Hill 488 (Bi Ming converted for Vietnam)

Project Reality announcements and development highlights.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by AfterDune »

Nugiman wrote:Want to see a picture of Zippo the flametank :(
It looks the same as an M48 tank, just serves a slightly hotter purpose :) .

But here's a very old wip picture:

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Last edited by AfterDune on 2013-06-11 09:55, edited 1 time in total.
Reason: Re: Hill 488 (Bi Ming converted for Vietnam)
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hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by hobbnob »

Holy mother that flame effect looks fantastic, does the flame have a long burn when they hit something?
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nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by nAyo »

Oh bi ming, I missed it! nice :)
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Psyko »

i like the height of the trees.
looks great overall!
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by SANGUE-RUIM »

will there be a co-op version of the map?
Trede
Posts: 17
Joined: 2012-04-06 21:39

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Trede »

Jes :D jes :D jes :D jes :D jes :D jes :D jes :roll:
1x M67 "Zippo" Flame Tank (15min Delayed Spawn)
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by AfterDune »

hobbnob wrote:Holy mother that flame effect looks fantastic, does the flame have a long burn when they hit something?
Pretty much. You can set a lot on fire for a while. Wouldn't advise to walk in there - or drive your jeep through it. It will hurt like ****. The M67 is very deadly, but not invincible.

And the sound....... the sound is pretty terrifying :o
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camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by camo »

'[R-DEV wrote:Dr Rank;1901216']Sangin has been on hold for a while as I'm waiting for Rhino to finish up a MAJOR project, which involves an incredible amount of work for one person (clues can be found here, here and here New IKEA Store Opening in Helmand! - Project Reality Forums), plus a few other bits and pieces the map requires to finish it off. I'll definitely give you all an update once there is more to show you :)

After some persistent encouragement and support from K4rn, Afterdune, Rhino and many other members of the PR team I had a go at converting this as one of a few different projects to keep me going whilst I waited to be able to finish off Sangin. In the mean time, "You know where you are? You're in the jungle baby, and your gonna dieeee!" (preferably at the hands of my m60...)
NO not detective work :D
As far as i can tell rhino is making extra objects for immersion in the maps, especially Afghanistan style maps (like yours). I'm just confused as to why you said it was "MAJOR" as it seems to not have a huge gameplay change. I feel like i'm just stating the obvious and am missing the point entirely. hopefully rhino might give us another hint?
p.s. that IKEA better be at camp bastion :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Rhino »

ChallengerCC wrote:Realy nice details there, good work!

I hope the low respawn times will not affect the gameplay, so that vehicles get spammed and wasted to mutch and teamwork/tactic suffer under it.
The respawn of 95% of the assets is the same as they are in the current few releases, as all trucks and other light vehicles have had a 5min spawn for some time now. The only real difference is that this map only has light vehicles, with the exception of the Zippo and a PT-76, which in current PR settings if compared to a MBT would have a 20min respawn instead of a 15min, but they are both not MBTs, the Zippo is based on a Medium Tank, and the PT-76 is a Light Tank with only a 76mm gun (not a 120mm gun like most other MBTs)
camo_jnr_jnr wrote:NO not detective work :D
As far as i can tell rhino is making extra objects for immersion in the maps, especially Afghanistan style maps (like yours). I'm just confused as to why you said it was "MAJOR" as it seems to not have a huge gameplay change. I feel like i'm just stating the obvious and am missing the point entirely. hopefully rhino might give us another hint?
p.s. that IKEA better be at camp bastion :D
The "IKEA" bit is only a small part of what I've been doing, it was just one of the first bits I needed to do for reasons I can't be asked to explain ;)


Oh and BTW Rank, since no one has said it yet, the map has too many trees like! :p
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Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Jolly »

Ancient Map that I've never played. :p
Good Viet-cong map isn't it? :)

Still miss 7 gates and Sunset City though.:/
Jolly, you such a retard.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by SANGUE-RUIM »

Jolly wrote:Ancient Map that I've never played. :p
Good Viet-cong map isn't it? :)

Still miss 7 gates and Sunset City though.:/
yes it is awesome
i rly got upset when they removed it from PR, but now iam once again happy :-P
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by bloodthirsty_viking »

Well, I need to Download PR Again when the patch releases to play :3
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=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by =-=kittykiller »

=-= used to love bi ming back in 0.8 brits running the river if I remember guna be cool like the way it works as a map, cant stad night maps apart from marlin
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by tankninja1 »

Flame thrower tank vs. amphibious tank that will be interesting.
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rucznoj
Posts: 10
Joined: 2011-09-15 12:43

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by rucznoj »

GREAT MAP!
Too bad that like all mini mods it won't be played at all after few week from release :/
My Sound Mod vs PR vs Real Life Test: https://www.youtube.com/watch?v=1ARcprI9UDU&hd=1
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by AfterDune »

Vietnam is integrated, everyone will have it, so why wouldn't it be played?
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Nate. »

rucznoj wrote:GREAT MAP!
Too bad that like all mini mods it won't be played at all after few week from release :/
I really don't get why people think that, every server I join runs Vietnam on a regular basis.
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a3dboy1
Posts: 194
Joined: 2012-09-17 17:40

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by a3dboy1 »

Vietnam and Falkland mods are cool! WW2 minimod is the unplayable one...
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Nugiman »

[R-DEV]AfterDune wrote:It looks the same as an M48 tank, just serves a slightly hotter purpose :) .
Damn that thing looks nice! Will be fun to burn the trees...and enemies!
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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