[Map] Madain Invasion (2km) [WIP]
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titsmcgee852
- Posts: 316
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Re: [Map] Madain Invasion (2km) [WIP]
Good composition 
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The_Turkish_Moose
- Posts: 307
- Joined: 2013-03-16 14:40
Re: [Map] Madain Invasion (2km) [WIP]
Thanks very much!
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The_Turkish_Moose
- Posts: 307
- Joined: 2013-03-16 14:40
Re: [Map] Madain Invasion (2km) [WIP]

Last edited by The_Turkish_Moose on 2013-06-24 13:48, edited 1 time in total.
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: [Map] Madain Invasion (2km) [WIP]
Looking good, though you might want to turn your VD down a fair bit. Ingame it's gonna be hard to render that much if you have dense forests. Also, note that the fog settings in the editor don't translate very well into the game. In other words how it is in the editor isn't really how it is ingame.
Killing the enemy sylently
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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: [Map] Madain Invasion (2km) [WIP]
It's looking really good ! 
Phoenixo_Idaho ; Medic & Mortars Specialist
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The_Turkish_Moose
- Posts: 307
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Re: [Map] Madain Invasion (2km) [WIP]
Thanks Phoenixo & Waldov and I did make the changes to the Vegetation shooter. In which way is the fog different from in the editor and in game?
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The_Turkish_Moose
- Posts: 307
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Re: [Map] Madain Invasion (2km) [WIP]
Someone please elaborateIn other words how it is in the editor isn't really how it is ingame
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: [Map] Madain Invasion (2km) [WIP]
Sorry I should've elaborated. Its really hard to explain but the fog doesn't render properly in the editor and translate over to the game. In other words, you may see that the blending is harsh on some statics but in game its more gradual. I'll see if I can get a picture to explain further
Killing the enemy sylently
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The_Turkish_Moose
- Posts: 307
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Re: [Map] Madain Invasion (2km) [WIP]
Ok, please send a picture. I think I understand what you mean!
Last edited by The_Turkish_Moose on 2013-07-14 19:30, edited 2 times in total.
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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: [Map] Madain Invasion (2km) [WIP]
Sniper alley !The_Turkish_Moose wrote:
Phoenixo_Idaho ; Medic & Mortars Specialist
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: [Map] Madain Invasion (2km) [WIP]
Exactly what i was thinking.Phoenixo_Idaho wrote:Sniper alley !![]()
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The_Turkish_Moose
- Posts: 307
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Re: [Map] Madain Invasion (2km) [WIP]
Skirmish Objective:
Secure the Crash Site in Southern Madain before the Opfor secure the military cargo

Secure the Crash Site in Southern Madain before the Opfor secure the military cargo

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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: [Map] Madain Invasion (2km) [WIP]
Whoa a bit extreme there, suddenly this map has turned into a mini 9/11 aftermath: just keep focused on the insurgency thing IMO.
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The_Turkish_Moose
- Posts: 307
- Joined: 2013-03-16 14:40
Re: [Map] Madain Invasion (2km) [WIP]
Haha, I know! It's really ambitious but I just wanted the map to having something unique about it! Besides, one of the caches will be placed inside the plane
Last edited by The_Turkish_Moose on 2013-06-28 21:00, edited 1 time in total.
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The_Turkish_Moose
- Posts: 307
- Joined: 2013-03-16 14:40
Re: [Map] Madain Invasion (2km) [WIP]
South Madain

Valley of Destruction

South West Storage

Insurgency Base (SE Madain)

South Central


Valley of Destruction

South West Storage

Insurgency Base (SE Madain)

South Central

Last edited by The_Turkish_Moose on 2013-07-01 15:47, edited 4 times in total.
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lucky.BOY
- Posts: 1438
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