they wouldn't have otherwise- so, yes.
what? can you explain how that happened?

Re: Is Punkbuster Really Necessary?

Posted: 2013-01-17 19:17
by Massios
From our recent experiences in DayZ, the absence of a decent anti cheat system will ruin the game no matter how difficult the game play is from a client's perspective.

The vulnerability of the game engine is also a variable that needs to be looked at (cough Arma cough) but the GUID linking services that the Punkbuster streaming partners provide is invaluable.

For the small percentage of easily fixed issues that PB presents are far outweighed by the advantages of a 95%+ hack free experience.