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Re: Suggestion: 90' fights?

Posted: 2013-07-09 23:06
by SShadowFox
Big cities would cause a lot of FPS issues, that's why there aren't really huge cities in PR.

The Grozny map being made by Mrslobodan is/was intended to have a big city, but it just won't work as intended, as many people said on the thread. He would make it as a 4km map originally, but a guy said him to do it as 2km, and would still be too much.
Dr_Death wrote:If we do think about it, Planes in BF2 PR aren't that much useful, i am sure sometimes they are, but planes drive horrible in the game and most of the maps in the game (even the ones with planes in it) are way too short
The "short" maps, are the bigger that the Devs can get without a massive amount of work, the terrain needed to be made as a static on Falklands in order to show proper textures IIRC.

Re: Suggestion: 90' fights?

Posted: 2013-07-10 18:04
by Rhino
Dr_Death wrote:but terrain cant be static on falklands, i heard it a long time ago (i think it was from rhino, back when he wasn't R-Dev and he had the Harrier avatar), its an engine limitation.
Ummm, what?

First of all I've been a Dev in PR since around 2006... :roll:

Second of all, The Falklands is "static terrain", ie, it doesn't use BF2's normal terrain, that's totally removed and instead its replaced with massive "static objects" (like what buildings are) which is the map's terrain. This was the only way to crate an 8km by 8km map, or 16km by 16km if you include Argentina (which is also static terrain), the water between the islands and HMS Invincible. https://www.realitymod.com/forum/f196-p ... lands.html
Image Image
The problems with static terrain however is firstly, loss of undergrowth, ie, the grass/tiny rockets etc on the terrain, and secondly blending detail textures which I think is what SShadowFox is talking about above, as well as it being a quite of a lot of work that requires a very large skill set to do which tbh, I'm the only one in the PR Team with that skill set.

Re: Suggestion: 90' fights?

Posted: 2013-07-10 19:25
by LITOralis.nMd
Everyone forgets Operation Just Cause. 1989

Panamanian Public Forces - Wikipedia, the free encyclopedia

http://etd.lsu.edu/docs/available/etd-0 ... thesis.pdf

Would allow for four factions, USMC, US Army, Noriega's loyalist military, and the Panamanian PDF rebels/anti-Communist military supported by the CIA.

The rebels could be a slightly reskinned ARF/AU, with some US weaponry.

The fact there was only ~330 deaths doesn't mean it wasn't a real war. I mean, US military personnel involved still qualified for Veterans Benefits.

Having a Sandinista vs PDF map with both sides in almost exact same uniforms/weapons/vehicles would be a PR first.

Re: Suggestion: 90' fights?

Posted: 2013-07-10 23:29
by Rhino
Dr_Death wrote:that makes things easyer, but the problem with the map is not the look of it, but the movement, its as glitchy as in any building in PR, and in general, it makes PR movement not smooth
In terms of movement it behaves excatly the same as normal terrain, it even uses the same materials... I've not heard one complaint (other than yours) about this and I certainly haven't felt it...

Re: Suggestion: 90' fights?

Posted: 2013-07-10 23:52
by Rhino
Or maybe it might just be your internet connection or the server your playing on is strained.... :roll:

Re: Suggestion: 90' fights?

Posted: 2013-07-11 15:17
by Zemciugas
Dr_Death wrote:not exclusive to your map or any building, is in general, using scopes and movement in general its either laggy, not smooth, or the netcode is getting worse with every update
I don't think you understand what you are talking about. The map, like Rhino said, is as smooth and enjoyable as any other "normal" map. Never had any lag while moving when scoped in either, actually quite opposite, most of the time get better fps, you should check your connection. The game is getting more stable with each release for me, much less random disconnects, lagging and freezing.

Re: Suggestion: 90' fights?

Posted: 2013-07-11 15:52
by Shovel
Could we do Russia vs Taliban?

I know it was technically the Soviet Union, but most of the technology/weapons are still the same.
Soviet War in Afghanistan

Re: Suggestion: 90' fights?

Posted: 2013-07-11 16:15
by SShadowFox
*ahem*
SShadowFox wrote:Hang on about that Soviet-Afghan war thing, I got a solution...
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Re: Suggestion: 90' fights?

Posted: 2013-07-11 17:16
by Rhino
SShadowFox wrote:*ahem*
SShadowFox;1915571 wrote:Hang on about that Soviet-Afghan war thing, I got a solution...
*ahem*

[quote=""'[R-DEV"]Rhino;1913747']Please stay on topic... But if your considering a new minimod based on historical events or w/e, you should make it true to those events, which in the case of the Cold War, you can't if your thinking US vs Russians etc... But no reason why you can't make the 1979 to 1989 Soviet war in Afghanistan etc, but that's another topic...[/quote]

+ I've mentioned it many other times before too...

[quote="Shovel""]Could we do Russia vs Taliban?

I know it was technically the Soviet Union, but most of the technology/weapons are still the same.
Soviet War in Afghanistan[/quote]

As I said before in this topic, if that conflict was to be represented in PR it should be done correctly, which means crating a new "Soviet" AND "Mujahideen" factions with the correct weapons etc.

The bigger problem is actually maps, since while we have Afghan maps like Op Archer etc that could be used, currently we have no way of swapping out the voices for different layers of the map, so the map would most likley need to be cloned to have two sets of voices (which isn't going to happen as we are not going to have double the map size just so we can swap voices) or it means making new maps, or taking old ones and making them JUST for this conflict, with no modern Afghan layer on them...

Re: Suggestion: 90' fights?

Posted: 2013-07-11 19:11
by SShadowFox
And why you doubt one can do it all alone? :p

Taking into count that most of the weapons needed will come into PR 1.0... I have a Design Plan with all the weapons needed ready, and I can see that pretty much everything is already in PR and other things will come in 1.0 and releases that I'm expecting such as the Syrian mini-mod.

Pretty much all the work needed would be proper kit geometries, the kits and one or maybe 2 maps. ;)

Re: Suggestion: 90' fights?

Posted: 2013-07-11 22:12
by Rhino
SShadowFox wrote:And why you doubt one can do it all alone? :p
Where did I say that?

Anyone with the right skill sets and time could do it alone yes, my point is that it needs to be done properly if done at all, not by just shoving modern Russians vs Taliban on a map and calling it the Soviet war in Afghanistan....

Re: Suggestion: 90' fights?

Posted: 2013-07-11 22:25
by SShadowFox
You didn't say that, but that's what I could understand, sorry. :o ops:

But, I can guarantee you that it will be a great thing, however, I don't have the time to do it, I'm kind of busy with the PN map I decided to start making yesterday, months after I joined the team. :p

And there is also a huge (no so huge) modification that I'm working on, mainly because of AD's support, it's pretty much a 4 men team, with three that can't work right now. But this one goes far from the 90s thing.

Re: Suggestion: 90' fights?

Posted: 2013-07-13 23:11
by Pvt.LHeureux
Oh shit, Operation Archer with Russian Army vs Taliban. Russians using Hinds on Archer... glorious.

Re: Suggestion: 90' fights?

Posted: 2013-07-14 01:44
by Rhino
This topic is getting really boring with me having to repeat myself.....
Dr_Death wrote:but the results would be pretty close
Lets see, modern Russian Faction has scoped AKs witch ignoring those AKs where not around back then, the ones the Soviets did have didn't have scopes and the amount of explosives the "Taliban" get is nothing like the amount the Mujahideen used just to pick two examples from a gameplay perspective...

Yes the work to do it right isn't that much (for someone who knows what they are doing and has time to do it) but the important point here is if its done, it needs to be done right and not a 1/2 assed job with just shoving modern Russians vs Modern Taliban...

Basically to put it into perspective what your pretty much saying is lets put the modern US Army and the Modern PLA on a jungle map and lets call it the Vietnam War... :roll:
Dr_Death wrote:i think most of the desert maps would work, i am pretty sure kashan desert or.... that certain talibans vs german map wich name i forgot, would work too with just a faction change
But as I said above.... :roll:
'[R-DEV wrote:Rhino;1916531']The bigger problem is actually maps, since while we have Afghan maps like Op Archer etc that could be used, currently we have no way of swapping out the voices for different layers of the map, so the map would most likley need to be cloned to have two sets of voices (which isn't going to happen as we are not going to have double the map size just so we can swap voices) or it means making new maps, or taking old ones and making them JUST for this conflict, with no modern Afghan layer on them...

Re: Suggestion: 90' fights?

Posted: 2013-07-14 01:54
by SShadowFox
Just hang...