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Re: General Feedback

Posted: 2013-06-30 05:34
by SuperHornet
I really do like the beta and everything you guys have done except the fob system. It's really bad because all people do, including me is spawn camp. It's really unfair, but it's the only way to deal with the fobs if you don't have a specialist near. Please, put it back so you can knife it.

Posted: 2013-06-30 06:25
by Jamaican
Played on us server, was very laggy sometimes regardless of how many on server. No mumble overlay when mumble worked.

Played on EU server, was only laggy for me when full, mumble overlay worked when mumble was on.

Does people constantly trying to join a full server lag it? As EU server was smooth until full, for me anyway.

Maybe open more servers for 24hr to see if its more about server quality than the beta on the lagging.

Re: General Feedback

Posted: 2013-06-30 06:34
by emmanuel15
why have you deleted my feedback?!?! i know it's deleted cause i wrote here yesterday something about the MG class and reply to somebody so why my posts aren't here?!

Re: General Feedback

Posted: 2013-06-30 07:34
by Tarranauha200
We really need at least 4 servers. The fact that people are constantly trying to join is causing problems itself.

Re: General Feedback

Posted: 2013-06-30 07:52
by 007.SirBond
I'm loving the new deviation. It's perfect. The only issue I dislike is that LMG's and HMG's deployed on their bipods fire their first burst too accurate in relation to the time it takes to set up. Making a longer time to sight in when on deployed mode or a longer time to deploy the bipod would fix this issue, add maybe 2 seconds more. In real life, you have to have good posture and a firm grip before firing your first burst in order to maintain a good grouping.

Sorry, posted in wrong thread.

Moved to...
https://www.realitymod.com/forum/f255-i ... dback.html

Re: General Feedback

Posted: 2013-06-30 07:55
by viirusiiseli
007.SirBond wrote:I'm loving the new deviation. It's perfect. The only issue I dislike is that LMG's and HMG's deployed on their bipods fire their first burst too accurate in relation to the time it takes to set up. Making a longer time to sight in when on deployed mode or a longer time to deploy the bipod would fix this issue, add maybe 2 seconds more. In real life, you have to have good posture and a firm grip before firing your first burst in order to maintain a good grouping.
What this gentleman said :P Though, correct me if I'm wrong but the longer you fire with an LMG e.g. M249 SAW, the easier it gets to handle recoil while firing undeployed? If this is true it should be made so in PR aswell?

Re: General Feedback

Posted: 2013-06-30 08:01
by WARDRUGED
I'd Agree, There currently is not enough servers to cope with the demands of 2000 plus people wanting to game, suggest invites to 60 people to give feedback on a dedicated private locked server to get things up and running as a start.
On an upside so far as I can tell ironically Ramiel is the only map that withstands the 100 player with little or no lag and excellent game play, Must say tho very good work over all and with a bit of tinkering could be best mod yet.
Was a Little unhappy to see the sniper kit still had no c4 but oh well.
Luv the rally point but not sure of the size of overrun area, me and some pals completely cleared an area to find still overrun and once overrun as far as we could tell from round never ever becomes active again, ''Rest in peace my little Rally Point'' .
Boat sound is horrific needs looking at I've heard a lot of chopper sound bug's on samara and over all felt like playing mine craft for me even on high setting ?Samara =fail.....Anyways hope too see the good work continue and pray amount of servers picks up as this alone could solve a mighty amount of forever building up issues Regards Wardy.

Re: General Feedback

Posted: 2013-06-30 09:04
by viirusiiseli
FN FAL really does not have enough recoil for a 7.62 weapon, full auto is more accurate than smaller caliber weapons.

Same with AK47

Re: General Feedback

Posted: 2013-06-30 10:00
by F33bz
AK47 is just massacring the Marines on Ramiel. I have never seen such bloodshed and retreats in any round I've played.

Also medic icon needs to come back to be above the medic's head when you call for him. Maybe even put back all friendly names. Impossible to tell if you're part of your squad or another when it gets chaotic. I know we want realism, but I think name tags need to stay and not fade out.

Also the CAS huey added to the new island map? the .50 cal side door needs a reload far too often.

Re: General Feedback

Posted: 2013-06-30 10:09
by jozi02
Maybe even put back all friendly names.
Haven't played 1.0 beta yet. Name tags have been removed?

Posted: 2013-06-30 10:11
by Mineral
No. Its a bug of 64+ servers. A bf2 server can only show the names of the first 64 people connecting to server.

Re: General Feedback

Posted: 2013-06-30 10:32
by nAyo
I had my first game five minutes ago, bumped into an enemy FOB being spawncamped by 5 people while gathering with my squadmates. Seriously, this is a really bad change.

This new beta is awesome except the new FOB system, many people criticize it so I really hope it'll be changed.

Posted: 2013-06-30 10:53
by Jamaican
nAyo wrote:I had my first game five minutes ago, bumped into an enemy FOB being spawncamped by 5 people while gathering with my squadmates. Seriously, this is a really bad change.

This new beta is awesome except the new FOB system, many people criticize it so I really hope it'll be changed.
Rather than camping just think of it as securing it until it can be destroyed

Re: General Feedback

Posted: 2013-06-30 12:10
by Viperelite
Hey I didn't know where else to report this but getting a pretty game breaking bug where some of my squad mates/team mates names will not show over their head even when aiming directly on them.

A lot of friendly fire going on. You can tell when your name is bugged because you constantly get tagged by friendly's who cant tell who you are.

That and at a distance a friendly without a name is usually declared enemy with a friendly kit so this is kind of a big issue ATM.

Re: General Feedback

Posted: 2013-06-30 12:22
by baltimore
If want to switch the BUIS ,commo rose sometime bug and not show the BUIS ; have to press it a lot of time

Re: Medic, Voice over, Menu Music

Posted: 2013-06-30 14:03
by ghostfool84
Gracler wrote:I personally think that the medic's should have more than 6 patches. The old 12 patches where very good... but maybe 9 patches could be a middle ground. I never figured out completely how the medic bag was changed though but it seemed like it was faster to heal someone??? I thought the idea was to make it slower so I'm a bit confused on that one.

...
Yeah 6 dressings are not enough, you need often 2-3 patches to patch you up after getting shot. Or make them stronger like the Squadleader Patches...never understood why Squadleader can patch himself better up than the medic.

Re: General Feedback

Posted: 2013-06-30 14:05
by cyberzomby
Awesome beta so far! Played 2,5 rounds and loved the animations and sound effects. It weird how much different it makes the game feel.

Insurgency lasted long again tho. Was hoping for somewhat faster rounds. But at least if felt like there was some more action going on. I guess because of the more rigid spawn system.

Re: General Feedback

Posted: 2013-06-30 14:11
by Rezza
Viperelite wrote:Hey I didn't know where else to report this but getting a pretty game breaking bug where some of my squad mates/team mates names will not show over their head even when aiming directly on them.

A lot of friendly fire going on. You can tell when your name is bugged because you constantly get tagged by friendly's who cant tell who you are.

That and at a distance a friendly without a name is usually declared enemy with a friendly kit so this is kind of a big issue ATM.
I hope they just remove everybodies names. More than 64 players on servers causes a BF2 artifact that removes some of the name tags of friendly players.

Re: General Feedback

Posted: 2013-06-30 14:26
by Spook
As i pointed it out here: https://www.realitymod.com/forum/f252-p ... ost1908491

and here https://www.realitymod.com/forum/f255-i ... ost1908502

the worse thing is the new RP system. The second worse thing are the 100p. It is way too much on 2km maps. Most maps focus the battle only on a few hotspots, therefore causing way too much chaos.

And I thought you guys would have fixed the name bug. Otherwise I would have never implemented that. But for some reason its still there? Is it fixable? If not then you either have to remove all nametags (which I actually do not recommend, read why after this sentence)or do not implement 100p at all.

Do not tell me to double check enemies. ofc it would be much more realistic and such. But it is impossible to be done with the gameplay that PR provides right now. And it will be even more impossible with the RPs and the new deviation in 1.0.

Gameplay is too fast. In one moment everything is quite and suddenly on intitial contact all hell breaks loose on you. People starting to rush INSIDE your squads positions (read why in weapon feedback and RP feedback above) and you simply have no time to acutally double check a freaking enemy who appears right between you and your mate. In PR you get into very close firefights way too often. If PR would be 80% distance firefights and 20% CQB, this would be possible I think. But right now its 80% very close contatcs and 20% on distance. Usually those 20% happen on intial contact and after that at least one part of the squad tries to get closer to them by flanking or whatever...where we get to 80% CQB again. And with that much CQB firefights it is bullshit if you do not see the names of friendlies. Our defensive positions got rushed by small 2-3 men squads all the time causing so much confusion and chaos. We were mostly busy killing ourselves than killing the enemy.

Now ppl will say: Come one, everyone who played PR for somewhile can see the difference between an enemy and a friendly. No you cannot if you have less than a second to decide whether the guys who just ran around a corner into you is hostile or not. The enemy does not have that problem, he knows that he is surrounded by enemies and kills everyone he sees without hesitating. So if you hesitate and wait one more second to identify the guy, you are dead. No-Nametags will never ever work in PR unless we only play big 4km desert maps with no possibilites of CQB firefights.

Another thing are the short vehicle spawn times. On Ramiel e.g. people mindlessly wasted all the choppers one after another. Doing risky drops or CAS attacks. If they fail they can simply jump into another one shortly after. And the success-feeling you get when shooting down a chopper quickly vanishes after you killed already 7 choppers in the past 15 minutes. Not like in 0.98 where you celebrate each heavy asset you kill. Now its just routine. Feels just as BF3, on both sides...in the vehicle and as the guy who kills that vehicle. The UAV times are very good though.

What i really like is the new HAT of the US though. I hated the LASER PEW PEW Hats sooo much. Such a pain in the *** for any ground vehicle if 2 of those sneak around the map. Now with only one on each side and being unguided, vehicles can be MUUUCH more effective. Thumbs up for that. But what about the Brits, MECS, Canadians? Will they get unguided HATs aswell? I really hope so.

All in All everything looks awsome. Sounds are epic, just way too epic. Anders did an awesome job there. Everything, from climbing up a ladder to the thundering impacts of hellfire missile sound really good.

Animations are awesome. New vehicle models are awesome. AFR look awesome. The new assets look awesome. the new FX effects are outstanding. would have never thought that this would be possible in BF2.

But all of those awesome things are useless if gameplay is so shitty like it is now. Short vehicle spawn times, retarded RPs, and the weapon centring just increased the speed of the gameplay and making it not realistic anymore. It does not give you the thrill as 0.98 does. Its just meh...like any other action shooer. Like BF4 with bigger maps.

But at the same time you increase medic heal times or lower reload times of stamina. Why countering too fast gameplay with such features if you do exactly the opposite with such massive changes as said above?

Just rethink those 3 things: weapons accuracy, RPs and 100p ... they will not provide anything good to PR. Change those things something similar to what we have now and 1.0 would be the most awesome game ever. Keep them and you can start editing your new slogan to:

Project Reality 1.0: Action Gaming Redefined.

//forgot to say something about performance. I am playing on maxed out settings. The game runs really bad in cities now. MY FPS drops from 100 to 35 when turning around from desert to city on black gold for example. It is really hard to play with ~30 fps in a CQB area where fast movements are necessary. On the other maps my FPS also occasionally drops down to 40-50. I think its caused by the new fx effects. Overall I would say that FPS is worse with 1.0 now. PPl with low end PCs might get some problems with that.

Re: General Feedback

Posted: 2013-06-30 14:30
by karambaitos
The headbob is seriously annoying, i started getting nausea in the first 5 minutes its like the characters eyeballs are ducktaped to his head, it needs to be seriously toned down or completely removed or so the player can choose to have it on or off.