As i pointed it out here:
https://www.realitymod.com/forum/f252-p ... ost1908491
and here
https://www.realitymod.com/forum/f255-i ... ost1908502
the worse thing is the new RP system. The second worse thing are the 100p. It is way too much on 2km maps. Most maps focus the battle only on a few hotspots, therefore causing way too much chaos.
And I thought you guys would have fixed the name bug. Otherwise I would have never implemented that. But for some reason its still there? Is it fixable? If not then you either have to remove all nametags (which I actually do not recommend, read why after this sentence)or do not implement 100p at all.
Do not tell me to double check enemies. ofc it would be much more realistic and such. But it is impossible to be done with the gameplay that PR provides right now. And it will be even more impossible with the RPs and the new deviation in 1.0.
Gameplay is too fast. In one moment everything is quite and suddenly on intitial contact all hell breaks loose on you. People starting to rush INSIDE your squads positions (read why in weapon feedback and RP feedback above) and you simply have no time to acutally double check a freaking enemy who appears right between you and your mate. In PR you get into very close firefights way too often. If PR would be 80% distance firefights and 20% CQB, this would be possible I think. But right now its 80% very close contatcs and 20% on distance. Usually those 20% happen on intial contact and after that at least one part of the squad tries to get closer to them by flanking or whatever...where we get to 80% CQB again. And with that much CQB firefights it is bullshit if you do not see the names of friendlies. Our defensive positions got rushed by small 2-3 men squads all the time causing so much confusion and chaos. We were mostly busy killing ourselves than killing the enemy.
Now ppl will say: Come one, everyone who played PR for somewhile can see the difference between an enemy and a friendly. No you cannot if you have less than a second to decide whether the guys who just ran around a corner into you is hostile or not. The enemy does not have that problem, he knows that he is surrounded by enemies and kills everyone he sees without hesitating. So if you hesitate and wait one more second to identify the guy, you are dead. No-Nametags will never ever work in PR unless we only play big 4km desert maps with no possibilites of CQB firefights.
Another thing are the short vehicle spawn times. On Ramiel e.g. people mindlessly wasted all the choppers one after another. Doing risky drops or CAS attacks. If they fail they can simply jump into another one shortly after. And the success-feeling you get when shooting down a chopper quickly vanishes after you killed already 7 choppers in the past 15 minutes. Not like in 0.98 where you celebrate each heavy asset you kill. Now its just routine. Feels just as BF3, on both sides...in the vehicle and as the guy who kills that vehicle. The UAV times are very good though.
What i really like is the new HAT of the US though. I hated the LASER PEW PEW Hats sooo much. Such a pain in the *** for any ground vehicle if 2 of those sneak around the map. Now with only one on each side and being unguided, vehicles can be MUUUCH more effective. Thumbs up for that. But what about the Brits, MECS, Canadians? Will they get unguided HATs aswell? I really hope so.
All in All everything looks awsome. Sounds are epic, just way too epic. Anders did an awesome job there. Everything, from climbing up a ladder to the thundering impacts of hellfire missile sound really good.
Animations are awesome. New vehicle models are awesome. AFR look awesome. The new assets look awesome. the new FX effects are outstanding. would have never thought that this would be possible in BF2.
But all of those awesome things are useless if gameplay is so shitty like it is now. Short vehicle spawn times, retarded RPs, and the weapon centring just increased the speed of the gameplay and making it not realistic anymore. It does not give you the thrill as 0.98 does. Its just meh...like any other action shooer. Like BF4 with bigger maps.
But at the same time you increase medic heal times or lower reload times of stamina. Why countering too fast gameplay with such features if you do exactly the opposite with such massive changes as said above?
Just rethink those 3 things: weapons accuracy, RPs and 100p ... they will not provide anything good to PR. Change those things something similar to what we have now and 1.0 would be the most awesome game ever. Keep them and you can start editing your new slogan to:
Project Reality 1.0: Action Gaming Redefined.
//forgot to say something about performance. I am playing on maxed out settings. The game runs really bad in cities now. MY FPS drops from 100 to 35 when turning around from desert to city on black gold for example. It is really hard to play with ~30 fps in a CQB area where fast movements are necessary. On the other maps my FPS also occasionally drops down to 40-50. I think its caused by the new fx effects. Overall I would say that FPS is worse with 1.0 now. PPl with low end PCs might get some problems with that.