Voice actors needed!

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AfterDune
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Re: Voice actors needed!

Post by AfterDune »

It's not legal to do that, milosv12345 ;-) .
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Spush
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Re: Voice actors needed!

Post by Spush »

milosv123344 wrote:Hey anders, you got those BF3 sounds my buddy Frankelstner told you about before i managed to, you could potentially use some scream sounds, breathing fx, body impacts , footsteps from BF3, maybe adjust them a little bit, you also got potential "mec" or insurgent voices in \Sound\VO\Common\FA directory after extracting, you could use those in case you don't have some middle eastern guy doing a voice over for you you know?
Heh, that's not legal, we don't do that, nor would we add that in our mod. Anyways Ander's has his own sound library that he bought himself, and recordings that he's done in the past.
milosv123344
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Re: Voice actors needed!

Post by milosv123344 »

Oh sorry then guys ;) Thought few basic sounds wouldn't hurt but oh well, i believe anders will make it sound awesome any way :)
milosv
Darman1138
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Re: Voice actors needed!

Post by Darman1138 »

Any updates Anders? If you still need some voice work I can throw my hat in. I'm at work right now so I probably shouldn't record myself yelling "grenade", but if you still need US voices I can give it a shot later today.
AfterDune
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Re: Voice actors needed!

Post by AfterDune »

Darman, just record a couple of lines and send your "demo" to anders :) .
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zombie-yellow
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Re: Voice actors needed!

Post by zombie-yellow »

[R-DEV]AfterDune wrote:Impossibru, you can only have three voices: commander, squad leader and squad member.
But you can have variations of the same call ;) for example, there is "friendlyfire.ogg" and "friendlyfire_alt.ogg" why not have a "_alt2", "_alt3", etc... :) Anyway, the game just pick one randomly :p

Sorry for continuing the suggestion, but I had to say this ^^
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Darman1138
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Re: Voice actors needed!

Post by Darman1138 »

Alright. I'll have my people call your people. :P
AfterDune
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Re: Voice actors needed!

Post by AfterDune »

zombie-yellow wrote:But you can have variations of the same call ;) for example, there is "friendlyfire.ogg" and "friendlyfire_alt.ogg" why not have a "_alt2", "_alt3", etc... :) Anyway, the game just pick one randomly :p

Sorry for continuing the suggestion, but I had to say this ^^
But then your voice is different with every shout. Don't really know how that'll play out :p .
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zombie-yellow
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Re: Voice actors needed!

Post by zombie-yellow »

[R-DEV]AfterDune wrote:But then your voice is different with every shout. Don't really know how that'll play out :p .
Maybe just add more "_alt" to the calls with the filter (over radio) so it looks like that it's a different soldier, but no other "_alt" in the no-filters so it's the same soldier when talking in voice range (just like it is now lol) ^^

EDIT: Also, since we're talking voices, any chances to see a french-speaking derivation of the standard Canadian Forces ? :p I know that our french-speaking soldiers are deployed in french-speaking area, so it would make sense that in certain maps, the CF would speak in french ^^
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nAyo
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Re: Voice actors needed!

Post by nAyo »

It would require french canadian voices anyway, because that'd be silly to apply french voices to canadian soldiers. It's like british voices for USMC
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AfterDune
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Re: Voice actors needed!

Post by AfterDune »

zombie-yellow wrote:Maybe just add more "_alt" to the calls with the filter (over radio) so it looks like that it's a different soldier, but no other "_alt" in the no-filters so it's the same soldier when talking in voice range (just like it is now lol) ^^
That one might be an interesting option :) .
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-=anders=-
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Re: Voice actors needed!

Post by -=anders=- »

[quote=""'[R-DEV"]Spush;1886585']Heh, that's not legal, we don't do that, nor would we add that in our mod. Anyways Ander's has his own sound library that he bought himself, and recordings that he's done in the past.[/quote]Sound librar(ies). :D
[R-DEV]AfterDune wrote:Darman, just record a couple of lines and send your "demo" to anders :) .
He did... Now lets see.... Yeah, I would be VERY happy if we could have 3 new US voices for grunt, sl and com.

[quote="zombie-yellow""]But you can have variations of the same call ;) for example, there is "friendlyfire.ogg" and "friendlyfire_alt.ogg" why not have a "_alt2", "_alt3", etc... :) Anyway, the game just pick one randomly :p

Sorry for continuing the suggestion, but I had to say this ^^[/quote]I tried adding an "_alt3" version, but it never playes of some strange reason. Gonna look into that again.
zombie-yellow wrote:Maybe just add more "_alt" to the calls with the filter (over radio) so it looks like that it's a different soldier, but no other "_alt" in the no-filters so it's the same soldier when talking in voice range (just like it is now lol) ^^

EDIT: Also, since we're talking voices, any chances to see a french-speaking derivation of the standard Canadian Forces ? :p I know that our french-speaking soldiers are deployed in french-speaking area, so it would make sense that in certain maps, the CF would speak in french ^^
Yes, nice idea if I can add more lines in the voice file.

About canadians. I would rather see a different type of english for canadians. I actually had one canadian on the line, but don't know where he went. It's often I get volonteers, but then they all dissapear when it gets boring or if I give them feedback. So dont give up even if you get feedback.
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Darman1138
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Re: Voice actors needed!

Post by Darman1138 »

Did anyone else look though the files and notice the one where the guy screams: "Enemy wheelbarrow spotted! HAHA!" ?
]CIA[ HH_Kilo
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Re: Voice actors needed!

Post by ]CIA[ HH_Kilo »

"If ever a time should come when vain and aspiring men shall possess the highest seats in Government, our country will be in need of its experienced patriots to prevent its ruin."

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-=anders=-
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Re: Voice actors needed!

Post by -=anders=- »

Heh nice talking, but no. Must have samples of the ingame voices or I cant judge. Also I need those samples without any effects and hopefully no room reverb is heard.
So send me some samples mate. ;) I think you got potential. Now lets see if you can sound realistic enough. :)
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DoomKillsU
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Re: Voice actors needed!

Post by DoomKillsU »

I wish I could help, I can do a great Arabic accent, and an Irish, and an American.... :P
But anyways don't have a great quality mic and my house is loud as. Good luck on the voices and I hope that someone can do a good Arabic voice :P
carmikaze
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Re: Voice actors needed!

Post by carmikaze »

Are the german voices (for example on lashkar) vanilla or recorded by someone of the community?
Last edited by carmikaze on 2013-04-24 11:29, edited 1 time in total.
Jolly
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Post by Jolly »

I can be the one, if u needed just PM me. Cheers!




Btw I have couple of friends actually from PLA. I am sure they would help.


Sent from my CTLD using Tapatalk HD
Last edited by Jolly on 2013-04-24 04:15, edited 1 time in total.
Jolly, you such a retard.
Spush
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Re: Voice actors needed!

Post by Spush »

If y'all have a good mic then yeah, new vo's for the PLA would be great.
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