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Re: PR 1.0 standalone ?!

Posted: 2013-02-26 10:30
by PatrickLA_CA
Well 1st of April isn't too far away :P

Re: PR 1.0 standalone ?!

Posted: 2013-02-26 11:29
by DDsO.Jimbo
What is the most important feature of PR 1.0 ?

I already heard something about a new Kit selection system in your Spawn menu, about secondary Weaponsights and about the automatic rifleman / mg support seperation ..

Re: PR 1.0 standalone ?!

Posted: 2013-02-26 11:44
by Mineral

Re: PR 1.0 standalone ?!

Posted: 2013-02-27 04:24
by ComradeHX
DDsO.Jimbo wrote:What is the most important feature of PR 1.0 ?
The fact that it is released.

Re: PR 1.0 standalone ?!

Posted: 2013-02-28 01:53
by missinglink
[R-DEV]BloodyDeed wrote:We will release something (obviously not 1.0 yet) soon.
you mean something other than a battalion of american black bears sitting a picknick tables?

Re: PR 1.0 standalone ?!

Posted: 2013-02-28 22:48
by Doc.Pock
you will love it believe me ;)

Re: PR 1.0 standalone ?!

Posted: 2013-02-28 23:43
by doop-de-doo
Someone lock hot.doc.pock.et up before I come in for interrogation. XD

Re: PR 1.0 standalone ?!

Posted: 2013-02-28 23:49
by Hotrod525
Microwaife wrote:But sth. called PR2 is in the development.
Project Reality 2 | Project Reality

That post is about 4 years old... and we havent got any news since.

Re: PR 1.0 standalone ?!

Posted: 2013-02-28 23:57
by SShadowFox
I bet 1.0 will come with some news about PR2.

Re: PR 1.0 standalone ?!

Posted: 2013-03-01 01:47
by KEIOS
There are two things, that would make a PR Release really epic: stable Servers and getting rid of the 64 players limit for all.

Re: PR 1.0 standalone ?!

Posted: 2013-03-01 01:53
by 40mmrain
120+ player servers changes the game dramatically.

Part of the game being revived is it for to progress, and that progression would be very important. New guns, and tanks are nice. BUIS, and machines guns change the game a bit, and are small progressions. But doubling the servers makes the game so much more interesting, and challenging. It allows for so many more tactics, and forces players to learn and adapt more. It would make the game more interesting, and thus more populated.

Re: PR 1.0 standalone ?!

Posted: 2013-03-01 01:54
by DDS
PR is pregnant and she gonna have a baby!

Re: PR 1.0 standalone ?!

Posted: 2013-03-01 23:20
by Brainlaag
40mmrain wrote:120+ player servers changes the game dramatically.
Too bad the limit won't exceed 100 players.

Re: PR 1.0 standalone ?!

Posted: 2013-03-01 23:27
by Darman1138
Brainlaag wrote:Too bad the limit won't exceed 100 players.
Still a step up from 32vs32 :)

Re: PR 1.0 standalone ?!

Posted: 2013-03-01 23:41
by Blondey
Let's hope PR 1.0 boosts the number of players :P Getting bored with the same people over and over again :D

Re: PR 1.0 standalone ?!

Posted: 2013-03-02 00:22
by Microwaife
Hotrod525 wrote:That post is about 4 years old... and we havent got any news since.
well thats all we have for now, with the CryEngine 3 rumors..

Re: PR 1.0 standalone ?!

Posted: 2013-03-02 03:33
by ShockUnitBlack
I see 128 players as the make-or-break for a huge revival of PR. If it's there and it works, PR will have a renaissance, guaranteed.

Re: PR 1.0 standalone ?!

Posted: 2013-03-02 04:53
by PricelineNegotiator
ShockUnitBlack wrote:I see 128 players as the make-or-break for a huge revival of PR. If it's there and it works, PR will have a renaissance, guaranteed.
128 players won't do anything because it's broken in so many different ways. I feel that PR won't be worth the download when 1.0 comes out unless it's on a different engine. Not to say that 1.0 won't be cooler than hell, I'm sure it will, but I've just moved on from Refractor engine - not enough features and not much power.

Posted: 2013-03-02 09:03
by Doc.Pock
Priceline dont worry. It will be awesome :-D

Sent from my magic contraption using Magic

Re: PR 1.0 standalone ?!

Posted: 2013-03-02 17:08
by WeeD-KilleR