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Posted: 2005-06-21 10:39
by Krpano
I dont think its hard to see the diference.
And would be nice if we had no tags and the minimap only show the spoted enemies.
Posted: 2005-06-21 10:51
by SGT-Kwint[75thR]
Golden rule in AA (and BF2) If you donâ$™t know for sure! Donâ$™t shoot! Stupid tags and such make it to easy to scan a vehicle if there is a friend or foe in it. That doesnâ$™t happen in real life now does it?

Posted: 2005-06-21 11:01
by Wolfmaster
it doesn't. so it shouldn't in project reality.
Posted: 2005-06-21 14:04
by Krpano
The only moment i found hard to distinguish is when the server keep change you from team to team to balance the server...
In this case i sometimes shoot friendly.
This is one of the reasons i dont like the team balance system.
Posted: 2005-06-21 14:22
by Wolfmaster
Krpano wrote:The only moment i found hard to distinguish is when the server keep change you from team to team to balance the server...
In this case i sometimes shoot friendly.
This is one of the reasons i dont like the team balance system.
teambalance is ok, but it should only be at the start of the round.
Posted: 2005-06-21 15:12
by Bleak
i would love to have a clear screen with no hud what so ever. co cross hair, no ammo counter and such. blue on blue happens in combat and is all about communications (an as we know from murphys law, that is one of the first thing to break down)
One thing i would like to see is that US vehivles are only drivien by US forces. that way you know for sure that when a T-90 is driving around its the enemy. to many TK is because of your own team driing an enemy vehicle and the "team indicator" is to slow to display. shooting you own people in cqb is another matter. you have to take a split second desition and sometimes its wrong. nothing to do about that its just the rules of the game. I ahve been trying to look at the silouette of the different teams trying to work out the differences. I let you know when ever i get my hands on the full game.
over and out
Posted: 2005-06-21 15:23
by BrokenArrow
i think in a different thread on of the devs said vehicles will be team specific, so no chinese or MEC troops will be driving and abrams around so dont worry about that. i dont know about no hud whatsoever.... as stated before situational awareness is a little easier in real life than it is in a game. i think the minimap needs to stay to help out with that. just so long as the tags and hit indicators are taken out i think we'll be fine.
Posted: 2005-06-21 15:24
by Wolfmaster
yeah, they did indeed say usmc won't be able to drive mec vehicles etc.
Posted: 2005-06-21 18:09
by Maasika
Not sure if it was a hack or a game bug, but I got kicked from a 64 player server for TK'ing too much, in fact three times in a row I probably killed the same player... He was a sniper and everytime his tag was red. He looked like a mec player (I was on the same team). He got me once too, probably thought I was the enemy (after I shot him of course.

).
Posted: 2005-06-21 18:18
by ArchEnemy
Tk a guy 3 times = kick
This made me angry because a guy in my team was all the time shooting at teammates, but not killing them. I got sick of him and so killed him,... 3 times... "kicked"....
Grrr... People like these are really ruining this game, it is something I see really often on servers.
Posted: 2005-06-21 18:23
by BrokenArrow
well ranked servers should fix that, so will PR since there wont be as many a-holes playing.
Posted: 2005-06-22 00:30
by Psycho_Sam
Posted: 2005-06-22 00:35
by BrokenArrow
hahaha, i sort of set my self up for that one, but in that case there will be at least 1 ******* playing
