It looks the same as an M48 tank, just serves a slightly hotter purposeNugiman wrote:Want to see a picture of Zippo the flametank![]()
But here's a very old wip picture:

It looks the same as an M48 tank, just serves a slightly hotter purposeNugiman wrote:Want to see a picture of Zippo the flametank![]()



Pretty much. You can set a lot on fire for a while. Wouldn't advise to walk in there - or drive your jeep through it. It will hurt like ****. The M67 is very deadly, but not invincible.hobbnob wrote:Holy mother that flame effect looks fantastic, does the flame have a long burn when they hit something?

NO not detective work'[R-DEV wrote:Dr Rank;1901216']Sangin has been on hold for a while as I'm waiting for Rhino to finish up a MAJOR project, which involves an incredible amount of work for one person (clues can be found here, here and here New IKEA Store Opening in Helmand! - Project Reality Forums), plus a few other bits and pieces the map requires to finish it off. I'll definitely give you all an update once there is more to show you
After some persistent encouragement and support from K4rn, Afterdune, Rhino and many other members of the PR team I had a go at converting this as one of a few different projects to keep me going whilst I waited to be able to finish off Sangin. In the mean time, "You know where you are? You're in the jungle baby, and your gonna dieeee!" (preferably at the hands of my m60...)
The respawn of 95% of the assets is the same as they are in the current few releases, as all trucks and other light vehicles have had a 5min spawn for some time now. The only real difference is that this map only has light vehicles, with the exception of the Zippo and a PT-76, which in current PR settings if compared to a MBT would have a 20min respawn instead of a 15min, but they are both not MBTs, the Zippo is based on a Medium Tank, and the PT-76 is a Light Tank with only a 76mm gun (not a 120mm gun like most other MBTs)ChallengerCC wrote:Realy nice details there, good work!
I hope the low respawn times will not affect the gameplay, so that vehicles get spammed and wasted to mutch and teamwork/tactic suffer under it.
The "IKEA" bit is only a small part of what I've been doing, it was just one of the first bits I needed to do for reasons I can't be asked to explaincamo_jnr_jnr wrote:NO not detective work![]()
As far as i can tell rhino is making extra objects for immersion in the maps, especially Afghanistan style maps (like yours). I'm just confused as to why you said it was "MAJOR" as it seems to not have a huge gameplay change. I feel like i'm just stating the obvious and am missing the point entirely. hopefully rhino might give us another hint?
p.s. that IKEA better be at camp bastion![]()
yes it is awesomeJolly wrote:Ancient Map that I've never played.
Good Viet-cong map isn't it?
Still miss 7 gates and Sunset City though.:/


I really don't get why people think that, every server I join runs Vietnam on a regular basis.rucznoj wrote:GREAT MAP!
Too bad that like all mini mods it won't be played at all after few week from release :/

Damn that thing looks nice! Will be fun to burn the trees...and enemies![R-DEV]AfterDune wrote:It looks the same as an M48 tank, just serves a slightly hotter purpose.