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Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-20 12:54
by Ca6e
Idea is good, but then also helicopters, and planes need start up time. How long will it takes

half a round
I like it because of one think, driver jumping out, and turning engine off. It will be better to implement some sort of "stall engine", when driver is inside he can turn engne in stall, to make less noice.
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-20 12:56
by ExeTick
helicopters and planes already have a start up timer.
if you jump into an airplane you cannot move it for x amount of seconds.
same with helicopters.
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-20 12:57
by Rhino
Ca6e wrote:Idea is good, but then also helicopters, and planes need start up time. How long will it takes

half a round
Choppers and Jets already have "warm up times", although yes nothing long as like in r/l, we also wouldn't have a really long warm up time for vehicles that have super long ones in r/l either, just enough to not be spammy.
I think everyone here agrees this is something that's needed, the hard bit is just implementation which has been the main thing stopping this from being a reality in PR in the past.
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-20 18:03
by Stemplus
Ca6e wrote:Idea is good, but then also helicopters, and planes need start up time. How long will it takes

half a round
I always thought the respawn time simulates warming the jet/heli up and checking all the systems..
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-20 23:50
by MrTomRobs
Stemplus wrote:I always thought the respawn time simulates warming the jet/heli up and checking all the systems..
I've always thought of the re-spawn times simulating pre-flight checks (which take a fucking age, i should know!), and then your warm-up and taxi times give you chance to warm the engines up, set full RPM and back to idle, fuel selector pumps, elevators, ailerons, rudder, instrument systems, set your radios and weapons systems.
But i agree, with the OP, i don't like how you are simply able to jump straight into even a techie and drive off immediately! There should be at least 5 seconds to open the door, close the door (and put on your seatbelts because you're a responsible driver!

), key in the ignition, get into gear and drive away.
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-22 21:02
by Murphy
It makes sense for tracked vehicles to have a start up time, but techies and other light vehicles should not have them. I can simply leave my key in the ignition while I peek around the corner.
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-22 21:18
by ElshanF
When cars are accelerating there should be an effect with like wheel spin etc with a cool sound and all of that.
All it is, is a car getting fast with no effect. Yea when you turn you get the wheel spin but there should be more.
SRT8 JEEP spinning all four wheels on spray - YouTube
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-22 21:24
by aurimas
this would change lots of thing. First the tanks fight when tank is with cut engine after first hit it always speeding of the fight and 50. techies with solo gunner after hits jumping in the driver and rushing off in 1sec

Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-22 23:42
by Gracler
aurimas wrote:this would change lots of thing. First the tanks fight when tank is with cut engine after first hit it always speeding of the fight and 50. techies with solo gunner after hits jumping in the driver and rushing off in 1sec
Tanks speeding off doesn't happen unless if the attacker has no reload or is a bad shot as it is today. I think even if it took 10 seconds to get the tank moving id still be turning off the sound/engine since attack/stealth is the best tactic as opposed to speed when in a tank. As soon as you move your gunner cant hit anything and your enemy will get free shots at you. Only reason to move under fire in a tank is if you don't know where your attacker is, and you will know if your engine is off.
For other vehicles it makes good sense to make a warm-up of like 2 seconds so there will be less teleporting gunner/drivers etc.
When driving an APC/IFV Id hesitate to jump out since the wheeled onces are good at evading enemy attacks but would be sitting ducks if the driver jumped out.
I hope it gets solved and implemented some day. I could suggest that with tanks you get in F1 seat then there is no sound at all for maybe 5 seconds and then you hear the engine spooling up for another 5 seconds. The first 5 seconds imitate that the driver is getting to his seat. 2 seconds to start and another 2-3 seconds to build rpm and disengage the clutch to prevent a stall
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-26 20:27
by Quobble
Well...if I start my car, it doesnt take minutes to drive, not even seconds.
A tank doesnt need to "warm up". You turn on the engine, and then you drive.
[not talking about old T-34 that just crawled out of a pond]
Posted: 2013-04-26 21:44
by Steeps
Your car also does not have a turbine engine.
Posted: 2013-04-26 23:03
by DieVoorJe91
Steeps wrote:Your car also does not have a turbine engine.
Only the abrams got a turbine engine. The rest of the world is running on plain old diesel engines.
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Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-26 23:50
by izoiva
DieVoorJe91 wrote:Only the abrams got a turbine engine. The rest of the world is running on plain old diesel engines.
T-80 - Wikipedia, the free encyclopedia
Most russian/ukrainian T-80(and modifications, such as t84) has turbine engines.
Posted: 2013-04-27 07:14
by DieVoorJe91
Aha, didnt knew that. Thougt only the americans put chopper engines in tanks.
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Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-27 11:03
by WeeD-KilleR
Even a diesel engine isn't up at 100% in no time. Such a heavy engine needs some time until it reaches its momentum. Heck, if you ever saw a tractor starting you know what I mean.
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-27 12:35
by Dzanic
Talking about turbine engines. I have compared the heat signature of the Abrams and the Apache. The heat signature of the Abrams is higher than that of the Apache but you cannot lock AA missiles to the heat signature Abrams. Where is the logic in that?
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-27 14:17
by milosv123344
Seriously haha? Engine warmup time? The game is a crawl already with slow animations, slow EVERYTHING don't you think you are taking this a bit too far?
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-27 15:06
by Mikemonster
Dzanic wrote:Talking about turbine engines. I have compared the heat signature of the Abrams and the Apache. The heat signature of the Abrams is higher than that of the Apache but you cannot lock AA missiles to the heat signature Abrams. Where is the logic in that?
Hahaha that is a good point.. Never thought of that. Can you lock AA missiles onto heat sources like that 'IRL'? That would be so funny, a tank with flares as countermeasures.
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-27 16:36
by Steeps
milosv123344 wrote:Seriously haha? Engine warmup time? The game is a crawl already with slow animations, slow EVERYTHING don't you think you are taking this a bit too far?
Dunno what you mean. Have you ever realized that as soon as you press E at the entrance to a vehicle, in that
same instant, within 1 second, you're in the drivers seat and the engine is ready to go? Cause teleporting to the driver's seat is cool these days.
Re: Armored Vehicle Engine Warm-Up Time
Posted: 2013-04-27 17:01
by Mouthpiece
[R-DEV]Spush wrote:It's on our to do list I believe, we've tried it out before but there was some issues which will have to be solved before this gets implemented. Probably won't happen in 1.0.
Good thinking! And good luck with implementing that. There's definitely a need to simulate driver getting in his seat. As there's now a simulation of gunner getting in his seat and starting gun systems.
But it shouldn't be a long waiting time to start a techy for example, as it's a car designed to be in drivable state as quick as it can (without spending excess money on it, ofc) - open the door, 1 sec and you're sitting and can start the motor and drive. In the state of emergency that techys' doors usually can be left open; ofc, PR doesn't simulate this, but this should be noted when thinking about techy driver wait time.