Re: Landingpad for Helicopter
Posted: 2013-06-17 19:59
The idea of repairing Helis in field is stupid and unrealistic. When Vehicles are damaged they are meant to be off field not repairing at in the middle of the battle.
I was mainly talking in terms of realism, but in terms of gameplay its also not a good idea either.40mmrain wrote:thats not true for helicopters, many losses occur when a bleeding helicopter has to fly back to base, and can not make it.
In v1.0 the damage system for choppers has been improved, with a much slower "bleed" so logi truck repair crates "should" now repair them (untested).Felix wrote:Well the PR heli damage system is stupid and unrealistic too
The TV Station repair is something left over from vBF2 and I have now just removed it for v1.0Felix wrote:If the helipad would give repairs and rearm I think it would be worth the risk considering how much time you would save, especially on 4km maps. Take for example Iron Eagle where you have the helipad on top of the TV-Station in Bijar that gives repairs and rearm, we use this pad alot when the Bijar flag isn't in play to save time so we can get more kills in the apache or havoc, although it's hard and risky to land on top of the TV-station it's worth the risk IMO I think implementing deployable helipads w/repairs&rearm would be very useful and interesting.
the game certainly isnt designed this way. A chopper is worth far more tickets than 2 players, and has a far longer respawn time, flying back to base to try and make it back to the pad is a far more useful maneuver than dumping out of a burning helicopter, ive made it back with a second or two to spare successfully many times. If I make it back, I save what is one of the most powerful and useful assets in the game. If I dont I lose 14 tickets and the most useful asset. If I bail I lose 10 tickets and the most useful asset. Obviously taking the risk is the right choice 99% of the time. If you wanted to make a crew survive mentality part of the game then you could create a new class for pilots of attack helicopters, jets, and such, then limit them to a 20 minute respawn time, and 2-4 per side. Then, make jets and choppers respawn very quickly. This would mean saving the pilots kit would be more important than saving the helo/jet, as dying with the kit would mean no choppers for 20 minutes, and surviving with the kit would mean back in action when the next chopper spawns, before 20 minutes.[R-DEV]Rhino wrote: But if your chopper is going down, your priority should be to save your crew and yourself, not the chopper.
this is truethe game certainly isnt designed this way
This is what we have talked about a lot in the past, since in r/l the pilot(s) are just as valuable as the aircraft, we just need a python coder to do the coding for it.[R-DEV]Rudd wrote:perhaps the ticket penalty could be attached to teh pilot rather than the vehicle