[Texture] British 1968 DPM Camo (PR:F) [WIP]
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Rhino
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CTRifle
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Rhino
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
Looking really good so far! I think first of all you need to get the black I think you have in there but not sure, standing out more as if you have it, it looks like brown but if not, need to add a small black bits in like on this ref:

Also think the pockets might look a little bit fake right now, are you bumping them out with normal maps or with fake lighting? Should try via mostly normal maps if your not already you will get a better result as fake lighting can look very fake when overdone. Also think the buttons on the pockets could be black and have a little more detail on them like the threading holes in the middle but that's being really picky hehe
Also possibly a second look, I think your camo pattern might be a bit small, could try making it larger? I think it would look better and more realistic if it was
Keep up the good work!

Also think the pockets might look a little bit fake right now, are you bumping them out with normal maps or with fake lighting? Should try via mostly normal maps if your not already you will get a better result as fake lighting can look very fake when overdone. Also think the buttons on the pockets could be black and have a little more detail on them like the threading holes in the middle but that's being really picky hehe
Also possibly a second look, I think your camo pattern might be a bit small, could try making it larger? I think it would look better and more realistic if it was
Keep up the good work!
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Rhino
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CTRifle
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
still tweaking the camo before I add more detail. Had to restart or close to that aha. What do you think?




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gipakok
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
Is that... Assad?!
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Rhino
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
Ye that's looking much better now, nice work!

lolz! I can see the resemblancegipakok wrote:Is that... Assad?!
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Rhino
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
Hows this coming CTR? Some time since your last update?
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Rabbit
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
Hes out of the country till Christmas, so I would bump sometime after that.
AfSoccer "I just don't see the natural talent."

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Mac-Rec0n
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
looks great mate well done, i even learned alot from this thread about the Falklands War and the British Army's Weapons during that time. never new the conflict lasted only 74 days, and certainly did not know that the BA used the FAL

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CTRifle
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
hey, sorry for no update for a while, was on vacay and school. Heres it up to date, changed some color, added pockets and changed the pattern of the cloth. Pretty close to done I htink, what else should I change or add?




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Rhino
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
Looks pretty good to me but I'm not much of a texture guy, let alone a player texture guy so can't really help you there. Anyone else want to chip in on some advice?
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3===SPECTER===3
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
I like it and it seems much improved
the pockets and seams are more distinct. One question, is the normal map applied in this image?
The normal map should make the folds in the uniform 'pop' a bit more to give it that realistic final touch but it might just be the lighting or it might not be applied in the image. Ideally a high poly AO should be overlayed lightly on top of the diffuse but that's almost impossible to simulate well when you're reskining so it's not something you can worry too much about.
The only thing I might add is some dirt and weathering. Mud/ dirt or just general wear around the knees and elbows or anywhere that's normally on the ground during common movements. (Sitting, kneeling, going prone etc..) I wouldn't go crazy and make like tears in the uniform etc but the mud and stuff would give it that final touch.
The normal map should make the folds in the uniform 'pop' a bit more to give it that realistic final touch but it might just be the lighting or it might not be applied in the image. Ideally a high poly AO should be overlayed lightly on top of the diffuse but that's almost impossible to simulate well when you're reskining so it's not something you can worry too much about.
The only thing I might add is some dirt and weathering. Mud/ dirt or just general wear around the knees and elbows or anywhere that's normally on the ground during common movements. (Sitting, kneeling, going prone etc..) I wouldn't go crazy and make like tears in the uniform etc but the mud and stuff would give it that final touch.

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CTRifle
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
No normals yet, Ill add some wear and tear so to speak


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Insanitypays
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
Yea, the Falklands were pretty miserable- don't hold back on the grunge ^3===SPECTER===3 wrote:The only thing I might add is some dirt and weathering. Mud/ dirt or just general wear around the knees and elbows or anywhere that's normally on the ground during common movements. (Sitting, kneeling, going prone etc..) I wouldn't go crazy and make like tears in the uniform etc but the mud and stuff would give it that final touch.
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CTRifle
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
Alright, I think its basically done. There are no normals for soldier skins. I added dirt and wear






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3===SPECTER===3
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
I'd call it. Any other tweaks or suggestions are going to be tiny and subjective. Looks good 

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Rhino
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
Right going to post the pics and feedback publicly CTRifle so others can also give you some pointers as I'm not the best person to give feedback on textures, especially not player textures:
First the pics:
3p:








1p:




Overall they look pretty good but there are a few things that need cleaning up.
First of all your gb_4 is using the old DPM woodland textures, take it you still need to do them? Also looks like your missing the "Heavy body" 1p textures?
Secondly are you not going to do a few different camos for the different solider types as talked about before since there was a few different uniforms used by the Brits in the war? Would be nice to show this and make much more use of the different texture sheets as currently they are pretty much all the same just looking at them with slightly different UVs when they could be so much more difference between them
Next there is quite a bit of a texture seam on the back of each solider, although not to worry about it too much since these are pretty much always covered up by backpacks and other kit geoms but something you might want to look into a bit:

Next thou is I think you've gone a bit overboard on the amount of "Diffuse 3D Detail" you've done for things like the fabric detail and pockets etc since the diffuse is only a 2D texture and doesn't really look right, on both the 1p and 3p. A subtle amount is good but think you've gone a bit ott and it just doesn't look right. Best to do these kinda details though the normal map as well where its going to look much more realistic. Also as a side note the neck has an odd shadow on it on this solider?

as well as the fabric detail being far too big on the 1p and just looks seriously odd? As a side note there is also this funny grey patch on the hands?

Speaking of normal maps are you going to be doing any as you really should make some to go with the new textures if you can once they are done as the old normals are quite conflicting:


Could really do with having most of the fabric detail in it and things like the pockets, buttons etc to really push them out etc where the current normal is just conflicting with the current diffuse to make it look really odd in places. Hard to see in 2D pics when your not moving about as you only really notice it when moving around an object or its moving and the light is changing. Although saying all that looking at the files our British textures do use the US Normal maps, but they are quite similar with their body armour etc but ye, would be really good if you could look into making custom normals but diffuse first as that's the most important and we can just about live without custom normals but would really help to have some
Also while its not very important right now its still worth mentioning that when your saving your 3rd person textures you need to save them with all their mip maps, although 1p textures need to be saved with no mips since your not going to get that far away from your own hands
And for my final point is there any more details you can add to these textures such as flags on the sholders, belts etc? Comparing your textures to the old ones they have a lot more little things like that on them but not sure what you can really add without looking at the refs but would be good if you could look into giving them some extra little things like that, keeping them in line with the refs thou
Other than that its looking really good so far thou, keep up the good work!
First the pics:
3p:








1p:




Overall they look pretty good but there are a few things that need cleaning up.
First of all your gb_4 is using the old DPM woodland textures, take it you still need to do them? Also looks like your missing the "Heavy body" 1p textures?
Secondly are you not going to do a few different camos for the different solider types as talked about before since there was a few different uniforms used by the Brits in the war? Would be nice to show this and make much more use of the different texture sheets as currently they are pretty much all the same just looking at them with slightly different UVs when they could be so much more difference between them
Spoiler for more refs:

Next thou is I think you've gone a bit overboard on the amount of "Diffuse 3D Detail" you've done for things like the fabric detail and pockets etc since the diffuse is only a 2D texture and doesn't really look right, on both the 1p and 3p. A subtle amount is good but think you've gone a bit ott and it just doesn't look right. Best to do these kinda details though the normal map as well where its going to look much more realistic. Also as a side note the neck has an odd shadow on it on this solider?

as well as the fabric detail being far too big on the 1p and just looks seriously odd? As a side note there is also this funny grey patch on the hands?

Speaking of normal maps are you going to be doing any as you really should make some to go with the new textures if you can once they are done as the old normals are quite conflicting:


Could really do with having most of the fabric detail in it and things like the pockets, buttons etc to really push them out etc where the current normal is just conflicting with the current diffuse to make it look really odd in places. Hard to see in 2D pics when your not moving about as you only really notice it when moving around an object or its moving and the light is changing. Although saying all that looking at the files our British textures do use the US Normal maps, but they are quite similar with their body armour etc but ye, would be really good if you could look into making custom normals but diffuse first as that's the most important and we can just about live without custom normals but would really help to have some
Also while its not very important right now its still worth mentioning that when your saving your 3rd person textures you need to save them with all their mip maps, although 1p textures need to be saved with no mips since your not going to get that far away from your own hands
And for my final point is there any more details you can add to these textures such as flags on the sholders, belts etc? Comparing your textures to the old ones they have a lot more little things like that on them but not sure what you can really add without looking at the refs but would be good if you could look into giving them some extra little things like that, keeping them in line with the refs thou
Other than that its looking really good so far thou, keep up the good work!
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CTRifle
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
Not that good at feedback eh? Haha, looks like I have much more work to do 
Edit: OK so yes, I'll go back and add some variance to the camos.
- normals I'll add, I just forgot to send then to you so I'll just update them when I update the thread.
-I look into more detail, for the most part as I look at the refs you sent me, they usually have a full body cover, but I'll keep looking.
-there were a few glitches I didn't remove, I'll do that ofc
-1P: misjudged the scale of the patterb, will correct
Edit: OK so yes, I'll go back and add some variance to the camos.
- normals I'll add, I just forgot to send then to you so I'll just update them when I update the thread.
-I look into more detail, for the most part as I look at the refs you sent me, they usually have a full body cover, but I'll keep looking.
-there were a few glitches I didn't remove, I'll do that ofc
-1P: misjudged the scale of the patterb, will correct
Last edited by CTRifle on 2014-01-23 12:24, edited 1 time in total.


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Rhino
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Re: [Texture] British 1968 DPM Camo (PR:F) [WIP]
Well feedback I can do but texturing isn't something I specialise in so you might get some better pointers from someone who dose 




































