What if they just wouldn't have their rifles? HATs and AAs are really needed for attack, they are kind of like offensive TOWs/AA emplacements. The only problem is that they can be hiding literally everywhere, they can be fired almost instantly after standing up, and they can be fired from a 1x1x1 room. You don't need to remove something that is broken, you just need to fix it. It would be enough if they would only have their luncher, a knife, patch and shovel.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-11 17:31
by CopyCat
Stemplus wrote:What if they just wouldn't have their rifles? HATs and AAs are really needed for attack, they are kind of like offensive TOWs/AA emplacements. The only problem is that they can be hiding literally everywhere, they can be fired almost instantly after standing up, and they can be fired from a 1x1x1 room. You don't need to remove something that is broken, you just need to fix it. It would be enough if they would only have their luncher, a knife, patch and shovel.
Yeah because in present day you would see soldiers walking around with a Shovel in their hands, HAT on their back and knife in their pocket... Get real.
The fact that they can be everywhere is logical, because it encourages you to use comms, team cohesion and teamwork. You can if you want to drive around the map with your own purpose and mission, but it will cost you the risk of being slightly unintelligent in gameplay due to many intel things comes from the SL comms and etc. You can't go around and think just because you have a tank it means nothing is a threat to you therefore you can drive around the map as you wish. It doesn't matter if a HAT is in a full man squad, 2 man recon, placed on top of a Humvee or somewhere in middle of the desert. It will still be a threat to the tanks and that's how it should be. So don't come here and try to prove that it will decrease the "lonewolfing" and increase teamwork, because it wont - It will stay the same, even tho people can only run now with medic, sniper, officer and any other kit that only requires 2 or 1 person in a squad. AND IT WILL NOT increase the balance in terms of gameplay, because the tanks will have no proper threat, no matter if you play it properly or not.
Players that whine about misuse of HAT and AA in so called "Lone wolfing" obviously haven't experienced a proper organized battle. And the fact that it only requires 2 person to have a HAT in the squad is because the minimum requirement to operate such weapon is 2.
Personally, I feel and agree on trying to balance the HAT kit, NOT to remove it, but it's up to the DEVs. And the only reason I like playing HAT, and I try to stay good at it - is because I like to ruin your "Asset whores" day, and thank god or who ever learned me expertise in HAT for that. Have a nice day.
/CC
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-11 17:40
by Stemplus
CopyCat wrote:Yeah because in present day you would see soldiers walking around with a Shovel in their hands, HAT on their back and knife in their pocket... Get real.
Didn't you learn that in PR realism < gameplay?? If you want a realistic game go play ArmA.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-11 17:51
by CopyCat
PR is striving for a balance between arcade and realistic gameplay, not SIMULATOR. Arma is a simulator. PR is as close to realistic as you can get.
If you haven't seen military use 2 man recon units operating a Guided Missiles go look for the British military videos or the Battle between Egypt and Israel or what not.
Why are you talking about implementing some sort of middle age weaponry (Shovel / Knife)in terms of gameplay and balance between gameplay/realism.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-11 19:19
by Tarranauha200
Yeah lets make 100% balanced gameplay. Two US teams against each other on symmetrical map. That would be fun right?
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-11 21:17
by chrisweb89
? What does that have to do with anything.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-15 18:26
by Mikemonster
I reckon it would be actually..
Hereby I propose a South Park map where the U.S. go up against Canada.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-17 12:40
by K4on
We are aware of the current Anti-Aircraft system and are working on it.
So yeah, you can exspect some changes for 1.0 in that direction.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-17 20:24
by chrisweb89
He commented to say that you are wrong. Not everything is an insult.
CrazyHotMilf wrote:attack helicopters are fine like they are now , who ever is whining to change them just angry because he cant fly / he always get killed by them and if you never heard there is something called anti-air vehichle that is ridiculously oerpowerd and its one pain in the a** for choppers ( i am not talking about the stinger yet yes ?)
the whole chopper / ground subject for my opinion is done and there is nothing to change , one thing i would change is the hendheld anti-vehicle wepons (stinger , sraw etc .. ) its Intolerable that a random guy that does nothing for his team exapct soloing a hat / anti-air kit , will move around the map and destroy other peoples games by using the hats , if you gonna keep just the tow's its gonna Exceed the teamwork in the game and the balance so you wont really die in the middle of no where from solo guy that decide to camp out side your main base with hat / aa kit .
1) AAVs aren't OP, they are as powerful as they should (maybe even a bit underpowered) be to be a real threat/deterrent.
2) You just said the whole chopper/ground subject is done, and nothing to change. Are HAT and AA kits not on the ground?
3) How is moving around the map with a AA/HAT not doing anything for your team? I'm talking about flanking/setting up near flags, or assets attacking those flags, not base camping btw.
4) I could camp a main just as easily with a HAT or AA, as I can an emplacement, an AAV, a tank, or a chopper. Just because someone decides to be a ****** and bring the fight to the enemy main and not the flags doesn't mean the vehicle/kit they used should be removed. Its the same argument about lonewolf snipers so we should remove the kit.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-17 21:19
by SShadowFox
HAT takes you out while on an AH, that's because you're a noob pilot or have a noob gunner that can't shoot if you are moving, both problems can be solved really easily...
Nobody here wants to make you look like a fool, you do that by yourself.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-17 21:22
by SuperHornet
CrazyHotMilf wrote:-All mad in this post-
How can you complain about getting a HAT to the face when you're hovering. I remember a week ago Guywithawrench HAT'ed you while you were hovering perfectly still. Whose fault is that?
I could care less if you're a CAS whore. To me that changes nothing. Time to get real, this is the internet. Learn to take criticism.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-17 21:28
by PricelineNegotiator
SShadowFox wrote:Nobody here wants to make you look like a fool, you do that by yourself.
Lol, that's for sure.
As for AA it is a bit too easy to use, but I think that it being dialed down a bit couldn't do too much damage. It's a bit silly how AA can lock on to you as soon as it can see you. You have to be 1000% vigilant to combat AA effectively without proper intel. It's just impossible to do unless you have the teamwork.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-17 21:39
by Stemplus
chrisweb89 wrote:
1) AAVs aren't OP, they are as powerful as they should (maybe even a bit underpowered) be to be a real threat/deterrent.
It's not really the AAVs being overpowered, if you compare them to their IRL counterparts they look like toys, it's more of the way how they are used. Noone cares about them because they only cost 5 (?) tickets, there are 3 of these per team at a time, and loosing one of them means nothing because you can always take another one from base, request a MANPAD or build an emplacement. Yet still a single AAV can cover 33% of the whole 4km map. Another problem is that the AA can destroy/disable a chopper even if the missile explodes 50 meters away from it. That's not all, they can fire all 8 missiles in 7-8 seconds, so it doesn't matter if they have a lock or not, if there are flares around or not. If AAVs would cost 10 tickets, take 20 minutes to respawn and have their number per team limited to 1-2, noone would make this kind of replies.
CrazyHotMilf wrote:
to survive you need superhuman gunner (nayow)
well, this is awkward..
SShadowFox wrote:HAT takes you out while on an AH, that's because you're a noob pilot or have a noob gunner that can't shoot if you are moving
It doesn't matter that much if you are hovering or not, while yes hovering makes it a lot easier to get HAT'ed, flying fast doesn't mean that you are not going to get HAT'ed, take a look at this video
And this isn't as rare as many might think.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-17 22:07
by FLAP_BRBGOING2MOON
CrazyHotMilf wrote:yes sometimes i hover , and sometimes when i hover (not all of the time ) i get hatted but i will shut up if you send me one video of a HEAVY ANTI TANK MISSLE HITS AN MOVING full speed forword helicopter that fly high(in the real life ... ) , now this is what i am trying to tell you, forget about this that shadowfox is telling me that i am a fool by my self when no body even count him , btw shadow when you get to 72:0 with attackchopper on pavlosk , call me maybe
im pretty sure this is all possible, think of how many times you have been hatted full speed.
now i have seen a guy noscope a frog with a hat, it was a total fluke and i can count on one hand the amount of times i have seen a moving helicopter hatted. i dont think we should change the game because moving helicopters die .01% of the time to a HAT kit.
Re: [1.0] Anti-Aircraft Changes
Posted: 2013-03-17 22:11
by SuperHornet
CrazyHotMilf wrote:yes sometimes i hover , and sometimes when i hover (not all of the time ) i get hatted but i will shut up if you send me one video of a HEAVY ANTI TANK MISSLE HITS AN MOVING full speed forword helicopter that fly high(in the real life ... ) , now this is what i am trying to tell you, forget about this that shadowfox is telling me that i am a fool by my self when no body even count him , btw shadow when you get to 72:0 with attackchopper on pavlosk , call me maybe
While in the first link the Chinook isn't moving very much, it still gets hit by a unguided rocket. Proving helicopters in real life aren't immune from anti-tank weapons.
In the second link I've read from numerous sources the Chinook was flying around cruise speed when it was hit.
When you took that HAT you were hovering at about ~600. You can't complain when you're sitting still and basically asking the other team to HAT you. If you get Hat'ed on the move who cares, shit happens and clearly the other person either has skill or gets extremely lucky.