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Re: Map Feedback - Black Gold

Posted: 2013-07-01 07:02
by Chefmoto1
Just experienced a major bug where Russians were literally spawning at PLA main and killing us as we spawned... AAS Inf Layer

It only happened after they had capped all the flags on the map.

Re: Map Feedback - Black Gold

Posted: 2013-07-01 07:25
by Chefmoto1
Also, the insurgents spawn points don't seem to be going away, so we just keep spawning and killing the Chinese near our spawns.

Re: Map Feedback - Black Gold

Posted: 2013-07-01 09:31
by viirusiiseli
Massive lag around southeastern bridge on infantry layer, framedrops from 100 to 15.

SOME open areas would not hurt on AAS alt/std. I like the idea of increased cover but it should be more regional, instead of spread out everywhere.

Re: Map Feedback - Black Gold

Posted: 2013-07-01 18:03
by Zander
Layout: Insurgency(PLA vs MILITIA)
MILITIA commander was able to use UAV and AREA ATTACK as it is Bluefor. Is it correct?

Also think that clouds on that layout could use more color like blue
Image
Image

Re: Map Feedback - Black Gold

Posted: 2013-07-01 20:29
by chris_stoiva_ganjais
Second flag on Chinese side (PLA something) was only spawnable on map until zero seconds left.

Could be intentional, yet i didnt see anyone spawn there.

Re: Map Feedback - Black Gold

Posted: 2013-07-01 20:35
by Dutchguy94
saamohod wrote:That's too orange, guys. I don't believe that could be realistic.
I agree with this ;)

also I have played a decent amount of rounds on this map, but I havent seen the chinese win a single round and im not sure if thats just me or if the map is unbalanced :-|

Re: Map Feedback - Black Gold

Posted: 2013-07-01 21:03
by 40mmrain
Dutchguy94 wrote:I agree with this ;)

also I have played a decent amount of rounds on this map, but I havent seen the chinese win a single round and im not sure if thats just me or if the map is unbalanced :-|
I see the chinese lose the inf layer EVERYTIME, I dont know why though. Their armour is a bit better, but that should do that much, I mean, you can spawn with LATs

Re: Map Feedback - Black Gold

Posted: 2013-07-01 23:22
by Nate.
There is a glitch at one objective where you can get below it and go inside the silos that way:

Image

Image

Other than that, awesome improvements on the map, I enjoyed all those rocks you can use as cover as well as the new hilltop-layout and the bombed street which especially looked awesome in the "orange-layer".

Re: Map Feedback - Black Gold

Posted: 2013-07-01 23:58
by Chefmoto1
40mmrain wrote:I see the chinese lose the inf layer EVERYTIME, I dont know why though. Their armour is a bit better, but that should do that much, I mean, you can spawn with LATs
The Russians spawn closer to the city and seem to take control of it by the time the Chinese have started moving in. Still haven't seen China win on the Inf layer.

Re: Map Feedback - Black Gold

Posted: 2013-07-02 04:34
by DesmoLocke
Nate(GER) wrote:There is a glitch at one objective where you can get below it and go inside the silos that way:

Image

Image

Other than that, awesome improvements on the map, I enjoyed all those rocks you can use as cover as well as the new hilltop-layout and the bombed street which especially looked awesome in the "orange-layer".
I was just about to post about this spot. It is crazy how many people can fit in there and essentially glitch. Needs to be fixed ASAP.

Re: Map Feedback - Black Gold

Posted: 2013-07-02 08:40
by viirusiiseli
Black Gold AAS INF is won by russians because their trucks can reach the city faster due to the steady and straight road, giving them fast fobs and control of flags quicker. Chinese transport/logistics gets slowed on the road littered with dead tanks and craters, and makes for an easy BRDM rush that can devastate 10-50 people in the start of the game alone.

And after a rush getting most of their logistics I have not seen the team recover. Maybe give china an additional spawnpoint a bit closer to the city to make them less reliable on slow transportation?

Re: [Official] Map Feedback - Black Gold

Posted: 2013-07-02 13:59
by Hitmanrules
Heya, I'm not sure if this has been posted already but whilst playing INF layout as the gunner in the BMP, the one with the yellow sand storm, I repeatedly crashed whilst firing AP at the Chinese crates in F5 area, first time I crashed I got memory error tab opened, couldn't screen it at the time sorry, the second time I crashed, whilst doing the same thing, I just got a CTD without any error tab. It also crashed my driver who was stood next to the APC at the time. My guess is that it's to do with the new particle effects when in collision with the crates. I will look to see if it happens on any other maps.

Re: [Official] Map Feedback - Black Gold

Posted: 2013-07-02 16:06
by K4on
thanks, that is very important for us!

note, as it is much more a bug, please report stuff like that into the bug section next time.

Re: [Official] Map Feedback - Black Gold

Posted: 2013-07-02 18:16
by Navo
The amount of Strikers could be reduced on Ramiel, the US has plenty of assets with the kiowa and uparmoured humvees.

*edit*

Wrong topic :(

Re: [Official] Map Feedback - Black Gold

Posted: 2013-07-02 20:39
by izoiva
Militia needs something to counter China's aircraft. SA-13 maybe?

Re: [Official] Map Feedback - Black Gold

Posted: 2013-07-03 06:02
by zloyrash
I like that new Black Gold very much!
That weather, heavy dark clouds at INF layer. Sandstorm fog at AAS INF! Ambient sounds! Outstanding! Dont touch that fog, u can improve the color, but i really like that fog in INF layer!
Its good to see many different layers that provides different gameplay.
So u could do 2-3 skirmish layers too - would be perfect!
Great map, thank you

Re: [Official] Map Feedback - Black Gold

Posted: 2013-07-03 08:54
by =MeRk= Morbo5131
IMO there shouldn't be any armour on the INF layer, BRDMs at most.

Re: [Official] Map Feedback - Black Gold

Posted: 2013-07-03 15:53
by Anderson29
Insurgency layer is extremely tough with permanent rallies....when u think u have cleared the area some how they keep rushing back in....had to tell the apc to do a few laps around the place to over run the rallies where ever they were. And that's pretty lame tactic to resort to in my opinion.

Re: [Official] Map Feedback - Black Gold

Posted: 2013-07-03 17:28
by VapoMan
Anderson29 wrote:Insurgency layer is extremely tough with permanent rallies....when u think u have cleared the area some how they keep rushing back in....had to tell the apc to do a few laps around the place to over run the rallies where ever they were. And that's pretty lame tactic to resort to in my opinion.
The permanent militia rallypoints was not intentional, they're meant to only last 5 minutes . It should be fixed in the current beta version.

Re: [Official] Map Feedback - Black Gold

Posted: 2013-07-04 05:37
by Chefmoto1
It's still impossible to win as China on the INF layer. Not even once.