Slow Down Vehicles (M1114 practical example with sources)

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ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Slow Down Vehicles (M1114 practical example with sources)

Post by ryan d ale »

=MeRk= Morbo5131 wrote:Decreased land vehicle speed in general would place a lot of emphasis on good air transport. Some of them go comically fast
Completely my point.

The acceleration needs to be changed and some of the speeds need to be tweaked and what you mentioned was another important gameplay changer (with ref to maps with air transport).
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ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Slow Down Vehicles (M1114 practical example with sources)

Post by ryan d ale »

Heavy Death wrote:There is also a line in the vehicle files wich is something along the lines of clutch... enabling that makes the engine use the clutch and ease off the throttle, also the duration of the shifting can be played around with.

Enabling the first and increasing the second, could work in this favour.
So it's possible and apparently rather easy to do and is a gameplay changer.

Seems like a simple and effective task if any DEV would comment on it.
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Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Slow Down Vehicles (M1114 practical example with sources)

Post by Raic »

I would still make the changes so max speed is attained by just pressing forward, where as Shift would have slower speed, but higher torque allowing to climb. Military vehicles can climb almost straight wall.
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