Tales from the Front - K4on's WIP

Share your in-game experiences playing PR:BF2.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Tales from the Front - K4on's WIP

Post by SANGUE-RUIM »

i mean the animation is fine, but those hands...
i think the problem is with those "wrists" and not the hands themselves

its like, he has no wrists at all :shock: its so thin. just watch when he is moving side to side to see wat iam talking about... his wrists almost doesn't exist

good to see Resuscitate Improvement though
Last edited by SANGUE-RUIM on 2013-06-24 18:53, edited 1 time in total.
paul161616
Posts: 377
Joined: 2008-07-08 17:24

Re: Tales from the Front - K4on's WIP

Post by paul161616 »

wow the loss of the tail rotor looked awesome, curious to see how that looks from outside though, seemed like it was spinning pretty fast, although im sure it would seem faster from inside the cockpit
Jafar Ironclad
Retired PR Developer
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Joined: 2008-11-26 00:45

Re: Tales from the Front - K4on's WIP

Post by Jafar Ironclad »

paul161616 wrote:wow the loss of the tail rotor looked awesome, curious to see how that looks from outside though, seemed like it was spinning pretty fast, although im sure it would seem faster from inside the cockpit
Sadly, the tail spin only occurs in local, not in dedicated. We still haven't solved this. :(
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Tales from the Front - K4on's WIP

Post by viirusiiseli »

Will all the weapons still have to be cocked every single time you pull them out in 1.0? Or will they only be cocked the first time you pull them out after grabbing a kit? Sad to say this but at the moment COD MW2 has this part more realistically done.

Also I swear you guys are using half of your time on making new reload and cocking animations :D
Professorson
Posts: 259
Joined: 2012-05-30 07:05

Re: Tales from the Front - K4on's WIP

Post by Professorson »

Spook wrote:THats the way the hands look like in PR from first person. Civi hand looks exactly like that, you see it when throwing rocks for example. No idea if its fixable.
My quarrel isn't the hand model , the animation just looks ridiculous... Keep the current animation just change the properties of how much the body gets pushes
camo
PR:BF2 Developer
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Re: Tales from the Front - K4on's WIP

Post by camo »

hey k4on why did you take the bmp-1 video down? It looked really good.
SANGUE-RUIM
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Joined: 2009-04-26 12:37

Re: Tales from the Front - K4on's WIP

Post by SANGUE-RUIM »

camo_jnr_jnr wrote:hey k4on why did you take the bmp-1 video down? It looked really good.
this one?

camo
PR:BF2 Developer
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Re: Tales from the Front - K4on's WIP

Post by camo »

no he uploaded one where he just drove it around in a swamp and shot all its guns showing off the cool effects of the bullets riddling the water. I think he took it down pretty quickly.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Tales from the Front - K4on's WIP

Post by SANGUE-RUIM »

camo_jnr_jnr wrote:no he uploaded one where he just drove it around in a swamp and shot all its guns showing off the cool effects of the bullets riddling the water. I think he took it down pretty quickly.
darn it, i didnt get a chance to see it
put it back k4on :lol:
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Tales from the Front - K4on's WIP

Post by Mikemonster »

Out of interest, is there a genuine VW engine sound for the Taliban camper/minivan?

Very distinctive sound if you've ridden in one of those, it'd be a real shame to omit it from the vehicle's representation.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Tales from the Front - K4on's WIP

Post by K4on »

The engine sound has'nt been changed so far, unless anders did there anything in the last few weeks.

IRL it sounds also more "scratchy", like here:
https://www.youtube.com/watch?v=BEPpdJZTZt0
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Tales from the Front - K4on's WIP

Post by PLODDITHANLEY »

Mikemonster wrote:Out of interest, is there a genuine VW engine sound for the Taliban camper/minivan?

Very distinctive sound if you've ridden in one of those, it'd be a real shame to omit it from the vehicle's representation.
Isn't a VW mike that's on Falklands.
K4on
Retired PR Developer
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Re: Tales from the Front - K4on's WIP

Post by K4on »

Some small Update:


Note: this video was early WIP and is like 4 months old already.
So don't be afraid of any bugs you might notice in that video.

We have some more variants of the BMP2, speaking of grenade launchers, ATGMs, ect.
So we have a bigger pool of APCs we can choose from when it comes down to gameplay balacing.

More info in the video description.
SANGUE-RUIM
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Re: Tales from the Front - K4on's WIP

Post by SANGUE-RUIM »

everything looks great, good job!
K4on
Retired PR Developer
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Re: Tales from the Front - K4on's WIP

Post by K4on »

next to the BMP-2 shown above, here some more footage of the new c4 for conventional forces:
https://www.realitymod.com/forum/f389-p ... -post.html
SANGUE-RUIM
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Re: Tales from the Front - K4on's WIP

Post by SANGUE-RUIM »

no more incendiaries at all?
AfterDune
Retired PR Developer
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Re: Tales from the Front - K4on's WIP

Post by AfterDune »

Nope.jpg
Image
SANGUE-RUIM
Posts: 1390
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Re: Tales from the Front - K4on's WIP

Post by SANGUE-RUIM »

[R-DEV]AfterDune wrote:Nope.jpg
thx 1234567
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Tales from the Front - K4on's WIP

Post by ghostfool84 »

Is the new resuscitate action already implemented in the Beta? Animation is the old one and i think the push was like in the old version.
K4on
Retired PR Developer
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Joined: 2009-05-08 19:48

Re: Tales from the Front - K4on's WIP

Post by K4on »

it's integrated.
It is more effective, but we cant increase the difference much more, as its unrealistic to push bodies 2 meters away etc.
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