Mumble Local

Post your feedback on the current Project Reality release (including SinglePlayer).
Boris
Posts: 223
Joined: 2006-11-11 22:18

Re: Mumble Local

Post by Boris »

Prevtzer wrote:Well, the problem is that you can only choose between 2 speaker configuration and headphones. And headphones are only capable of doing left and right in mumble... which is obviously wrong.
Nothing wrong with that. You only have two ears; a single speaker for each is ample to reproduce sound from any direction.

I noticed this problem during the beta. It seemed like audio from people who were too close lost its directionality. Maybe there's a Mumble setting that can be adjusted...
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Mumble Local

Post by dbzao »

This was adjusted for release and it's different than the open beta. Should be better now.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Mumble Local

Post by DesmoLocke »

It's definitely better in the release compared to the beta. Thanks.
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PR player since 0.5 (Feb 2007)

Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: Mumble Local

Post by Death! »

dbzao wrote:This was adjusted for release and it's different than the open beta. Should be better now.
Still not as good as the old one :sad:

It is really being a pain in the *** to be a medic now, can not we just adjust it by ourselves at the options?
Last edited by Death! on 2013-08-05 03:42, edited 1 time in total.
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: Mumble Local

Post by Rezza »

I think it should be a little more directional its too confusing at times.
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Mumble Local

Post by AncientMan »

Did some more adjustments for v1.0.32.0
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crokojot
Posts: 122
Joined: 2008-01-05 00:10

Re: Mumble Local

Post by crokojot »

I WANT LOCAL CHAT SO YOU CAN TALK TO ENEMIES...

That is fun ****.... being dead silent when u know enemies in floor above you then just scream...

"RRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAWWWWWWWWWWWRRRRRRR RRRRRRRR!!!!!!!!!!!!!!!"

Then enemies start playing music and stuff!
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I can remember old days...that would be nice,without tags and mumble so you can hear enemies...that would be nice.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Mumble Local

Post by nAyo »

This new integrated mumble is a useless feature, and it's buggy as hell. I don't even count how many times I read in the chat "My mumble won't work".

I run my PR as admin and my mumble as admin. And still, it often doesn't work. Happened just right now to me, and yesterday as well.

The old mumble was so much better, there was no problem at all, and it was not a very big deal to start it apart unless you have down syndrom. It's just a fancy but unnecessary feature.
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
notmyingamename
Posts: 89
Joined: 2010-03-19 05:59

Re: Mumble Local

Post by notmyingamename »

i don't think that the integration was a bad move at all. it definitely has a few bugs to be worked out though. a few of us last night had it crash every few games. at one point, i lost it entirely and it failed to restart for some reason. restarting the game was the surefire fix, but i'm always wondering if i'm still transmitting, and the first thing you hear in game is "is my mumble working?" it's cool to have everyone on the same page by default and it's going to be great once it's running a little more smoothly.
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: Mumble Local

Post by Rezza »

[R-DEV]AncientMan wrote:Did some more adjustments for v1.0.32.0
Great news!

As said a little bit more directional focus would really ease the local communication confusion. Thanks.
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Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: Mumble Local

Post by Death! »

[R-DEV]AncientMan wrote:Did some more adjustments for v1.0.32.0
Awesome news! :razz:

If you could make it exactly like it was, should be good enough. But, yeah, feel free to make it even beter. :-o
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Mumble Local

Post by nAyo »

If you could make it exactly like it was, should be good enough. But, yeah, feel free to make it even beter.
If you could make it so it actually works, it'd be pretty damn great as well.

The old one was perfect, I don't get the point of making this useless implemented mumble. Better have something less simple which works than something else fancier and simpler but which doesn't. It's not like running PR mumble before starting 0.98 was very hard, a down syndrom kid can do it. Because I am really annoyed by it, half the time it won't work even though I run everything properly as administrator, and I know I'm by far not the only one having trouble with it.

Yes sorry I know I am pretty mad, because I'm not playing PR to restart my game every fucking round.
Last edited by nAyo on 2013-08-06 15:08, edited 8 times in total.
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
Darkcloak2
Posts: 533
Joined: 2009-01-20 20:45

Re: Mumble Local

Post by Darkcloak2 »

Check your attitude.

Everyone that works on this mod is a volunteer, so show some respect for the work that people have done in their free time.
Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: Mumble Local

Post by Death! »

[R-MOD]Darkcloak2 wrote:Check your attitude.

Everyone that works on this mod is a volunteer, so show some respect for the work that people have done in their free time.
He is just mad. :(
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Mumble Local

Post by viirusiiseli »

He's right though, external mumble worked better IMO. Lots of bugs and issues with new integrated mumble.
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Mumble Local

Post by Prevtzer »

viirusiiseli wrote:He's right though, external mumble worked better IMO. Lots of bugs and issues with new integrated mumble.
This. No disrespect to the DEV's but don't fix it if it ain't broke. And if you improve it at least make sure it works.
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: Mumble Local

Post by 3ti65 »

I say it's not that bad overall. It's bad in a direct comparision to the old one. But hey: It's integrated. So calm your breastfat and let the devs fix all the issues.

And some smileys: :)
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Mumble Local

Post by Raklodder »

crokojot wrote:I WANT LOCAL CHAT SO YOU CAN TALK TO ENEMIES...

That is fun ****.... being dead silent when u know enemies in floor above you then just scream...

"RRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAWWWWWWWWWWWRRRRRRR RRRRRRRR!!!!!!!!!!!!!!!"

Then enemies start playing music and stuff!
----------------------------------------------------------------------------------------------------------

I can remember old days...that would be nice,without tags and mumble so you can hear enemies...that would be nice.
Say what, sir? I thought the enemy could hear you by default?
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Mumble Local

Post by Arab »

I wish when you type, the 'H' Local key doesn't cause your mic to transmit because it's annoying hearing the mic 1 sec having sound on and off, and seeing the blinker flash on player.

It would be also nice if there's the feature of hearing everyone on the team by pressing a key (A mumble feature that can be customed)

And finally, just like ARMA 2 ACRE, I want those sounds as an option inside a custom folder in Mumble so it's exactly like I was in the military. So when I press 0, it's like I am pressing the radio button. Unfortuantly, you can't just rip it from the download folder since the sound is in a dll. And I searched everywhere for the army sound, but no bingo.
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nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Mumble Local

Post by nAyo »

Arab, why don't you just bind your local key to something else? Personally both my mumble communication keys are on my mouse, and it's much handier ; ALT is good as well, easy to reach.
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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