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Re: [Official] Map Feedback - Fools Road

Posted: 2013-07-08 20:22
by Rissien
I never had any problems seeing on the night-time layer.

Re: [Official] Map Feedback - Fools Road

Posted: 2013-07-09 07:48
by Riflewizard
Night layer was difficult to see in, especially playing in some miltia armor.

Though i'd say it should be a little bit brighter, unless we somehow get illumination flares, nvg's, flashlights and stuff to help us actually see clearly.

Fools Road

Posted: 2013-07-16 18:24
by Daniel
No go zone in H 1 is not greyed enough, not recognizable on map until I drove there by APC and died because you can't know...

Re: Fools Road

Posted: 2013-07-16 19:24
by AFsoccer
Daniel wrote:No go zone in H 1 is not greyed enough, not recognizable on map until I drove there by APC and died because you can't know...
There isn't much we can do about that. The combat zone shading is left over from vBF2. If one of our coders looks into it, they might find a way to make it darker but can't promise anything.